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Ok. So I was looking through my friend's pile of random clix when I came across Deadman. As I pondered his special power it occurred to me that it may be used in a very intriguing combo with the new colossal Apocalypse.
Now based on the wording of these abilities, it would seem to me that a player fielding these two figures could use Deadman's ability Possession to make your opponent's figure friendly to your force. Then you could use Apocalypse's ability to give your opponent back the possessed figure and have another figure of theirs become friendly to your force permanently.
Deadman's special power reads:
POSSESSION: Give Deadman a power action and make a close combat or a ranged combat attack (as if he has a range value of 4) against an opposing target character as a free action. A successful attack deals no damage. Instead, remove Deadman from the battlefield and put him on his character card; the target is possessed, becomes friendly to your force and opposing to its owner's force, and any of the target's canceled powers return.
After the resolution of any action given to the target, you can release the target. Remove all actions tokens from the target and place Deadman in any unoccupied square within 4 squares to which the target has a clear line of fire. The target becomes friendly to its owner's force and opposing to your force.
If the target is possessed at the end of your turn, roll a d6 and add 1 to the result for each 100 points (or fraction thereof) of the target's point value. If the result is 6 or more, the target is released. If the result is 5 or less, deal Deadman 1 unavoidable damage.
Each time the possessed target takes damage, deal Deadman 1 unavoidable damage after the action is resolved. Any effect that can counter the target's powers can counter Deadman's Possession. If Deadman is eliminated or Possession is countered or canceled, the target is immediately released. Deadman and possessed characters can't be targeted by Mind Control or Possession.
This power cannot be cancelled.
Then you have Apocalypse who has his special power that reads:
YOU APPEAR MORE WORTHY: Once per game, give Apocalypse a power action and choose two characters: an adjacent opposing character not on its starting line and a friendly character on the map with a point value higher than the opposing character but lower than Apocalypse. The first character becomes friendly to Apocalypse and gains the Horsemen of Apocalypse keyword. The second character becomes friendly to the first character's force and is healed of 1 damage.
This is all assuming that the two figures being swapped meet the other criteria for the abilities (point cost, adjacency, not being on starting line).
Deadman's ability also reads that once the possessed figure is given and action Deadman can choose to release the target. This also seems to allow Deadman to return to your force if you opponent gives the figure any action.
I've read the abilities over a few times and don't seem to see anything in the wording that would prohibit this interaction.
Thoughts?
Last edited by mattfromwaldorf; 03/18/2011 at 03:35..
My question would be, after you trade their figure, what happens to Deadman? Does it go to the opposing player, or does it still remain a part of your force?
I can't see why he would go to your opponent. I can only assume that he would remain on your squad.
Nothing in either of the abilities references which side Deadman ought to end up on. (Certainly because this was not a forseeable situation to specifically address) Thus I would say that control of him would not change.