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The Multiple Man Whenever Madrox takes damage from an opposing character's attack but is not KO'd, roll a d6. On a roll of 5 or 6, you may place a Madrox or Jamie Madrox on the same click number on the map adjacent to this character. Attack - The More the Merrier: Madrox can use Flurry, but only if a friendly character whose name includes "Madrox" or "Multiple Man' is adjacent to the target of his first attack using Flurry.
#002 R Purifier
Team: No Affiliation
Range: 6
Points: 25
Keywords: Purifier
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Damage - Minion: Fanatics: If a friendly character named William Stryker is within 8 squares, Purifier can use Willpower and modifies Purifiers attack value by +2.
#003 R Omega Prime Sentinel
Team: No Affiliation
Range: 6
Points: 59
Keywords: Robot
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#004 R Hellfire Club Guard
Team: No Affiliation
Range: 6
Points: 37
Keywords: Hellfire Club
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Damage - Minion: True Pawns: If a friendly character of a higher point value with the Hellfire Club Keyword is within 8 squares, that character can use Mastermind, if they can't already, but only to deal damage to characters with the Hellfire Club keyword.
#005 E Mindless One
Team: Mystics
Range: 8
Points: 100
Keywords: Black Hole Sons, Brute, Monster, Mystical
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#006 R SkullBuster
Team: No Affiliation
Range: 6
Points: 84
Keywords: Reavers, Robot
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#007 R Pretty Boy
Team: No Affiliation
Range: 6
Points: 60
Keywords: Reavers, Robot
The X-Leader Cyclops can use Leadership. When any friendly character uses the X-Men team ability, heal 2 damage instead of 1. Attack: Concussive Blast Cyclops can use Force Blast. When he uses Force Blast after actions resolve, if his target's defense value is now 16 or less, he deals damage to his target equal to half of his d6 roll for Force Blast.
#009 V Wolverine
Team: X-men and Avengers
Range: 0
Points: 103
Keywords: Avengers, S.H.I.E.L.D., The Hand, X-Men
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Healing Factor At the beginning of your turn, you may heal Wolverine of 1 damage.
#010 V Beast
Team: X-men and Avengers
Range: 0
Points: 95
Keywords: Avengers, Scientist, S.W.O.R.D., X-Club, X-Factor, X-men
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Leaps and Bounds Beast can use Leap/Climb and Super Sense.
#011 E Emma Frost
Team: X-Men & Brotherhood
Range: 8
Points: 81
Keywords: Dark X-Men, Generation X, Hellfire Club, Hellions, X-Men
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#012 E Cypher
Team: X-Men & Brotherhood
Range: 0
Points: 38
Keywords: Excalibur, Hellions, New Mutants
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Crack Enemy Comunications At the beginning of the game, choose a team ability that an opposing character can use that isn't a Wild Card team ability or a team ability a Wild Card can't use. Friendly characters can use that team ability this game in addition to their other team abilities as long as Cypher is on the map.
#015 V Tabitha Smith
Team: No Affiliation
Range: 6
Points: 58
Keywords: Fallen Angels, Nextwave, New Mutants, X-Factor, X-Force
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Damage - Timebomb: Give Tabitha Smith a power action and place up to two hindering terrain markers in non-adjacent squares, that aren't blocking terrain, within range and line of fire. At the beginning of your next turn, remove them from the game and deal 2 damage to each character occupying one of those squares and 1 damage to each other character adjacent to one or more of those squares.
#016 V Aaron Stack
Team: No Affiliation
Range: 0
Points: 106
Keywords: Avengers, Heavy Metal, Nextwave, Robot, S.H.I.E.L.D., West Coast Avengers
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Speed - Extendable Body Parts: Aaron Stack possesses a range value equal to his click number, and .
Attack - Unknown: When Domino rolls a critical hit, modify her damage by +3 instead of +1.
#018 E Caliban
Team: No Affiliation
Range: 0
Points: 93
Keywords: Horsemen of the Apocalypse, Morlocks, X-Factor, X-Force
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Mutant Tracker Caliban can use Charge. If he hits a character possessing the Brotherhood of Mutants or X-men keyword or team ability with a close combat attack, after actions resolve you may remove an action token from Caliban.
