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Cross-Universe Game 5: Runaways v Titans: Villians For Hire
Cross-Universe Game 5: Runaways v Titans: Villians For Hire. The hometown heroes Derun's League Of Assassins (home) vs the visiting Wade Wilson's Titans: Villians For Hire (visitor) (Games End Thursday, June 9th @ 11:59 PM, Pacific Time)
Runaways
1) R Chase Stein* 45 pts (6/6)
2) E Molly Hayes 43 pts (4/4)
3) E Karolina Dean** 55 pts (6/6)
4) U Nico Minoru 84 pts (6/6)
5) U Gertrude Yorkes & Old Lace 54 pts (6/6)
* Lunge (Feat)
** Not So Special 3pts (Team Feat), Armor piercing (Feat)
Critical Strike
At the beginning of each of the first player's turns, place a strike token on this card if there are fewer than six strike tokens on this card. When a friendly character is attacking a single opposing character and the result is a critical hit, you may choose to deal damage normally, or deal damage equal to the number of strike tokens on this card and then remove all strike tokens from this card.
ha019 R Chase Stein
Team: No Affiliation
Range: 0
Points: 45
Keywords: Runaways, Teen
6
9
16
2
6
8
15
2
5
8
14
2
5
7
14
2
5
7
14
1
4
6
13
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Speed) Leapfrog: Chase Stein can use Leap/Climb. Chase Stein can use the Carry ability to carry up to eight friendly characters that must have the Kid, Runaways, or Teen keyword. Chase Stein can carry friendly characters with the Runaways keyword regardless of their attack and speed symbols. Chase Stein's speed value is not modified by the Carry ability.
(Attack) Flame: Chase Stein can use Energy Explosion as if he had a range of 4.
ha041 E Molly Hayes
Team: No Affiliation
Range: 0
Points: 43
Keywords: Kid, Runaways
6
9
19
3
6
9
18
3
5
8
16
2
3
8
15
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
ha045 E Karolina Dean
Team: No Affiliation
Range: 8
Points: 55
Keywords: Runaways, Teen
10
10
16
2
8
9
16
2
8
9
15
2
7
8
15
1
7
8
14
1
6
7
14
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Speed) Get Behind Me!: Karolina Dean and friendly characters adjacent to her can use Energy Shield/Deflection if they can't already.
Not So Special (3 pts)
ha047 U Nico Minoru
Team: No Affiliation
Range: 8
Points: 84
Keywords: Mystical, Runaways, Teen
6
9
15
2
6
9
15
1
6
8
14
1
6
8
14
1
5
7
13
1
5
7
13
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Speed) Staff of One: Once during each of your turns, you may give Nico Minoru a free action and choose a standard power you didn't choose during your last turn. Nico can use that power until the beginning of you next turn.
ha058 U Gertrude Yorkes & Old Lace
Team: No Affiliation
Range: 0
Points: 54
Keywords: Animal, Runaways, Teen
8
9
15
3
8
9
15
3
8
8
15
2
8
8
14
2
7
8
14
2
7
8
14
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Attack) Arsenic: Once per action when an opposing character moves into a square adjacent to Gertrude Yorkes and Old Lace, that character is immediately dealt 1 damage before it can make any attack
(Damage) Lend a Dino: When an adjacent friendly character makes a close combat attack against a single opposing target, if Gertrude Yorkes and Old Lace are also adjacent to that target they can make a close combat attacke against that target as a free action
LungePrerequisites: Close Combat Expert or Leap/Climb
Choose a Character
When the character is given an action, but before it makes a close combat attack, it can break away automatically and move up to 2 squares.
Armor piercingChoose a character.
Damage dealt by this character may not be reduced below 1.
My e mail for the rolls is derun80 at gmail dot com.
I'll try to set up later today. I'm getting married this weekend so things are a bit stressed. I'll be back at full force tuesday next week though. I might be able to take siome turns before saturday but I can't promise anything. Hope this is ok with you?
