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I was thinking on running this for a 200pt Modern Theme team. What are your thoughts? Do you suggest something better? I wanted to use something from DC75th if possible! Thanks!
DC75 Green Lantern - 145
BB Jason Blood w/Etrigan - 44
Jimmy Woo Pog or Val Cooper - 10 or 7
199 or 196, Mystical Theme Team
Using the Telephone booth to get Etrigan out quick, have Etrigan do his PC and Perplex awesomness, use Val as Stealth shield if necessary or instead have Jimmy there as a willpowering decent attacker.
OR (thanks to da_turtledude)
DC75 Green Lantern - 145
DC75 Johnny Quick - 50
195, A-SS Theme
Use the phone booth to get past JQ activation click and the rest is straight forward. Running Shot and HSS around the board!
OR
DC75 Green Lantern - 195
AA Gotham City Detective x2 - 54
199, Gotham City Theme
Move both GCDs out and running shot next to them for -2 defense and +2 penetrating damage against whatever Allen decides to target.
Thanks for looking!!!
EDIT: Posted in the Theme team forum as well since that is the proper place, post here or there!
Last edited by pupulesurfer; 01/19/2011 at 00:15..
Teen Titans theme team
Beast Boy 60
Osiris 101
Robin 35
= 196
All Star Squadron
2 x Johnny Quick 50
Wonder Woman 100
= 200
Mystical theme team
Osiris 101
Sargon the Sorcerer 57
Scarlet Witch 35
Joe Chill 6
= 199
Justice League International theme team
Guy Gardner 110
Batman 75
Adeline Wilson 9
Lila Cheney 6
= 200
How are my teams too vulnerable? I thought it would be pretty good against most teams at 200. What would you do to change it to be less vulnerable? Change JB to The Question for outwit/perplex or maybe to 2x GCD for stupid attack possibility (-2 defense and +2 damage for 6 penetrating)?
I don't have the WW or Scarlet Witch unfortunately. I like the JLI team, looks good and fun. Not too comfortable playing the teen theme, just not my style I guess.
It's an all right team you got. But I think you rely too heavily on Green Lantern. If he goes down, your team is power-bleeding. And remember when shooting against Stealthed characters that your GDC's can't see the Stealthed bugger. Green Lantern's AV 10 is not huge against a Stealthed character, he probably needs a 8 or 9 to hit. But if your opponent plays no Stealth, your chances much better.
Quote : Originally Posted by pupulesurfer
How are my teams too vulnerable? I thought it would be pretty good against most teams at 200. What would you do to change it to be less vulnerable? Change JB to The Question for outwit/perplex or maybe to 2x GCD for stupid attack possibility (-2 defense and +2 damage for 6 penetrating)?
I don't have the WW or Scarlet Witch unfortunately. I like the JLI team, looks good and fun. Not too comfortable playing the teen theme, just not my style I guess.
I can see that problem with the GCDs. So what you're saying is there isn't much I can do with the team if GL goes down no matter how I use my extra 55 points so I should choose something different?
I played these teams against my GL/JB team: my cousin played my team and I played the suggested teams since I am the better player between the two of us. I played as if I had to do my best to win (like always). Here are the results!
Quote : Originally Posted by omegarobb
Animal team:
beast boy
animal man 79
gleek 21
man- bat assassin 40
total: 200
GL/JB won hands down. Everything was just shot from range before anything else could be done. I ran up with Beast Boy and turned into TRex when I moved adjacent to GL. Etrigan Perplexed the Damage of GL to 4, made break away roll for RS and hit TRex down 4 clix. Beast Boy didn't recover after that! Animal man bit the dust from range after an Etrigan and Gleek Perplex.
Quote : Originally Posted by AgentP
I find your team too vulnerable. Try these:
Teen Titans theme team
Beast Boy 60
Osiris 101
Robin 35
= 196
All Star Squadron
2 x Johnny Quick 50
Wonder Woman 100
= 200
Mystical theme team
Osiris 101
Sargon the Sorcerer 57
Scarlet Witch 35
Joe Chill 6
= 199
Justice League International theme team
Guy Gardner 110
Batman 75
Adeline Wilson 9
Lila Cheney 6
= 200
Titan died quick when I was able to fend off the HSS atk with heavy from Osiris with my PC from Etrigan and then retaliate for 4 Penetrating dmg. The rest was easy peasy lemon squeezy!