#019 E William Stryker
Team: No Affiliation
Range: 6
Points: 57
Keywords: Purifier, Sapien League
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Mutants are the Enemy Characters can't use the Brotherhood of Mutants or X-men team abilities. Speed - Playing to the Crowd: Modify William Stryker's attack value by the number of adjacent characters named "Purifier". If the target of his attack possesses the Brotherhood of Mutants or X-men Keyword or team ability, modify his damage value by the same amount.
#020 E Harry Leland
Team: No Affiliation
Range: 0
Points: 53
Keywords: Hellfire Club
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Mass Increase Opposing characters within 4 squares of Harry Leland can't be given actions to use Charge, Running Shot, or Hypersonic Speed and halve their speed values when given a move action. Attack - Gravitational Focus: Harry Leland can use Incapacitate as if he had a range value of 4. If he hits with Incapacitate, his target's speed value becomes 1 and is locked until your next turn.
Major Arcana Once During your turn, you may roll 2d6 that can't be rerolled. Based on the result, Tarot can use the corresponding power below until she makes this roll again.
2-3=Death. Give Tarot a power action and make a close combat attack targeting each opposing character within 3 squares. Roll a d6 and subtract 1. Each character hit is dealt that much damage.
4-5=Hermit. Tarot can use Barrier as if she possessed a range value of 3 and Poison.
6-8=High Priestess. Tarot can use Defend and Probability Control.
9-10=Fool. Tarot can use Leap/Climb and Perplex.
11-12=The Devil. Tarot deals penetrating damage. Once, at the beginning of your turn, deal 1 damage to each opposing character within 3 squares.
#022 R Cannonball
Team: Brotherhood
Range: 0
Points: 82
Keywords: Hellions, New Mutants
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Blast Field When Cannonball uses Charge or the Move and Attack ability and moves at least 1 square, he can use Impervious until your next turn.
Attack - Psycho Blast: Psylocke can use Penetrating/Psychic Blast as if she had a range of 6 Damage - Psychic Knife: Psylocke can use Blades/Claws/Fangs and Exploit Weakness. When she rolls a D6 for Blades/Claws/Fangs, on a result of 1 or 2, give her target an action token in addition to the normal effects.
#024 E Gideon
Team: No Affiliation
Range: 0
Points: 85
Keywords: Externals, Past
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Damage - Wild Generic Template: Once during your turn, as a free action you may choose a standard power possessed by another character within 5 squares. Roll a d6. If the number of squares to the character is less then the result, Gideon can use that power and possesses that character's range value until your next turn.
Damage - Healing Touch: Exilir can use Support, When Elixir uses support and his target is healed, also heal 1 damage to each character adjacent to elixir that was not the target of support.
#026 U Leech
Team: No Affiliation
Range: 0
Points: 35
Keywords: Generation X, Kid, Morlocks, Power Pack, X-Factor
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Power Negation Other characters within 6 squares can't be given power actions.
Attack - Sonic Scream: Siryn can use Pulse Wave. When she uses Pulse Wave and has no action tokens, each character hit also recieves an action token.
#028 V Elsa Bloodstone
Team: No Affiliation
Range: 6
Points: 73
Keywords: Mystical, Nextwave, Warrior
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Monster Hunter Elsa Bloodstone deals penetrating damage to characters over 250 points. She modifies her attack value by +2 when attacking characters that possess , , or the Monster keyword.
#030 E Rogue
Team: X-men
Range: 0
Points: 128
Keywords: Brotherhood of Mutants, X-Men
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Power Absorption Once during your turn, you may give Rogue a free action and choose an adjacent character and a standard power (other than Outwit or Perplex) that they can use. Until your next turn, Rogue may use the chosen standard power. If Rogue has no action tokens or the chosen character is friendly, deal 1 unavoidable damage to the chosen character.
Damage - Master Aerialist: When using the Flight ability, Angel ignores negative modifiers from using the Carry ability, and doesn't halve his speed value when using Charge.
#033 E Blob
Team: Brotherhood
Range: 0
Points: 76
Keywords: Brotherhood of Mutants, Factor Three, Freedom Force
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The Immovable Object Blob can't be knocked back, carried, or moved by Telekinesis. Defense - Layers of Extra Fat: Blob ignores all but 1 damage dealt to him.
