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Gotta make those hard calls in home games, sometimes...so here's what went down and what I ruled.
#1:
Lobo can only choose two targets for his Bounty Hunter the entire game, right? One to start with, one when the original target is KO'd, and that's it, not continually picking another target after another.
Quote : Originally Posted by BOUNTY HUNTER:
Before the beginning of the first turn of the game, choose an opposing character; Lobo modifies his attack value by +2 when attacking that character. When the character is KOd or eliminated, immediately choose a different opposing character to be the target of this ability.
#2:
With Armor Wars in play, any damage dealt with Armor Piercing on an Impervious figure would be 2 damage at least?
Quote : Originally Posted by ARMOR WARS:
When damage dealt is reduced by any power or effect, increase the damage dealt by 1 after it is reduced by all other game effects.
Quote : Originally Posted by ARMOR PIERCING:
Choose a character.
Damage dealt by this character may not be reduced below 1.
AP figure hits up Impervious with 2 damage, gets reduced to 0 but is at least 1 due to AP then 1 more from AW? I ruled yes.
#3: This is probably straightforward but I cannot c/p the entirety of their powers, only the first part...
Quote : Originally Posted by WONDER TWINS POWERS, ACTIVATE!:
Once during your turn, for each Wonder Twin you may choose one form listed below. This character can use the powers And possesses the combat symbols associated with those forms until the next time you choose forms.
So, Zan and Jayna can choose separate forms, like you can choose Barrier for Zan and Rhino (Charge/Quake) for Jayna...my question is, can you use those powers in the same turn or you have to choose the one or the other after you make your power choices?
It'd be too nasty to be able to Charge/Quake then drop Barrier to block LOF.
Thanks in advance!
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#1 Sounds like to me he gets a new target after each time his current target is KOed.
I'm interested to hear the ruling on #2. That would make that a deadly combo.
#3 you are still limited to only one non-free action. So you couldn't do Charge and then barrier.
#1, actually, another player brought it up and made a good point. Nowhere does it say after the 2nd target do you keep on picking. This/that is pretty straightforward.
#2, pretty sure that's how it works.
#3, yeah, too bad...still love 'em! (ran 'em last night, their consistent combat values sold me over)
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#1:
Lobo can only choose two targets for his Bounty Hunter the entire game, right? One to start with, one when the original target is KO'd, and that's it, not continually picking another target after another.
Nothing in the description says only twice per game. When the current chosen character is KO'd, he can pick a new one.
Quote
#2:
With Armor Wars in play, any damage dealt with Armor Piercing on an Impervious figure would be 2 damage at least?
Assuming you were attempting to deal more than 1 damage, correct.
If only 1 damage was being dealt in the first place, AP would keep that damage from being reduced at all, so Armor Wars can't activate.
Quote
can you use those powers in the same turn or you have to choose the one or the other after you make your power choices?
The powers and combat abilties selected by the Wonder Twins follow all the normal rules for those powers and abilities.
A character can't normally use Charge and Barrier in the same turn, so neither can the Wonder Twins.
#1 I tend to agree with disguy on that one : I think he gets to choose a new mark every time the old one is KOed.
#2 This would work, yes. Note that the damage are not reduced to 0 at all, thu : armor piercing prevent that from happening. But since 2 damage are dealt, they are reduced nonetheless (to 1) and thu Armor wars is activated.
BUT If a character with Armor piercing deals exactly 1 damage to a opponent with a damage reducing power, that damage cannot be reduced because of AP and in that case Armor Wars won't activate.
#3 Nothing is changed in the way the gained powers are used by the Wonder Twins. disguy is correct.
EDIT :soooo slow
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#1:
Lobo can only choose two targets for his Bounty Hunter the entire game, right? One to start with, one when the original target is KO'd, and that's it, not continually picking another target after another.
Interesting, I've never noticed it that way. I always ruled there were an unlimited potential number of targets to be the recipient of the Bounty Hunter SP. However, I could now see it going either way, as it does list the condition of the first target, then specifies that after this particular character is eliminated (chosen at the beginning), another figure is chosen. No clause after about being able to choose another figure, or that each time the Bounty is eliminated, another figure may be chosen.
I could really see it going either way.
Quote : Originally Posted by lancelot
#2:
With Armor Wars in play, any damage dealt with Armor Piercing on an Impervious figure would be 2 damage at least?
AP figure hits up Impervious with 2 damage, gets reduced to 0 but is at least 1 due to AP then 1 more from AW? I ruled yes.
To me, it's dependent on the amount of damage dealt. If it's 1 damage (say, Poison), no. Reason being is Armor Piercing prevents damage from being reduced below 1. So when 1 damage is dealt, there is simply NO reduction at all. In that case, 1 simply goes through due to Armor Piercing, and Armor Wars does not trigger as there was no damage reduction. Now if a character attacked another figure with Impervious and dealt 2 damage, then I'd say 2 damage kicks in. Armor Piercing prevents damage from being reduced below 1. However, in this case there was specifically a reduction, from 2 to 1. Then Armor Wars would trigger and tack on 1 more damage at the end of it all.
Quote : Originally Posted by lancelot
#3: This is probably straightforward but I cannot c/p the entirety of their powers, only the first part...
So, Zan and Jayna can choose separate forms, like you can choose Barrier for Zan and Rhino (Charge/Quake) for Jayna...my question is, can you use those powers in the same turn or you have to choose the one or the other after you make your power choices?
It'd be too nasty to be able to Charge/Quake then drop Barrier to block LOF.
I'd say no to this. Charge and Barrier are still both Power Actions, and only being allowed 1 non-free action per character per turn should nix it. Best example I can think of are the characters that have SPs of incompatible powers, such as:
Quote : Originally Posted by jl027 The Flash
VIBRATION: Flash can use Hypersonic Speed and Phasing/Teleport.
It simply allows multiple options for play.
Good questions though, I'm definitely looking to see how #1 is ruled!
Assuming you were attempting to deal more than 1 damage, correct.
If only 1 damage was being dealt in the first place, AP would keep that damage from being reduced at all, so Armor Wars can't activate.
That's a nice clean interpretation, but that wasn't the original ruling was it?
I can explain it to you, but I can't understand it for you.
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.”
Used to be the rule that the "attempt" to reduce damage, even though no damage reduction actually took place, was enough to trigger Armor Wars.
This current ruling makes a lot more sense. I would field Energy Explosion characters with Armor piercing and Recharge with this BFC in every match otherwise. It'd be sick!
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Hmm interesting. Never really read Lobo's Bounty Hunter like that.
Bounty Hunter: Before the beginning of the first turn of the game, choose an opposing character; Lobo modifies his attack value by +2 when attacking that character. When the character is KOd or eliminated, immediately choose a different opposing character to be the target of this ability.
I always interpreted the phrase "When the character" as referring to any character that is targeted by the power. However, I guess it could be read as referring to the first character that was targeted by the power due to the lack of any other descriptors.