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I've designed a comic-accurate Hulk, which still has not been done in HeroClix that does the Hulk any real justice.
My main goal is to make the Hulk play like the Hulk. He should not be unbeatable, but he should be very brutal. He should be able to go up against a 600 point theme team, such as Avengers, and win or lose, he should give them a serious run for their money. This is the way it is in comics, and this is the way it should be in Clix.
Why does the Hulk have such a straightforward dial that doesn't change much at all? Answer: Simply put... Hulk isn't like Iron Man, Batman, or even Superman in the sense that he does not have a huge arsenal of powers and skills. He's a simple, straightforward brute that thinks and fights the same almost every time. He just keeps coming, smashing all in his path, throwing heavy stuff, and smashing the ground. Hulk shouldn't have all kinds of fancy powers. He shouldn't have Exploit Weakness, CCE, HSS, Outwit, Perplex, etc., etc. He's just a straightforward mindless brawler.
The biggest mistake I have seen on almost all of the custom Hulk dials here is the outrageously high Defense Values. Why should the Hulk ever exceed a 16 DV, let alone have the 18s, 19s, and 20s that I've seen on most of Hulks here? Since when has the Hulk been hard to hit?
Why a 532 point Hulk dial? That's Outrageous! Simple! We have a 1,000 point Phoenix, we have 400 and 300 point Sentinels (and Hulk would smash a Sentinel in a matter of minutes), we have a 500 Point Thor, and we have a 500 Point Superman/ Batman Duo figure. So is it really a big leap to make a 532 point Incredible Hulk? Hulk is arguably the most formidable hero/anti-hero in the Marvel Universe. He's the closest thing to a god Marvel has, without being a god such as Herc or Thor. They imprisoned Hulk on Sakkar (on accident on that planet) because Hulk was such a threat to the Earth he belonged on an uninhabited prison planet. Hulk is more than just a monster.... he is a force of nature and science that cannot be ultimately stopped.
Things to remember about the Hulk:
1) He can leap 10 miles in a standing leap, farther if he gets a running start. It's very hard to hold the Hulk against his will.
2) He's easy to hit. He's not afraid to get hit. He's not a finesse fighter. He's a brawling brute who doesn't think, just smashes! Think of Mike Tyson vs. Muhammad Ali. Hence... his Defense Value should reflect that. He's easy to hit... but very hard to damage.
3) He's not a combat specialist. He doesn't possess martial arts. His attacks are rather easy to dodge... unless he brings the building down or tears up the street in a fit of rage, or throws a boulder or car. Hence, he shouldn't have an overly high Attack Value.
4) He's almost immune or very highly resistant to all forms of damage, from disease, psychic attacks, brute force, fire, radiation, etc. You name it... it most likely isn't going to seriously hurt the Hulk. There is a reason he was sent to a planet to imprison him (Planet Hulk).
5) The Hulk is huge, usually standing a minimum of 8', but gets larger with rage.
With that said, here is my dial. Underneath the dial I'll give an in-depth explanation for the reasons why I assigned the numbers and powers as I did.
#408 U Incredible Hulk (Beta 1.1 Version)
Team: No Affiliation
Range: 0
Points: 532
Keywords: Brute, Monster
10
10
15
5
10
10
15
5
10
10
15
5
9
11
16
6
9
9
15
5
9
9
15
4
8
9
14
4
8
9
14
4
7
8
14
4
8
10
13
5
7
8
13
3
KO
KO
KO
KO
You No Hurt Hulk - Incredible Hulk can use Impervious, but succeeds on a roll of 4-6. Incredible Hulk ignores opponent's Penetrating/Psychic Blast.
Puny Human No Run Away - Incredible Hulk can use Leap/Climb and Charge.
Hulk Smash! - Incredible Hulk can use Quake and Super Strength.
You Make Hulk Angry! - (Regeneration)
Get Outta Hulk's Head! - When Incredible Hulk is the target of a successful Mind Control attack roll a d6. On a result of 5 or 6 Incredible Hulk ignores that use of Mind Control.
----------------
OK, now for the explanations of why I made him the way I did.
1) Trait - You No Hurt Hulk: As we all know, Hulk is immune or very highly resistant to all forms of damage, be it radiation, fire, ice, water, psychic attacks, falls, etc. Hulk should be very hard to damage... and the trait ensures that some 27-point Outwitter ensures that he just isn't going to be Outwitted and hammered, which is not comic-book accurate. He can withstand the cold of outer space or the hold his breath for days under the sea.