#034 E Pyro
Team: Brotherhood of Mutants
Range: 5
Points: 74
Keywords: Brotherhood of Mutants, Freedom Force, Reporter
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Damage - Pyromantic: All damage dealt by Pyro is penetrating damge.
#035 E Mystique
Team: Brotherhood
Range: 6
Points: 86
Keywords: Brotherhood of Mutants, Dark X-Men, Freedom Force, Marauders, Spy, X-Factor
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She Walks Among Us Mystique can use Shape Change. When it's not your turn, lines of fire drawn to Mystique are blocked if she's adjacent to an opposing character.
#036 U Professor X
Team: X-Men
Range: 8
Points: 123
Keywords: Illuminati, New Mutants, Scientist, X-Men
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In Contact with Cerebro: If Professor X is in your starting area, he can draw lines of fire and count Range for his Speed, Attack, and Damage powers from the square of any friendly character with whom he shares keyword. Defense - I've Learned Your Secrets: Professor X can use Outwit. Once per turn, when he uses Outwit to counter a standard power, he may immediately use Outwit again, but only to counter a power of the same color.
#037 V Gatecrasher
Team: No Affiliation
Points: 111
Range: 6
Keywords: Cosmic, Technet, Warrior
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Bounty: Double or Nothing Once during the game on your turn as a free action,choose an undefeated opposing character of 50 or more points.At the end of the turn,if the chosen chatacter was KO´d this turn you may remove an action token from each friendly character that recieved one this turn. Otherwise,give an aditional action token to each of those characters and your characters don't clear this turn.
#038 E Iceman
Team: Spiderman and X-men
Range: 6
Points: 104
Keywords: Champions, Defenders, X-Factor, X-Men
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Speed - Ice Slide: Iceman can use leap/Climb. After his move action resolves, you may place up to two hindering terrain markers in clear terrian in squares he moved through or occupied this turn. Remove them at the beginning of your next turn. Attack - Ice Cage: Iceman can use Incapacitate. When he uses it and hits, until your next turn, the hit character's speed powers are countered, it gains , and that character must break away for movement purposes.
#039 V Lockheed
Team: X-Men
Range: 4
Points: 47
Keywords: Animal, Excalibur, Pet Avengers, S.W.O.R.D., X-Men
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Empathic Dragon: Lockheed can't use the Carry ability. When you reveal your force, choose a friendly character. Lockheed modifies his attack and damage values by +1 while adjacent to that character.
#040 E Sabretooth
Team: Brotherhood
Range: 0
Points: 93
Keywords: Animal, Brotherhood of Mutants, Marauders, Weapon X
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Attack - Mortal Wound: When a character takes 3 or more damage from Sabretooth's attack, that character can't heal for the rest of the game even if this power is countered or lost. Defense - Animalistic: Sabretooth can use Combat Reflexes and Super Senses.
#041 R Stryfe
Team: Brotherhood
Range: 6
Points: 116
Keywords: Armor, Future, Mutant Liberation Front
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Leader of the Dispossessed Stryfe can use Leadership. At the beginning of the game, choose up to 5 friendly characters. Those characters possess the Brotherhood of Mutants team ability as long as Stryfe has not been KO'd and they can't use another team ability. Defense - Armored Commander: Stryfe can use Mastermind and Toughness.
#042 R PREDATOR X
Team: No Affiliation
Range: 0
Points: 133
Keywords: Animal, Monster, Purifier
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- Track: At the begining of the game, choose an opposing character. When Predator X is given a move action and ends his move adyacent to that character, that is a free action instead. That character receives -1 to break away rolls when adyacent to Predator X. If that character is KO'd, choose another opposing character. - Forced Evolution: Modify Predator X's attack and defense values by +1 for each other character named Predator X that has been KO'd this game.
#043 V Trevor Fitzroy
Team: No Affiliation
Range: 6
Points: 65
Keywords: Future, Hellfire Club
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Life Force Portals When an opposing character takes damage from Trevor Fitzroy's close combat attack, after actions resolve you may place Trevor Fitzroy and up to one adjacent friendly character anywhere on the map as long as they remain adjacent.
