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Clear : the LOF is clear when the line between the two squares (the one your character occupies and the one your target occupies) doesn't cross anything except clear terrain or water terrain.
Hindered : the LOF is hindered if the line crosses a square of Hindering Terrain, including the square your target occupies but not the one your character occupies. Hindered LOF allows your target to modify its defense valu by +1 against any range attack your character might want to make. A hindered LOF doesn't prevent the use of any effect that require a LOF. Some powers like Stealth turn an otherwise hindered LOF into a blocked one
Blocked : a LOF is blocked if teh line between the two squares crosses a blocking terrain, a wall, or a character. A blocked LOF prevent any raneg attack and the use of any effect that require a LOF.
This is true wenever your character and his target are on the same elevation level, as do all other features and characters.
If both your character and your target are elevated, no grounded standard character or grounded terrain feature will affect LOF. Giant size and Colossal size users will block LOF thu.
If both are grounded, then elevated terain will block LOF.
If only either your character or your target is elevated, then grounded hindering terain will not hindered LOF, except if the target is occupying it (even if it is grounded and your character is not). All elevated terrain will block LOF except the square occupied by the target (if your character is grounded).
Grounded Giant size users and Grounded Colossal size users draw LOF to elevated characters as if they were elevated too, and elevated characters draw LOF to them the same way.
I think I've covered it all. If somebody see a missing point or a mistake, feel free to correct me.
Glancing through Captain Krueger's list seems to get it right. I recommend checking out the line of fire table on the last page of the Core Rulebook (link in my sig). It illustrates just about any line of fire and how any terrain/game effect can impact it.
There are several Speical Powers (and many on the PACard, at least the Fantastic Four iteration) that refer to a "clear line of fire" and sometimes I wonder, too, how hindering terrain affects these... has this been cleared up? in these cases, "clear" does not mean "unhindered"...
There are several Speical Powers (and many on the PACard, at least the Fantastic Four iteration) that refer to a "clear line of fire" and sometimes I wonder, too, how hindering terrain affects these... has this been cleared up? in these cases, "clear" does not mean "unhindered"...
That is covered in the rulebook:
Quote : Originally Posted by 2010 rulebook, page 12
HINDERING TERRAIN
Hindering terrain represents an area containing
trees, furniture, debris, objects, and other similar
items that might obstruct both a character’s line
of fire and movement. Close combat attacks
are not affected by hindering terrain. Any line of
fire or path of movement that crosses hindering
terrain is labeled a “hindered” line of fire or path
of movement. A hindered line of fire is treated as
a clear line of fire for the purposes of powers and
abilities that require a “clear” line of fire, with the
additional effects below.
There are several Speical Powers (and many on the PACard, at least the Fantastic Four iteration) that refer to a "clear line of fire" and sometimes I wonder, too, how hindering terrain affects these... has this been cleared up? in these cases, "clear" does not mean "unhindered"...
I think that one reason why they started using the "within line of fire" terminology was to eliminate this confusion.