I quote: "The Hulk is resistant to most forms of injury or damage. He has withstood the equivalent of core solar temperatures, nuclear explosions, and planet-splitting impacts."
2) Movement Rate, Leap/Climb & Charge: Hulk goes where he wants, and not too many people can hold him still. If he wants to move, he's moving. And when he moves, he's bringing the pain. I gave him the high movement rate to re-create his ability to leap around, like he does in the comics. He can leap up to 10 miles in just a stand-still leap, more with a running start.
I quote: "His powerful legs allow him to leap into lower Earth orbit or across continents, and he has displayed sufficient superhuman speed to match Thor, or the Sentry. He also has less commonly described powers, including abilities allowing him to "home in" to his place of origin in New Mexico, resist psychic control, grow stronger from radiation or dark magic, and to see and interact with astral forms."
3) Attack Value, Quake, Super Strength: I didn't give Hulk the 10s and the one 11 AV because he's a combat specialist, and I must admit the 11 is pushing it. Hulk's attacks are easy to dodge. So why the few high attacks? To represent him ripping up an environment and using it against his foes. He's going to bring buildings down, smash the street and cause quakes, throw cars and trucks, etc. Hence... in close, it's going to be hard to avoid all the dangers that Hulk can cause simply because of his strength. But after that... his AV falls a bit as usually in the comics, the heroes will lead him away from a metropolitan / urban environment into more of a secluded area, taking away some of the environment he uses against his foes.
4) Regeneration - Hulk Gettin' Angrier: Hulk has a regeneration factor that makes Wolverine jealous, as proven in the comic books. He gets madder, gains his strength back, and continues to press the attack. Hulk is the ultimate, unstoppable juggernaut.
I quote: "He has been shown to have both regenerative and adaptive healing abilities, including growing tissues to allow him to breathe underwater, surviving unprotected in space for extended periods, and when injured, healing from most wounds within seconds."
5) Defensive Value/Impervious - Why the low DV you are asking? Since when has the Hulk been hard to hit? Since when has the Hulk been afraid to be hit? Hulk doesn't dodge attacks, he absorbs them. He's a get in your face and smash you into a hole in the ground. Hulk doesn't run or dodge. Hulk brawls! But with his special Impervious Trait, his immunity to Penetrating/Psychic Blast, and Regeneration this ensures that Hulk will act like Hulk does in the comics. Add in the Impervious to represent the Hulks unstoppable onslaught, and the combination of numbers and powers, Hulk is not a figure, but a force of nature, pure rage unleashed.
Get Out of Hulk's Head & Giant-Size: Even though the Hulk has been subject to Mind Control in the past... he usually breaks free of it rather quickly, as he has an extremely high tolerance against mind control and psychic attacks, so I assigned him this special power to reflect that. I gave him Giant Size to represent his, well, giant stature, and to make it easier for him to break away should his Special Leap/Climb power get outwitted. Also gave it to him to stop him from being carried. Sorry Wasp... no carrying the Hulk. That cheap tactic is rather comic book inaccurate.
Tell me what you think?
Last edited by VGA d1sc1pL3; 01/01/2011 at 23:35..
Heck, I would even consider making the Trait reduce damage by 3. After all, if 36 point E Black Panther gets a lucky hit with BCF, I really can't see him doing 6 damage to the Hulk, and even so, Hulk would just shrug it off like a raindrop.
I must say that I enjoy what you're doing here. You're not just making dials, but you're explaining why you did what you did, which in my opinion goes a long way towards understanding what you've created. Its like the old Wizkids site, where they had write ups of each character that explained their dials overall. I really like those, and I'm a fan of these as well. Keep it up.
And for the record, I agree with you on Cyclops (even if it has been put to bed). The Trait is too much. It seems more than anything his martial arts skills were just a convenient addition to the character. "Sure Cyclops kicks ### at range, but he's also got black belts too!" Mhm, sure, seems everyone has them these days.
Anyway, just another opinion, and I'd like to leave it at that and not divert attention from this thread's main purpose.
The Ever Growing Trickster and Pied Piper KO List!
U Ganthet, Labcoat Beast, Cap and Bucky
Not removing this until we get Clock King and The Rose-01/23/11
Come on, NECA-Marvel Horror Theme Set 2011!
