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DC Game 3: Titans: Villians For Hire v Amazons . The hometown heroes Wade Wilson's Titans: Villians For Hire (home) vs the visiting Jbship628's Amazons (visitor) (Games End Tuesday, April 19 @ 11:59 PM, Pacific Time)
BFC – Malice
At the end of each player's turn, if none of his or her characters made an attack against an opposing character, that player chooses a friendly character and deals it 1 unavoidable damage.
aa022 E Hitman
Team: Calculator
Range: 6
Points: 61
Keywords: Gotham City, Soldier
7
9
16
2
7
10
16
2
6
10
16
2
6
9
15
2
6
8
15
2
5
8
14
2
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KO
KO
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(Attack) Guns Blazing: Give Hitman a power action. He makes two separate ranged combat attacks as free actions (making two separate attack rolls against two different target opposing characters). Resolve the first attack before making the second; if he loses Guns Blazing before making the second attack, he can�t make the second attack.
un061 R Shade
Team: No Affiliation
Range: 4
Points: 27
Keywords: Central City, Mystical
7
8
15
2
7
8
14
1
7
8
14
1
6
7
13
1
6
7
13
1
6
7
12
1
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Ambush
Prerequisites: Stealth
Choose a character.
The character gets +2 to its attack value when it makes a close combat attack while occupying hindering terrain. After the attack resolves, the character's Stealth is countered until the beginning of your next turn.
5 Points
un031 R Cheshire
Team: No Affiliation
Range: 0
Points: 24
Keywords: Martial Artist
7
8
15
2
6
7
14
1
6
7
13
1
5
6
13
1
5
6
12
1
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ht034 R Harley Quinn
Team: Batman Enemy
Range: 4
Points: 27
Keywords: Gotham City
8
8
15
1
7
7
14
1
6
6
13
1
4
4
11
1
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KO
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cj073 R Deathstroke
Team: No Affiliation
Range: 6
Points: 40
Keywords: Soldier
8
8
16
2
7
7
15
2
7
7
15
1
6
6
14
1
6
6
14
1
5
5
13
1
KO
KO
KO
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KO
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Ambush
Prerequisites: Stealth
Choose a character.
The character gets +2 to its attack value when it makes a close combat attack while occupying hindering terrain. After the attack resolves, the character's Stealth is countered until the beginning of your next turn.
5 Points
an023 R Osiris
Team: No Affiliation
Range: 3
Points: 101
Keywords: Mystical, Teen Titans
11
10
17
4
10
10
16
3
9
9
16
3
8
9
16
2
7
8
15
2
6
7
14
2
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KO
KO
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(Special) A Brother's Rage: If a friendly character named Isis has been KO'd this game, modify Osiris's combat values by +1 for the rest of the game.
AMAZONS
bb027 V Phillipus
Team: No Affiliation
Range: 2
Points: 84
Keywords: Amazon, Warrior
8
10
17
3
8
10
16
3
7
9
16
3
7
10
17
3
6
9
16
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2
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(Attack) The Amazon General : Phillipus can use Probability Control, but can only affect attack rolls. If neither that attacking nor any defending characters for a chosen attack roll possess the Amazon keyword, deal Phillipus 1 unavoidable damage after the attack is resolved.
(Damage) Superior Strategy : Phillipus can use Outwit but can only counter defense powers.
cr003 R Wonder Girl
Team: Titans
Range: 0
Points: 60
Keywords: Amazon, Teen, Teen Titans
8
9
16
3
8
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16
3
8
9
16
3
7
8
16
2
7
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2
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(Damage) Lasso: Wonder Girl can use Incapacitate as if she had a range value of 6. If she successfully hits a target with a ranged combat attack when using Incapacitate, after resolving the action you can put the target in an unoccupied square of clear terrain adjacent to and at the same elevation as Wonder Girl.
bb005 R Amazon
Team: No Affiliation
Range: 2
Points: 50
Keywords: Amazon, Warrior
8
10
17
3
8
9
17
2
8
9
18
1
7
9
17
2
7
8
16
2
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(Damage) Minion: Sisters United: When a friendly character with the Amazon keyword and a higher point value is within 8 squares, Amazon can use Willpower and modifies her attack value by +1.
Unstoppable (On Hela only)
Prerequisites: Super Strength
Choose a character.
The character ignores the effects of hindering terrain for movement purposes. Once when given a move action, the character can make a close combat attack targeting blocking terrain or a wall as a free action. If the attack succeeds, the character can continue the rest of its movement, if any, after making the attack.
5 Points
BFC – Malice
At the end of each player's turn, if none of his or her characters made an attack against an opposing character, that player chooses a friendly character and deals it 1 unavoidable damage.
1) V Phillipus 84 (7/7) [B14]
2) R Wonder Girl 60 (5/5) [B13]
3) R Amazon 50* (5/5) [B12]
4) R Amazon 50 (5/5) [A14]
5) R Amazon 50 (5/5) [B15]
* Unstoppable 5
299 Points
Theme PC: 2
Objects:
HO: V12, P14, D13, D15
LO: P11, L15
BFC – Malice
At the end of each player's turn, if none of his or her characters made an attack against an opposing character, that player chooses a friendly character and deals it 1 unavoidable damage.
1) V Phillipus 84 (7/7) [B14]
2) R Wonder Girl 60 (5/5) [B13]
3) R Amazon 50* (5/5) [B12]
4) R Amazon 50 (5/5) [A14]
5) R Amazon 50 (5/5) [B15]
* Unstoppable 5
299 Points
Theme PC: 2
Objects:
HO: V12, P14, D13, D15
LO: P11, L15
BFC – Malice
At the end of each player's turn, if none of his or her characters made an attack against an opposing character, that player chooses a friendly character and deals it 1 unavoidable damage.
