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Are Colossals Immune To Anything Anymore?? Very Important
in the past, colossal figures like anti monitor, starro, sentinel, have all been immune to certain powers and effects, such as support, poison, mind control, etc.... they have been specified in their rule sheets, or character cards. i find no such rules on the new GSX colossal figures. does this still apply, or is it with only specific figures in the past???
also, in the past all colossal figures have been able to push with two tokens on and have to take an unavoidable damage each time. very glad the rule was updated to include the new colossal figures.
Those figs were immune bc of THEIR rules and could push bc of their rules, not bc they were colossal. The Newest add for colossals is the ability to continue to push. That was just added to this set. But Colossal status never gave you immunity from anything except knockback.
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Those figs were immune bc of THEIR rules and could push bc of their rules, not bc they were colossal. The Newest add for colossals is the ability to continue to push. That was just added to this set. But Colossal status never gave you immunity from anything except knockback.
Just to be clear the new rules allow them to take a non-free action when they have two action tokens, but it ISN'T pushing damage it's unavoidable damage.
Just to be clear the new rules allow them to take a non-free action when they have two action tokens, but it ISN'T pushing damage it's unavoidable damage.
Really? Dang! So they take 1 unavoidable damage on their "third turn"? And then they have to rest on the "fourth"? Or can they just MoE till the cows come home?
Really? Dang! So they take 1 unavoidable damage on their "third turn"? And then they have to rest on the "fourth"? Or can they just MoE till the cows come home?
Really? Dang! So they take 1 unavoidable damage on their "third turn"? And then they have to rest on the "fourth"? Or can they just MoE till the cows come home?
Forgive me if I'm complicating the matter.
They don't have to rest on the 4th turn, you can continue to give them non-free actions when they have 2 action tokens, but when the action resolves they take one click of unavoidable damage. So they can pretty much take an action every turn now. It would look like this:
1st turn - any action(s)
2nd turn - any actions(s)/take pushing damage if you use a non-free action
3rd turn + (till you clear) - take a non-free action and take one unavoidable damage when that action resolves
This makes Nemesis capable of showing a vulgar displlay of power
in theory ..... i had this proven wrong on the weekend when i just gout out actioned to death, but him vs large figures should be good, him vs xmen = he loses
quit calling web tokens objects dammit, they cannot be carried and have no "unique game effect" they are nothing more then sculpted "Special" cardboard squares
in theory ..... i had this proven wrong on the weekend when i just gout out actioned to death, but him vs large figures should be good, him vs xmen = he loses
: \
I can see that though...but that's good that means he's Balanced
If you wish to make an apple pie from scratch, you must first invent the universe.-Carl Sagan
I can see that though...but that's good that means he's Balanced
oh i quite agree
I may have played him to aggresivly, but man he is still awesome!
quit calling web tokens objects dammit, they cannot be carried and have no "unique game effect" they are nothing more then sculpted "Special" cardboard squares
STEALTH Any line of fire drawn to this character that crosses hindering terrain, including a square of hindering
terrain occupied by this character, is blocked
COLOSSAL SIZE (NON-OPTIONAL) Only characters with the (colossal) symbol block lines of fire to or from
this character. A character with this ability ignores the effects of hindering, elevated, and outdoor blocking terrain
on movement. This character can’t be knocked back and can make ranged combat attacks against non-adjacent
opposing character when they are adjacent to opposing characters. This character and a character on elevated
terrain draw line of fire and make ranged combat attacks against each other as if they were both elevated. This ability
can’t be countered
Does a Colossal character basically ignore stealth?
STEALTH Any line of fire drawn to this character that crosses hindering terrain, including a square of hindering
terrain occupied by this character, is blocked
COLOSSAL SIZE (NON-OPTIONAL) Only characters with the (colossal) symbol block lines of fire to or from
this character. A character with this ability ignores the effects of hindering, elevated, and outdoor blocking terrain
on movement. This character can’t be knocked back and can make ranged combat attacks against non-adjacent
opposing character when they are adjacent to opposing characters. This character and a character on elevated
terrain draw line of fire and make ranged combat attacks against each other as if they were both elevated. This ability
can’t be countered
Does a Colossal character basically ignore stealth?
That line only applies to characters. It had nothing to do with terrain. The new Player's Guide rewrote the line to make it clear.
From the Player's Guide:
Quote
Colossal Size begins: "(NON-OPTIONAL) Characters with the and damage symbols do not block lines of fire to or from this character."
Stealth will still affect colossal characters normally.