Mystical Team was much tougher, quite a different story (which follows). We made a proxy of Scarlet Witch for this one. Pushed the Witch for barrier abilities so I had a double barrier team around Osiris after his HSS attacks. Etrigan perplex up atk of GL and GL running shot carried Etrigan to attack SW since Osiris wasn't anywhere near in range and got SW off PC and Barrier. Sargon and SW used PC - Sargon's turned it into a crit hit and SW's into a crit miss but Etrigan made it a hit. Osiris HSS in with a heavy and hits, Etrigan PC into miss, Sargon PC to miss. Osiris runs away and Sargon moves closer to be in range. Rest on GL. Sargon throws up a barrier and Osiris Clears. Etrigan perplex up damage of GL and GL RS carry Etrigan to a shot around the barrier and hits after Sargon and Etrigan PC to take Sargon down to his last click. Osiris HSS in on GL with another heavy, hits critically and GL Theme PC to miss, Sargon Pushes to theme PC and misses by one. Osiris runs away, Sargon KO. GL clear, Etrigan Perplex up damage and miss attack on Osiris by 1 after a PC. Osiris push to HSS, miss by 1, runs away. GL running shot carry Etrigan and finished off SW and chases down Osiris. Osiris clear. GL push to attack Osiris with perplexed up damage, hits. Etrigan moves in to base Osiris. Osiris attempts break, fails. Etrigan BCF attack Osiris after peplex down of defense on Osiris. Hits, rolls BCF for 4 dealing 3, KO Osiris. Closer match but still not quite enough.
All Star Squadron was a pain and a half dealing with that HSS and and WW ES/D. PC was GL's friend here. GL/JB fly to their TB and JB takes one. WW carried JQ1 to a TB object and gets off the activation click. JQ2 runs next to TB and WW. Etrigan comes out, GL RS carry Etrigan in range of JQ1 and hits after perplex atk, miss SS by 1, JQ1 takes 3. JQ1 runs away from TB object and JQ2 follows, pushing off activation click and hiding behind 1. WW clears. GL/E clears as well, Etrigan perplex up D of GL. WW hides behind the JQs after picking up a heavy, JQs clear. Etrigan shoots JQ1, KO. GL perplex up ATK shoots JQ2, miss but Etrigan PC to a hit, JQ2 theme prob, no effect as the GL still hit (although only the exact amount instead of 2 over), SS - miss with a 1. WW clears, confident that a RS atk can't do much to her since she is behind hindering and has ES/D. and JQ2 clears as well. GL has atk perplexed up and RS carry Etrigan to attack WW. Rolls 10 for a hit and WW takes 3. Etrigan clears. WW Charges with Heavy, needs 7 rolls 10, PC from Etrigan turns it into a 9 so it still hits and GL is hurting!! JQ2 HSS on GL but misses and runs away. GL clears and Etrigan BCF atk on WW after perplex on atk, rolls 4 PC to 9, BCF roll - 2. WW now with willpower atk GL, rolls 7, pc from Etrigan into a 7. GL takes 2 and KO!! JQ2 clears. Etrigan Clears and perplexes up D. JQ HSS Etrigan for a miss even after WW PC; WW clears. Etrigan Perplex atk and atk WW. Hits with a 5, PC from WW into a 10. BCF roll - 4! WW down for the count...JQ2 keeps running from Etrigan until time is out - but GL team wins on points by 5.
Quote : Originally Posted by da_turtledude
AN017 Sgt. Rock 68pts
AN001 Easy Company Soldier 30pts
AN001 Easy Company Soldier 30pts
AV050 Winter Soldier 70pts.
Soldier theme 198 pts.
Sgt Rock gives Easy Co. Soldiers Willpower. Winter Soldier and Sgt Rock give Easy Co. Soldiers running shot and +1 attack.
This was a little more difficult to work around but my cousin kept good positioning and RS into the open and shot Winter Soldier who was stealthed. He perplexed the Atk of GL up and hit with a 9, I burned both theme PC from the ECS (willpower!!!) to keep my WS alive because he was so vital to the team. Created a miss off the second PC but Etrigan was able to PC into a hit. WS retaliated with the 11 ATK and +1 to damage to try to get something on GL, hit but was PCed into a miss. GL pushed to hit WS again, this time with perplexed damage and KOed WS on site. Everything else couldn't touch GL since they only had 2 damage and couldn't roll a Crit that would stick. Sad day for Easy Company - they would have been great if WS could get First Strike on GL!
Exciting games - interesting to see what happens if I add a pog to the GL/JB team! Im also interested in seeing how the other teams fare against this build. I'll try them all again but with JQ to see if that changes things up a bit. The one thing I did see as beneficial was the Perplex and PC I gained from JB/E - game changing as you can tell!
Thanks again everyone who has added their $.02 thus far - rep coming! EDIT: You must spread some rep around before giving it to (all of you) again.
Last edited by pupulesurfer; 01/21/2011 at 03:45..
DC75 Green Lantern - 145
DC75 Johnny Quick - 50
195, A-SS Theme
Use the phone booth to get past JQ activation click and the rest is straight forward. Running Shot and HSS around the board!
Tried this version out and it didn't go so well.
Against the Johnny x2 and WW team I got first strike HSS on WW but after many rounds of missed rolls on my side, the WW and objects reigned supreme.
Against Teen and Mystical the games went about the same...Osiris with heavy FTW. Rolled some good damage in there with GL and Regened 4 with him but beyond that the teams were just too much for the GL/JQ to handle.
All in all it was a fun build to try out but it really lacked since I didn't have the PC. The perplex performed just as expected from JQ but the added PC from Etrigan, his mystic TA, and being able to flurry for 4 after being TKed is great! I may try out the GCD team builld but I feel it will turn out the same as the JQ build.