Heck, I would even consider making the Trait reduce damage by 3. After all, if 36 point E Black Panther gets a lucky hit with BCF, I really can't see him doing 6 damage to the Hulk, and even so, Hulk would just shrug it off like a raindrop.
I must say that I enjoy what you're doing here. You're not just making dials, but you're explaining why you did what you did, which in my opinion goes a long way towards understanding what you've created. Its like the old Wizkids site, where they had write ups of each character that explained their dials overall. I really like those, and I'm a fan of these as well. Keep it up.
Thank you for the kind words, and the critique on B/C/F. Good point about the Black Panther and B/C/F. He would just shrug it off. Even Adamantium is pretty worthless against the Hulk. With a roll of 6, if Hulk failed his Impervious roll of 4-6, then he would reduce it by 2, so Black Panther would dish out 4 clicks...which would be quite a feat for the Panther to pull off. You bring up a very good point.
Also, reading from what you've said about Hulk's Regenerative capabilities, you may also consider adding something in as an SP or Trait that says "when Hulk takes damage, put a token on his card. When he has 2 action tokens, remove any tokens he has from his card and heal him that many clicks." After all, as you said, the madder he gets, the angrier he gets, and the more he regenerates.
Might not be a bad name either..."The Madder He Gets..."
Just another thought.
The Ever Growing Trickster and Pied Piper KO List!
U Ganthet, Labcoat Beast, Cap and Bucky
Not removing this until we get Clock King and The Rose-01/23/11
Come on, NECA-Marvel Horror Theme Set 2011!
Good call on leaving the point value off, lol.
I like how the stats are erratic, but not Joker erratic. It's just enough to show outbursts of rage.
"Regaining control" would have been an interesting name for regeneration as well if he didn't have battle-fury on those clix.
It would be more interesting (play-wise) if the psychic blast immunity was tied into a battle-fury SP (which already gives him some psychic immunity a la mind control).
The super boosters would have been the perfect spot to make a 'large' out-of-control Hulk who could push every turn as a large figure. You know they didn't do it, because it would've been a selling point for the set!
Good call on leaving the point value off, lol.
I like how the stats are erratic, but not Joker erratic. It's just enough to show outbursts of rage.
"Regaining control" would have been an interesting name for regeneration as well if he didn't have battle-fury on those clix.
It would be more interesting (play-wise) if the psychic blast immunity was tied into a battle-fury SP (which already gives him some psychic immunity a la mind control).
The super boosters would have been the perfect spot to make a 'large' out-of-control Hulk who could push every turn as a large figure. You know they didn't do it, because it would've been a selling point for the set!
Thanks for the comments! I like the idea of combining the immunity to Penetrating/Psychic Blast with this Battle Fury into a special power. I may have to take your great idea, and update the dial to reflect such a great idea.
Sweet. Thanks Uber! I'll have to print the dial and run him solo against a 500 Point team you devise. See how he plays.
BTW, on a side note, thanks for the Tron: Legacy copy. I used the audio cd version you ripped. I import to .mp3 using custom and a very high bit rate so I get good quality .mp3s, and it sounds great. Just added it to my iTunes.
Last edited by VGA d1sc1pL3; 12/26/2010 at 05:04..
I studied his dial, compared him to other figures, studied some of the code from the older point formula generators... and I came up with a 496 point figure, but to make it an easy and nice round number I assigned his Point Value at an even 500 points.
I will test him out against various opponents running various 500 point teams, and see how he fairs.
When I play him, I'll come back to this thread and post the results in detail.
After various games, we'll see if he should be more or less points based on the results of the numerous play testing games.
this might be a little much but I would try to work in pulse wave. I think it's a fair representation of the hulk using this hand clap to generate a pressure wave. This by far is his go-to move in many comic books. Just a thought, The dial is the most accurate hulk dial I have seen and would love to play it. The trait is dead on.
Some kind of movement power to represent his sonic leap would be nice.
He could take a power action and wind up anywhere on the board.
Other than that you've got a cool Hulk.
He must be a big fig too, 4 square.
Been wanting one that big.