#044 V Bonebreaker
Team: No Affiliation
Range: 6
Points: 96
Keywords: Reavers, Robot
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Tank Chassis Bonebreaker ignores hindering terrain for movement purposes and automatically breaks away. Speed - Tank Treads: Bonebreaker can use Running Shot. If he uses Running Shot to move along a straight horizontal or vertical path, he doesn't halve his speed value.
#045 E Vulcan
Team: Power Cosmic
Range: 10
Points: 275
Keywords: Cosmic, Ruler, Shi'ar
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Attack - Omega-Level Energy Absorbtion: Modifiy Vulcan's attack and damage by +1 for each time he was targeted by a ranged combat attack since your last turn. Damage - Sway, Darwin, Petra: Vulcan can be used Incapacitate, Perplex and Quake.
#046 E Juggernaut
Team: Brotherhood
Range: 0
Points: 193
Keywords: Brotherhood of Mutants, Brute, Excalibur, Exiles, Mystical, X-Men
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17
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The Irresistable Force Juggernaut ignores hindering terrian for movement purposes, and automatically breaks away. Mystical Helmet At the beginning of the game, place a helmet token on this card. While that token is on this card, Juggernaut modifies his defense by +1 and can't be targeted by Incapacitate, Mind Control, and Penetrating/Psychic Blast. When Juggernaut takes 3 damage from a single attack, remove the token. Speed - Nothing Can Stop the Juggernaut: Juggernaut can use Charge and doesn't halve his speed value when using it. When he moves due to his own action along a straight hoizontal or vertical path, he ignores all terrain except elevated terrain for that action. After actions resolve, destroy each wall and square of blocking terrain crossed by his path of movement.
#047 U Phoenix
Team: Power Cosmic
Range: 10
Points: 297
Keywords: Cosmic, Deity, X-Men
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18
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The Phoenix Reborn: Once per game, when phoenix would be KO'd, instead heal her to click number 8. Damage - Phoenix Resurrection: Phoenix can use support. After actions resolve, heal her of damage healed by her use of Support.
Damage - I Can Take the Hit: Armor can use Defend.
#051 R Hulk
Team: No Affiliation
Range: 0
Points: 199
Keywords: Brute, Horsemen of Apocalypse, Monster, Warrior
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18
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The Second Horseman: War Modify Hulk's attack value by +1 until the end of the turn for each opposing character who took damage from an attack this turn. Attack - Here's Your Friend Back: Give Hulk a close combat action that deals no damage. If it hits, place the target in a square adjacent to an opposing character who is within 10 squares and line of fire. Then make a ranged combat attack against that second opposing character, even if that attack would normally be illegal. If this second attack hits, deal both characters 3 penetrating damage. Damage - Brainwashed: Friendly characters may target Hulk with Mind Control.
#052 R Wolverine
Team: No Affiliation
Range: 0
Points: 99
Keywords: Horsemen of the Apocalypse, Warrior
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17
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The Fourth Horseman: Death Modify Archangel's combat values by +1 until the end of the turn for each opposing character KO'd this turn. Speed - Death Comes Swifty: Wolverine can use Charge and Flurry Damage - Brainwashed: Friendly characters may target Wolverine with Mind Control.
#053 V Magneto
Team: Brotherhood
Range: 10
Points: 189
Keywords: Acolytes, Brotherhood of Mutants, Hellfire Club, Ruler
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Magnetic field: Magneto can use Energy Shield/Deflection. When Magneto uses the Carry ability, he can carry up to four characters. Modify Magneto's combat values by +1 if he's occupying a square that contains a debris marker. Attack - Magnetic mastery: Give Magneto a power action. He can use Telekinesis twice as a free action. If Magneto uses Telekinesis option 3, increase the damage dealt by 2. Defense - Magnetic shield: Magneto can use Toughness. Characters halve their range values when Magneto is one of the targets of their attack.
#054 R The Captain
Team: No Affiliation
Range: 0
Points: 124
Keywords: Nextwave
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Damage - I'm Probably Not Sober Enough To Pay Attention: (non-optional) When The Captain is targeted by an opponent's Outwit or Perplex, roll a d6 that can't be rerolled. On a roll of 4-6, he ignores that use of Outwit or Perplex. On a roll of 1, that use of Outwit or Perplex counters all of his powers and combat abilities or modifies all of his combat values, respectively.
