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I have question regarding
aa061 Clown Prince of Crime (CPC)
HE'S ESCAPED AGAIN!: The Clown Prince of Crime begins the game with four Arkham Asylum tokens. When the Clown Prince of Crime's dial is turned so that {AA} symbols appear, he is removed from the map and an Arkham Asylum token is given to the player who caused the dial to be turned. If the Clown Prince of Crime's player caused {AA} symbols to appear via pushing damage, the last player to damage him gets the Arkham Asylum token. If you still have at least one Arkham Asylum token at beginning of your next turn, put the Clown Prince of Crime in you starting area (rolling to determine which starting line will be used). When the last Arkham Asylum token is given away, remove the Clown Prince of Crime from the game.
on this line
When the Clown Prince of Crime's dial is turned so that {AA} symbols appear, he is removed from the map and an Arkham Asylum token is given to the player who caused the dial to be turned
If I have CPC on my team and energy explode or pulse wave a opposing char next to CPC and the damage causes CPC to turn to AA symbol since I'm the one that causes CPC is it correct that I should receive the token?
also what if battle field condition like earthquake causes CPC to turn its dial to AA symbol who gets the token?
As written, that is how it looks. You'd give your token to yourself and he'd come back to the board "for free" so to speak.
But that sounds like something that will get an errata now that you've brought it to everyone's attention!
Note that it wouldn't save you if it was your last token. "When the last Arkham Asylum token is given away, remove the Clown Prince of Crime from the game." Even if you give your last token to yourself, it's still given away, I'd rule that was the end of him. (Your mileage may vary on that one.)
BTW, the mention "This Trait cannot be ignored" shoudl be added too. The way it works now, if I manage to use a 2 damage Pulse Wave when he is on one of his dial last clic, I will ignore the trait that say I got to stop turning when AA symbols appear - because they are not KO symbols - and just go on with the other dial as if nothing happened !
I know, I know : don't be a dink.
But still... That is how it works now, and it has been errated in Black Adma/Shazam duo's case.
You know everyone loves to be the villain. Hugh Grant
#061 Clown Prince of Crime
If Clown Prince of Crime is Possessed, the possession
ends when symbols appear as if the character were
KO’d.
He’s Escaped Again! cannot be ignored.
Any game effect that would remove Clown Prince of
Crime from the game activates He’s Escaped Again!
As written, that is how it looks. You'd give your token to yourself and he'd come back to the board "for free" so to speak.
But that sounds like something that will get an errata now that you've brought it to everyone's attention!
Note that it wouldn't save you if it was your last token. "When the last Arkham Asylum token is given away, remove the Clown Prince of Crime from the game." Even if you give your last token to yourself, it's still given away, I'd rule that was the end of him. (Your mileage may vary on that one.)
It had been brought to our attention long ago.
In fact, when the OP asked this the first time I replied:
Quote : Originally Posted by Harpua
I can say that the following line has been added to the PG, pending approval from WK:
"· You can never score the victory points of a figure which begins the game as part of your force. "
This essentially stemmed from someone wanting to play )IIRC) a team of CPoC, a bunch of R Criminals, Jarvis Pog, and bunch of MJ pogs.
Pick the Hawkworld map, move CPoC into the open air, and then move the others a bunch while keeping CPoC in the open air to keep taking damage until he is AAed.
(Note this also has lead to the PG being submitted for approval with a second change to the Hawkworld map to remove the "may" in it.)
Could you elaborate on your answer? Does this mean that the player that played the Clown Prince of Crime will get the token, but won't score any points for it?
Also, what happens in the Earthquake BFC situation?
In fact, when the OP asked this the first time I replied:
My interpretation was that when you kill your own CPoC, you give yourself the token, which simply is put back in your supply of tokens to give to other people when they kill CPOC.
My interpretation was that when you kill your own CPoC, you give yourself the token, which simply is put back in your supply of tokens to give to other people when they kill CPOC.
Quote : Originally Posted by Capt_Kaos
You would get the token, but no points. That would seem to satisfy all the rules.
I can pretty much guarantee that neither of these is how it should be ruled.
My guess ? Almost the same way a regular KO would be : give the token to the last opponent who damaged CPoC, or give to the wind - the token is gone, nobody scores - if nobody ever damaged him but yourself.
You know everyone loves to be the villain. Hugh Grant
My guess ? Almost the same way a regular KO would be : give the token to the last opponent who damaged CPoC, or give to the wind - the token is gone, nobody scores - if nobody ever damaged him but yourself.
That's how I'd rule it, except the last part.
The token is simply a representative of VPs. The points would get awarded in the same way as if it was a 75 point figure.
If I KO my own CPoC in a 2 player game, my opponent gets 75 points whether or no he'd ever damaged him.
If I KO my own CPoC in a 4 player game, the guy who damaged him last gets the 75 points. If no opponent damaged him, they each get 25 points.