Here's to hoping in GSX!!
you make a lot of great points and you made his dial very comic accurate based on theose points. Good job. However you created a character/dial that is not in line with the game. Yes we all feel that different characters have not been captured in the most "comic" accurate way, but that is becuase its also a game with its own rules. Outwit is a mechanic that would allow you to drop this hulks defense power and now hes left with a 15 defense. If this was to be the Hulk in heroclix, then every character in heroclix would have to be made differently as well. A superman under this style of dial would come in at 700 points and would have a ton of 6 damage values. Spiderman would be a 200 point character.
My point is although I like your thoughts, you failed to make a dial that is in line with the game, comic accurate, yes possibly, but not heroclix accurate. Defense values in the game dont simply represent how hard it is to hit a character, it is also how hard it is to make them take damage as well. Then powers add to that. So your dial even though it is well thought just not fit in to heroclix. It would be great in another game just not heroclix.
you make a lot of great points and you made his dial very comic accurate based on theose points. Good job. However you created a character/dial that is not in line with the game. Yes we all feel that different characters have not been captured in the most "comic" accurate way, but that is becuase its also a game with its own rules. Outwit is a mechanic that would allow you to drop this hulks defense power and now hes left with a 15 defense. If this was to be the Hulk in heroclix, then every character in heroclix would have to be made differently as well. A superman under this style of dial would come in at 700 points and would have a ton of 6 damage values. Spiderman would be a 200 point character.
My point is although I like your thoughts, you failed to make a dial that is in line with the game, comic accurate, yes possibly, but not heroclix accurate. Defense values in the game dont simply represent how hard it is to hit a character, it is also how hard it is to make them take damage as well. Then powers add to that. So your dial even though it is well thought just not fit in to heroclix. It would be great in another game just not heroclix.
I disagree with you on so many levels I don't know where to start.
We have a 500 Point Thor w/ Chariot. Hulk is easily on level with Thor, as we have seen in countless comics.
We have a 500 Point Superman/Batman Duo with World's Finest. So that must make Superman at least 300 points of that 500.
And don't forget... we have a few Superman figs exceeded 300+ points. And Superman has a weakness to Kryptonite and is only powerful if in the yellow sun. And don't forget that Supes is a good guy who usually pulls his punches... and this should always be reflected in HeroClix. Hulk doesn't have weaknesses besides his lack of intelligence while the Hulk. And a lack of intelligence never stopped Mike Tyson from becoming world champ.
Also, I don't agree that a high Defense Value means how hard it is for a character to take damage. That is what damage reducers are for. That is what good game design is. Sorry.. since Hammer of Thor, and even more prevalent in BatB... it seems that good game design at WizKids has been thrown out the window in replace of power creep, extremely high combat values. If WizKids was to put my Hulk out... they would probably clock him in the high 200 or low 300 point value range. And then everyone would cry that he had 15s and 14s for Defense Values.... even though it will be very, very hard to hurt (deal damage) to this Hulk. But he's not unstoppable, as for game balance.. no figure should be. And even the best designed Superman would never reach 700 points... but I could easily see a Unique Superman clocking in around 400 points.
So he has 15's and 14's for DV for most of the dial... he also has a trait that gives him Impervious with a success of a roll of 4-6 his WHOLE dial...along with immunity to P/PB and MC. That makes him VERY HARD to damage. Throw in regeneration, and you have an accurate Hulk that I think will play well and be balance with the game.
And what are you talking about Outwit for.. and his 15 DV? His damage reducers are via a Trait, and it's "use"... sorry bub... no outwitting that.
I'll be printing the dial and playing him in various games against various opponents using various teams to play test him and see how he works. Something that I feel WizKids rarely does now... playtest.
Last edited by VGA d1sc1pL3; 12/26/2010 at 13:49..
Some kind of movement power to represent his sonic leap would be nice.
He could take a power action and wind up anywhere on the board.
Other than that you've got a cool Hulk.
He must be a big fig too, 4 square.
Been wanting one that big.
Here's to hoping in GSX!!
this might be a little much but I would try to work in pulse wave. I think it's a fair representation of the hulk using this hand clap to generate a pressure wave. This by far is his go-to move in many comic books. Just a thought, The dial is the most accurate hulk dial I have seen and would love to play it. The trait is dead on.
I chose not to do Pulsewave, and did a Giant Figure with Quake instead... that way he can hit targets two squares out with Quake. This can represent many things: his sonic clap, his punching the ground causing a quake, him bringing down a building, etc.
Thanks a lot for the comments, critique, and kind words!