Last edited by Steelmage2000; 03/17/2011 at 00:54..
#055 E Cable/Deadpool
Team: No Affiliation
Range: 8
Points: 247
Keywords: Six Pack, Soldier, Weapon X, X-Force
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11
18
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Four Guns are better then Two... Giant Shoulder Pads! Ha!: Cable/Deadpool can use the Sharpshooter ability. They can make ranged attacks against non-adjacent target when they are adjacent to an opposing character. Speed - I hope this Is The 'Good' kind of Alternate Universe: Cable/Deadpool can use Phasing/Teleport. When Cable/Deadpool uses Phasing Teleport, roll a d6 that can't be rerolled. If you roll a 1-3, opposing characters modify their defense values by +1 this turn. If you roll a 4-6, opposing characters modify their defense values by -1 this turn. Attack - Don't Screw Everything Up Like Usual: If Cable/Deadpool use Phasing/Teleport when they have no action tokens, after actions resolve they can use the duo attack ability. Damage - Choose Me! I'm Way Cooler (non-optional): Once per game when this power is first revealed, choose Cable or Deadpool and this character has . If you choose Cable, this character can use Penetrating/Psychic Blast and Telekinesis and modifies his damage value by +2. If you choose Deadpool, this character can use Perples and Regeneration and modifies his attack value by +2. This power can't be countered.
#056 E Colossus and Wolverine
Team: X-Men
Range: 0
Points: 190
Keywords: Armor, X-men, Warrior
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Speed - Fastball Special: Give Colossus/Wolverine a ranged combat action as if they had a range value of 8. If it succeeds, after actions resolve you may place Colossus/Wolverine adjacent to the target character and then give then a close combat action as a free action, their damage value by +1 for that attack. Defense - Unknown: Colussus/Wolverine may use Invulerability or may heal themselves 1 damage.
Attack - Slym and Redd: Give Cyclopps /Phoenix a power action. They can then be given two free actions to use force blast and telekinesis once each. Damage - Rigorous Trainers : Cyclops /Phoenix can use leadership and enhancement .When using Enhancement ,the adjacent friendly character also modifies its attack value by +1.
Final Kiss: Once per game on your turn, as a free action you may choose that Gambit/Rogue can't use the duo attack ability or special powers for the rest of the game. If you do, heal Gambit/Rogue 2 clicks and remove all action tokens from them. Attack - Sugah and Spice: Gambit/rogue can use Force Blast and Penetrating/Psychic Blast. When they use either one, after actions resolve they may use it again as a free action, if they take 1 unavoidable damage after that resolves. Damage - Charming Rogues Gambit/Rogue can use Outwit targeting only adjacent characters. If they do and they counter a standard power, Gambit/Rogue can use that countered power until your next turn.
#G01 V Sentinel Mark II
Team: No Affiliation
Range: 10
Points: 300
Keywords: Robot
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17
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Speed - Hunter-Killer: When Sentinel Mark II KO's a character, after actions resolve remove an action token from it. If the KO'd character possessed the Brotherhood of Mutants or X-Men keyword or team ability, remove all action tokens instead. Defense - Instant Adaptation: Modify Sentinel Mark II's defense value by +1 for each previous attack targeting it this turn. Damage - Incinerate: If Sentinel Mark II rolls doubles with a successful attack roll, the damage dealt by that attack is penetrating and can't be evaded.
#G02 V Sentinel Mark V
Team: No Affiliation
Range: 8
Points: 400/200
Keywords: Robot
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Speed - Analyze-Contain: Sentinel Mark V can use Outwit. Sentinel Mark V can use it normally, or Sentinel Mark V can use it targeting each opposing character with two action tokens that is within 10 squares and line of fire. You may counter a different power on each character. Attack - Frigi-Beam: Sentinel Mark V can use Incapacitate. When it does and hits, choose one: a hit character can't be moved by any game effect until your next turn; or a hit character receives two action tokens.