1) V Phillipus 84 (7/7) [I18] @
2) R Wonder Girl 60 (5/5) [H16] @
3) R Amazon (Hela) 50* (5/5) [J18] @
4) R Amazon 50 (Clio) (4/5) [A14]
5) R Amazon 50 (Io) (5/5) [I19] @
* Unstoppable 5
299 Points
Theme PC: 2
Objects:
HO: V12, P14, Hela, Io
LO: P11, L15
BFC – Malice
At the end of each player's turn, if none of his or her characters made an attack against an opposing character, that player chooses a friendly character and deals it 1 unavoidable damage.
1) Harley will perplex Osiris' movement up 1
2)Osiris will move to L12, picking up the HO at square V12 on the way
3) Deathstroke Pushes(willpower) to go to square L15
4) everyone else will clear
1) V Phillipus 84 (7/7) [I18] @
2) R Wonder Girl 60 (5/5) [H16] @
3) R Amazon (Hela) 50* (5/5) [J18] @
4) R Amazon 50 (Clio) (4/5) [A14]
5) R Amazon 50 (Io) (5/5) [I19] @
* Unstoppable 5
299 Points
Theme PC: 2
Objects:
HO: V12, Osiris, Hela, Io
LO: P11, L15
BFC – Malice
At the end of each player's turn, if none of his or her characters made an attack against an opposing character, that player chooses a friendly character and deals it 1 unavoidable damage.
1) Clio will use Charge.
-Move to L16 and attack the wall between L15 and L16.
-According to Super Strength, damage for the attack is increased by 2, so the damage is sufficient to destroy the wall.
2) Io will use Charge.
-Move to K16, attack on Deathstroke.
-11AV (10+1SP) vs 16DV. Need 5.
-Attack roll is............10. (5,5) Hit with Knockback!
-Damage is 3+2 for 5 clicks on Deathstroke. (1/6)
-Knockback 5 squares on the diagonal to Q10.
-1 SA to Amazons. 1 AST to Amazons for using SS to break down the wall, making the attack possible.
-No push due to Willpower from Sisters United.
Clear everyone else.
No click from Malice.
*Theme PC on any successful attack roll that requires an 8 or more to hit.
1) V Phillipus 84 (7/7) [I18]
2) R Wonder Girl 60 (5/5) [H16]
3) R Amazon (Hela) 50* (5/5) [J18]
4) R Amazon 50 (Clio) (4/5) [L16] @
5) R Amazon 50 (Io) (5/5) [K16] @@
* Unstoppable 5
299 Points
Theme PC: 2
Stats
============
Amazon: 1 SA 1 AST
Objects:
HO: V12, Osiris, Hela
LO: P11, L15
BFC – Malice
At the end of each player's turn, if none of his or her characters made an attack against an opposing character, that player chooses a friendly character and deals it 1 unavoidable damage.
(Going to take a turn real quick and will try to take another one later tonight...have to go schmooze with some people from The New York Times and what not for the next like 7 hours...)
1) Harley will move to S9 and perplex up Hitman's range by 1
2) Hitman will take a shot at Clio...10 attack on a 17 needs a 7...(4,6) = 10 hits for 2 damage to Clio
3) Shade will move to S19
4) Everyone else will clear
1) V Phillipus 84 (7/7) [I18]
2) R Wonder Girl 60 (5/5) [H16]
3) R Amazon (Hela) 50* (5/5) [J18]
4) R Amazon 50 (Clio) (2/5) [L16] @
5) R Amazon 50 (Io) (5/5) [K16] @@
* Unstoppable 5
299 Points
Theme PC: 2
Stats
============
Amazon: 1 SA 1 AST
Objects:
HO: V12, Osiris, Hela
LO: P11, L15
BFC – Malice
At the end of each player's turn, if none of his or her characters made an attack against an opposing character, that player chooses a friendly character and deals it 1 unavoidable damage.
Clio still gets the hindering bonus against Sharpshooters so the roll would have needed an 8, but the roll was a 10, and I really didn't care if you hit Clio for 2, so no need to burn a Theme PC there. (Too bad I don't have Amazon TA this game though!)
Amazons Turn 3B:
-) Leadership roll for Phillipus...........5. Success.
1) Phillipus will use Charge.
-Move to I16.
-Attack and destroy between I15 and I16 with 3 damage.
2) Wonder Girl will use Charge.
-Move to K13, moving in such a way to pick up the LO from L15.
-Attacking Osiris.
-9AV vs 17DV. Need 8.
-Attack roll is.............6. Miss.
-Clio will use a Theme PC...............6. Miss again.
-LO destroyed, token on Clio. No push due to Willpower from Sisters United.
3) Hela will move to Q17, cutting the corner to avoid Shade and ignoring hindering due to Unstoppable.
-) Clear Io.
-) No click from Malice.
*Hela, Wonder Girl and Io will PC to any attack roll they can see against themselves that need an 8 or more to hit.
*If Philipus ends up on her "The Amazon General" Special Power, she will PC the first successful hit she can see.
1) V Phillipus 84 (7/7) [I18]
2) R Wonder Girl 60 (5/5) [H16]
3) R Amazon (Hela) 50* (5/5) [J18] @
4) R Amazon 50 (Clio) (2/5) [L16] @@
5) R Amazon 50 (Io) (5/5) [K16]
* Unstoppable 5
299 Points
Theme PC: 1
Stats
============
Amazon: 1 SA 1 AST
Objects:
HO: V12, Osiris, Hela
LO: P11
BFC – Malice
At the end of each player's turn, if none of his or her characters made an attack against an opposing character, that player chooses a friendly character and deals it 1 unavoidable damage.