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Anyone have an idea how this works, I'm stumped???
YOU APPEAR MORE WORTHY: Once per game, give Apocalypse a power action and choose two characters: an adjacent opposing character not on its starting line and a friendly character on the map with a point value higher than the opposing character but lower than Apocalypse. The first character becomes friendly to Apocalypse and gains the Horsemen of Apocalypse keyword. The second character becomes friendly to the first character's force and is healed of 1 damage.
from what i read, you pick an opposing fig that's not on it's first click, then you pick one of your own figs that has a higher point value (but still under 500 points) and they switch teams.
you get the opposing fig for the rest of the game while your opponent gets yours and gets to heal it for one click.
Basically, Apoc is adjacent to an opposing character that is 50 points and not on his first click. He likes that guy better that the one that's on his team and is 51 or more points. He makes them switch sides. The 50 point injured guy heals on click and is now a Horseman. The 51 or more point character is like "screw that noise" and joins your opponents team.
Basically, Apoc is adjacent to an opposing character that is 50 points and not on his first click. He likes that guy better that the one that's on his team and is 51 or more points. He makes them switch sides. The 50 point injured guy heals on click and is now a Horseman. The 51 or more point character is like "screw that noise" and joins your opponents team.
Almost..
It's like this:
Character 1 - adjacent opponent that's X points and not on his first click
Character 2 - friendly character that's X+1 or greater points (but lower than appoc)
Character 1 now becomes friendly to appoc and gains the horesman keyword
Character 2 becomes friendly to your opponents force and gains a click back.
Now here's my questions!
1)
If Character 1 is sabretooth who's managed to hit character 2 with mortal wound.
and Character 2 is anyone of higher point value than sabretooth.
I assume during the trade character 2 would not get his click due to the power..
99.999% sure of that but its worth checking. The power does saying healed and sabretooths power prevents healing.. I can forsee some NASTY tactics with that..
2) If your opponent had a theme team (all shared the keyword) and the character you "traded" did not. Do they lose the theme bonus? If your only character was not a theme team with Apocalypse and then via trade you've now got the horseman keyword, do you gain the theme team probability control bonus?
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The possibilities for this power are endless. It may just make playing the worst figures EVER a viable option LOL.
That could be funny but risky.
You place APOC and the AV A-Bomb on your team. You have to wait until the conditions are met before you can swap A-Bomb for a better character, while the opponent could just focus and take out A-Bomb.
"And I shall make little coins with my head on them and place them in the thongs of your strippers."
@DemonRS: Theme team prereqs are only checked at the start of the game. Swapping characters won't remove theme team status for your opponent. Just like swapping out alter-egos doesn't affect theme status.
It's okay man. It's not your fault. No, really it's not your fault man.
@DemonRS: Theme team prereqs are only checked at the start of the game. Swapping characters won't remove theme team status for your opponent. Just like swapping out alter-egos doesn't affect theme status.
Cool I wasn't sure.
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But the charcater that become friendly to you gains the Horsemen of Apoclypse Keyword, a fact that can be useful sometimes like, said, if you play others with the Warbound feat, for example.
You know everyone loves to be the villain. Hugh Grant
But the charcater that become friendly to you gains the Horsemen of Apoclypse Keyword, a fact that can be useful sometimes like, said, if you play others with the Warbound feat, for example.
Thank you for that. I couldn't think of a single reason why adding the keyword was in the power since none of Apocalypse's SPs use the keyword as a trigger.
It's okay man. It's not your fault. No, really it's not your fault man.
Character 1 - adjacent opponent that's X points and not on his first click
Character 2 - friendly character that's X+1 or greater points (but lower than appoc)
Character 1 now becomes friendly to appoc and gains the horesman keyword
Character 2 becomes friendly to your opponents force and gains a click back.
Pretty much.
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Now here's my questions!
1)
If Character 1 is sabretooth who's managed to hit character 2 with mortal wound.
and Character 2 is anyone of higher point value than sabretooth.
I assume during the trade character 2 would not get his click due to the power..
99.999% sure of that but its worth checking. The power does saying healed and sabretooths power prevents healing.. I can forsee some NASTY tactics with that..
Correct. It would be no different than if it happened during MC (Or happened during MC to a Possessed figure).
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2) If your opponent had a theme team (all shared the keyword) and the character you "traded" did not. Do they lose the theme bonus? If your only character was not a theme team with Apocalypse and then via trade you've now got the horseman keyword, do you gain the theme team probability control bonus?
As stated, it wold have no effect.
Quote : Originally Posted by Captain Krueger
But the charcater that become friendly to you gains the Horsemen of Apoclypse Keyword, a fact that can be useful sometimes like, said, if you play others with the Warbound feat, for example.
If there were some way for a naturally friendly figure to do this, then it would sorta work.*
As is, there is a rule on page 19 that states that an opposing figure cannot use your feats even if it becomes friendly.
*BBB Madrox or WL Hal would be an example. You've got Warbound assigned to The Atom and Indigo-1. At construction time, Hal does not have the Keyword, so he is not assigned the feat. When you reveal your force, you have him pick "Indigo Tribe" as his new keyword. (Note: it's early, so my head may be fuzzy on this one.)
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WARBOUND
Cost: 5 per character on your force with the chosen keyword
Prerequisite: A single, common keyword.
Choose a character. Choose a keyword. All characters on your force that have the keyword are assigned this feat. When a target friendly character assigned this feat is given an action, instead of giving it an action token, you can give the action token for the action to an adjacent friendly character that has the chosen keyword, has zero action tokens, and has a point value equal to at least half of the target’s point value.
Note that the requirements of the bold part do not include anything about needing to have been assigned the feat.
POSSESSION: Give Deadman a power action and make a close combat or a ranged combat attack (as if he has a range value of 4) against an opposing target character as a free action. A successful attack deals no damage. Instead, remove Deadman from the battlefield and put him on his character card; the target is possessed, becomes friendly to your force and opposing to its owner's force, and any of the target's canceled powers return.
After the resolution of any action given to the target, you can release the target. Remove all actions tokens from the target and place Deadman in any unoccupied square within 4 squares to which the target has a clear line of fire. The target becomes friendly to its owner's force and opposing to your force.
If the target is possessed at the end of your turn, roll a d6 and add 1 to the result for each 100 points (or fraction thereof) of the target's point value. If the result is 6 or more, the target is released. If the result is 5 or less, deal Deadman 1 unavoidable damage.
Each time the possessed target takes damage, deal Deadman 1 unavoidable damage after the action is resolved. Any effect that can counter the target's powers can counter Deadman's Possession. If Deadman is eliminated or Possession is countered or canceled, the target is immediately released. Deadman and possessed characters can't be targeted by Mind Control or Possession.
This power cannot be cancelled.
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YOU APPEAR MORE WORTHY: Once per game, give Apocalypse a power action and choose two characters: an adjacent opposing character not on its starting line and a friendly character on the map with a point value higher than the opposing character but lower than Apocalypse. The first character becomes friendly to Apocalypse and gains the Horsemen of Apocalypse keyword. The second character becomes friendly to the first character's force and is healed of 1 damage.
How would these work together can i trade the possessed character? (since its friendly) What would happen to Deadman? Would he still be possessing them and thus they remain friendly to me or would be be bounced out and come back? or would he be defeated?