G03 V Apocalypse
Team: None
Range: 8
Points: 500
Keywords: Armor, Future, Horsemen of Apocalypse, Past, Ruler
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The First Mutant: Apocalypse's powers and combat values can't be countered, and he can't be the target of Incapacitate. Apocalypse can use Plasticity and Shape Change. Speed - You Appear More Worthy: Once per game, give Apocalypse a power action and choose two characters: an adjacent opposing character not on its starting line and a friendly character on the map with a point value higher than the opposing character but lower than Apocalypse. The first character becomes friendly to Apocalypse and gains the Horsemen of Apocalypse keyword. The second character becomes friendly to the first character's force and is healed of 1 damage Defense - Survival of the Fittest: Apocalypse can use Mastermind and Invulnerability. Damage - Centuries of Scheming: Apocalypse can use Outwit. Apocalypse deals penetrating damage to any characters who have a power countered.
G04 V Onslaught
Team: X-Men, Brotherhood, Ultimate X-Men, Fantastic Four
Range: 12
Points: 600
Keywords: Armor
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Trait - Psionic Entity: Onslaught can't be the target of other character's Incapacitate, Mind Control, Penetrating/Psychic Blast, or Perplex. Attack - Reality Warp: Once during your turn, as a free action choose two single-base characters within range and line of fire and place them in each other's squares. Defense - Heroic Sacrifice: When turning the dial, stop turning the dial when this click is revealed. When this click is revealed, an opponent may KO character(s) they control of 100 or more total points. If they do, one of those characters deals Onslaught 1 unavoidable damage. If they don't, Onslaught can use Impervious. This power can't be countered. Damage - Xavier's Dark Side: Onslaught can use Outwit. When he uses it to counter a standard power, you may counter all other powers with the same color as the chosen power on all opposing characters within 10 squares and line of fire.
#G05 V Nemesis
Team: No Affiliation
Range: 8
Points: 400
Keywords: Armor, Exiles, Horsemen of Apocalypse, Ruler
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Life Energy Drain Each time an opposing character takes damage from an attack by Nemesis or Nemesis's Poison, Nemesis may heal 1 damage. Attack - Creacked Containment Unit: Nemesis can use Pulse Wave. If he does, he doesn't halve his range value, and his damage value becomes his printed damage value and is locked. Damage - Bio Nuclear Blast: Give Nemesis a power action. Draw a straight horizontal or vertical line of fire to any single square within Nemesis's range and line of fire, ignoring other characters for line of fire purposes. Make an attack roll as though making a ranged combat attack, and compare the result to each character occupying a square along that line of fire, or a square adjacent to that line of fire but still within his range. Each character hit is dealt 3 damage.
#G06 LE Frost Giant
Team: No Affiliation
Range: 4
Points: 300/100
Keywords: Asgardian, Brute, Monster, Mystical*, Ruler*, (* applies only if this character begins on the red starting line)
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Speed - Dust of Enchanted Stone: Frost Giant can use Incapacitate as if he had a range value of 8 and . Attack - Spear Throw: Once per game, Frost Giant can modify his attack and damage values by +3, and then make a ranged combat attack as if he had a range value of 10. Damage - Illusionary Might: Frost Giant can use perplex only to modify an atttack, defense, or damage value by +2 or -2.When the target of his Perplex attacks or becomes the target of an attack, before the attack roll, you roll a d6. On a roll of 1-3, the effect from this Perplex ends immediately.
#100 V Jamie Madrox
Team: No Affiliation
Range: 4
Points: 52
Keywords: X-Factor
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Worldly Dupes As you reveal your force or when Jamie Madrox is placed on the map. choose one of these keywords: Celebrity, Detective, Martial Artist, Police, Politician, Reporter, Scientist, Soldier, Spy, or Warrior. Jamie Madrox possesses that keyword this game.
Speed - Subtle Manipulation: Psylocke can use Mind Control and Stealth.
#102 V Cable
Team: None
Range: 8
Points: 140
Keywords: Armor, Future, New Mutants, Ruler, Six Pack, Soldier, X-Force, X-Men
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Damage - Lord Protector of Providence: Cable can use Barrier, Defend, Leadership, and the Flight ability.
