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The ability to have a HSS for 3 damage and 13 move for 50 points is nuts. Get past that activation click and he is golden. I think multiples of him wouldnt be a bad idea.
4 x WKO Champ Two Top 8 finishes at Nationals One Top 8 finish at Worlds 2018 WV ROC CHAMP
Really good on just about any team, freakishly good in multiples. Six of them in a 300 point team seems dirty. Great fit for the All Star Squadron team ability.
Quote : Originally Posted by Haven13
If I was the kinda guy who put things like this in his sig, I'd put these things in my sig.
Win/Loss: 2-0 Johnny Quick is one of the characters that got me into comics so I am very glad to see him. Additionally, I am glad he is very good. His dial is a little mundane given all the power stunts he could pull off - flying, phasing, etc - but what we are left with is a highly playable piece that fits on every team. Coupled with the All-Star Squadron ATA, Johnny becomes a top harasser against any team. Easily used by all levels of player thanks to a straight forward design.
Last edited by tyroclix; 06/21/2014 at 20:37..
Visible Dials and Pushing Damage need to be optional. This is the way.
I desperately wish more of the All-Star Squadron members would've received the same amazing treatment as SR Alan Scott Green Lantern, but as it stands, he's still a pretty great piece. Obviously, your gonna want to have a Telephone Booth Object on the field so you're not wasting turns getting past his activation click. Otherwise, it's pretty tough to beat 13 Speed HSS with SS and Perplex for a crisp, cool 50 points.