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This is a question about "Massacres Are My Specialty". It allows you to use flurry, steal energy, and plasticity. Well, on his dial printed is quake. Quake allows you to make a close combat action and make one attack against all adjacent opposing figures. Comparing defenses of course. Now, can you use steal energy with quake? I already know you can with flurry, so why not with both. And if you can, that is pretty GROSS!! So, does that mean what ever opposing character that is damaged by this quake attack, Carnage gains 1 click of health? Steal Energy: (non-optional) Each time an opposing character takes damage from a close combat attack made by this character, heal this character 1 damage.
That's just sick! And yes, I have ran him in a monster team and won. My opponents do gun for him though. But, they are a little more worried the other figure I use on the team. Can you say Doppelganger? Its funny, I usually get to use Doppelgangers sp, Mindless Pawn, once. I'd do a move action to base Dopps' with an opposing character, and then do the sp to get 2 flurry attacks off. And next turn, if Dopps' defense holds, I do the sp twice. One's a free action tokening another character and then the push (still having one token). So that's 4 flurries in one turn. So, in the mean time, Carnage is moving up closer and closer to base someone. Sadly, Dopps' doesn't survive usually since he has such a short dial. But, I usually run a swarm team. So, I have a couple of Symbiotes running around. It just depends on how many points we are running.
That's just sick! And yes, I have ran him in a monster team and won. My opponents do gun for him though. But, they are a little more worried the other figure I use on the team. Can you say Doppelganger? Its funny, I usually get to use Doppelgangers sp, Mindless Pawn, once. I'd do a move action to base Dopps' with an opposing character, and then do the sp to get 2 flurry attacks off. And next turn, if Dopps' defense holds, I do the sp twice. One's a free action tokening another character and then the push (still having one token). So that's 4 flurries in one turn. So, in the mean time, Carnage is moving up closer and closer to base someone. Sadly, Dopps' doesn't survive usually since he has such a short dial. But, I usually run a swarm team. So, I have a couple of Symbiotes running around. It just depends on how many points we are running.