#103 V Deadpool
Team: X-men
Range: 8
Points: 140
Keywords: Deadpool Corps, Frightful Four, X-Force, Weapon X
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17
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Also, I'm Un-Inebriatable Deadpool ignores Poison and can't be the target of Mind Control or Penetrating/Psychic Blast. Attack - New Writer: At the beginning of the game, choose one. Deadpool can use Ranged Combat Expert and Combat Reflexes or Deadpool can use Close Combat Expert and Energy Shield/Deflection. He can use those powers as long as he can use this special power.
Attack - Razor Wings: Archangel can use Blades/Claws/Fangs. Archangel can be given a close combat action as a free action instead of a close combat attack while using Hypersonic Speed.
#105 V Karima
Team: Police and X-men
Range: 8
Points: 118
Keywords: Acolytes, Detective, Marauders, Police, Robot, X-Men
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Crimson Gem of Cyttorak
Cost: 5 This object can't be destroyed.
Once per game per character, give a character occupying this square a power action and roll a d6 that can't be rerolled. On a 5 or 6, place this object on that character's card. Modify that character's damage value by +1 and that character can use Charge, Super Strength, and Toughness. (Characters can't use more than 1 damage reduction power.) When that character is defeated, place this object in the square they last occupied. At the end of the game, if an opponent's character has this object on their card or all of your characters have been defeated, your opponent scores this object.
Last edited by Steelmage2000; 03/16/2011 at 01:23..
Salu Digby as LeVIathan in clix!
“I used to be a heroclix player like you, then I took an arrow in the knee.”
Well wouldn't having Sharpshooter mean he is going to use his optic blasts on you regardless of whether or not you are in his face? So no need for his fists to do the talking for him. Solid, playable piece...Cyclops has always been one of my favorite X-Men so glad to see he got a great dial to compliment his abilities.
A natural 4 damage on Cyclops? Seems a bit much; with the sharp-shooter ability, 3+RCE should have been sufficient. Now Cyclops can RS people in the face for 4 damage is fine but him hitting with his fist or foot or head for 4 damage is inaccurate.
Ultimate Cyclops and his 4 natural damage says hi!
Besides, why would Cyclops ever use his fist, foot or head in any situation? If anything, giving Cyke RCE is the inaccurate part as he can blast someone with his eyes from point-blank range just as easily as he can from a distance. Getting up in Scott's face *usually* isn't a good way to avoid getting optic-blasted!
Regards
Melkhor
From the ashes of Paragon City... it rises!
A natural 4 damage on Cyclops? Seems a bit much; with the sharp-shooter ability, 3+RCE should have been sufficient. Now Cyclops can RS people in the face for 4 damage is fine but him hitting with his fist or foot or head for 4 damage is inaccurate.
Sharpshooter means he's always using Optic Blast. It's completely accurate.
If you let them kill your dreams, it'll haunt you.
Make your own Change. Find an Office to run for in your local community.
A natural 4 damage on Cyclops? Seems a bit much; with the sharp-shooter ability, 3+RCE should have been sufficient. Now Cyclops can RS people in the face for 4 damage is fine but him hitting with his fist or foot or head for 4 damage is inaccurate.
Read Astonishing XMen where he gets annoyed at a Sentinel on school grounds, opens his visor all the way and let's the thing have it!
I'm not the biggest XMen fan on the block, but I can tell you that between his optic blasts and tactical abilities at least one click of four on Cyclops sounds ok!
I'm going to hit him really, really hard with a big green boxing glove............ I'm kidding. - Hal Jordan
Ultimate Cyclops and his 4 natural damage says hi!
Besides, why would Cyclops ever use his fist, foot or head in any situation? If anything, giving Cyke RCE is the inaccurate part as he can blast someone with his eyes from point-blank range just as easily as he can from a distance. Getting up in Scott's face *usually* isn't a good way to avoid getting optic-blasted!
That's what the represents. In any case, at least this figure isn't undercosted. And I hope that Emma has a trait; that dial seems too vanilla (though my gut tells me there's going to be an LE White Queen is which has something up its sleeve... er, lingerie)
Zing!!!
Both dials do compliment each other very well which is good. I like seeing pieces that can work together well in the comics, worktogether strategically on a heroclix map!!
So far I am happy with what I see from GSX!
I'm going to hit him really, really hard with a big green boxing glove............ I'm kidding. - Hal Jordan