I am on summer vacation so I have a lot of free time, assuming nothing else bad happens though not planning on it so go and enjoy your wedding and celebrations and save me a slice of cake
my e-mail is [email protected] (goes directly to my cell phone so I can tell if you took a turn that requires rolls or not )
cj073 R Deathstroke
Team: No Affiliation
Range: 6
Points: 40
Keywords: Soldier
8
8
16
2
7
7
15
2
7
7
15
1
6
6
14
1
6
6
14
1
5
5
13
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
un061 R Shade
Team: No Affiliation
Range: 4
Points: 27
Keywords: Central City, Mystical
7
8
15
2
7
8
14
1
7
8
14
1
6
7
13
1
6
7
13
1
6
7
12
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
un031 R Cheshire
Team: No Affiliation
Range: 0
Points: 24
Keywords: Martial Artist
7
8
15
2
6
7
14
1
6
7
13
1
5
6
13
1
5
6
12
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
an023 R Osiris
Team: No Affiliation
Range: 3
Points: 101
Keywords: Mystical, Teen Titans
11
10
17
4
10
10
16
3
9
9
16
3
8
9
16
2
7
8
15
2
6
7
14
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) A Brother's Rage: If a friendly character named Isis has been KO'd this game, modify Osiris's combat values by +1 for the rest of the game.
jl026 V Captain Boomerang
Team: Calculator
Range: 8
Points: 78
Keywords: Rogues, Secret Society of Super Villains, Suicide Squad
8
10
16
2
8
9
16
2
7
9
17
2
7
9
17
2
7
9
16
2
6
8
15
2
6
8
14
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Speed) Boomerang: Give Captain Boomerang a power action and make a ranged combat attack against a target opposing character. If the attack succeeds and the result of the attack roll is doubles, after the resolution of the attack Captain Boomerang can immediately make a second ranged combat attack against a different target opposing character as if he occupied the square occupied by the first target. If he loses Boomerang before making the second attack, he can't make the second attack.
ht034 R Harley Quinn
Team: Batman Enemy
Range: 4
Points: 27
Keywords: Gotham City
Critical Strike
At the beginning of each of the first player's turns, place a strike token on this card if there are fewer than six strike tokens on this card. When a friendly character is attacking a single opposing character and the result is a critical hit, you may choose to deal damage normally, or deal damage equal to the number of strike tokens on this card and then remove all strike tokens from this card.
Orange circles designate Monitor Room squares. Whenever a friendly character occupies a Monitor Room square, all friendly characters can ignore the effect of hindering terrain and other characters on line of fire. A character occupying a Monitor Room square can't be given ranged combat actions or make ranged combat attacks. (squares H12 & I13)
Squares inside the orange boundary designate Armory Squares. When placing objects at the beginning of the game, each player must place two objects on squares within an orange boundary line.
Meaning you need to redo your objects before I can take my turn
Critical Strike
At the beginning of each of the first player's turns, place a strike token on this card if there are fewer than six strike tokens on this card. When a friendly character is attacking a single opposing character and the result is a critical hit, you may choose to deal damage normally, or deal damage equal to the number of strike tokens on this card and then remove all strike tokens from this card.
Critical Strike
At the beginning of each of the first player's turns, place a strike token on this card if there are fewer than six strike tokens on this card. When a friendly character is attacking a single opposing character and the result is a critical hit, you may choose to deal damage normally, or deal damage equal to the number of strike tokens on this card and then remove all strike tokens from this card.
Critical Strike
At the beginning of each of the first player's turns, place a strike token on this card if there are fewer than six strike tokens on this card. When a friendly character is attacking a single opposing character and the result is a critical hit, you may choose to deal damage normally, or deal damage equal to the number of strike tokens on this card and then remove all strike tokens from this card.
1) Critical Strike Token added
2) Deathstroke will move to E13 (willpower)
3) Cap Boom moves to E17
4) Harley moves to I20 and perplexes Shade's defense up 1.
5) everyone else will clear
Runaways
1) R Chase Stein* 45 pts (6/6) I-2
2) E Molly Hayes 43 pts (4/4) H-2
3) E Karolina Dean** 55 pts (6/6) J-2
4) U Nico Minoru 84 pts (6/6) J-1
5) U Gertrude Yorkes & Old Lace 54 pts (6/6) H-1
* Lunge (Feat)
** Not So Special 3pts (Team Feat), Armor piercing (Feat)
Critical Strike
At the beginning of each of the first player's turns, place a strike token on this card if there are fewer than six strike tokens on this card. When a friendly character is attacking a single opposing character and the result is a critical hit, you may choose to deal damage normally, or deal damage equal to the number of strike tokens on this card and then remove all strike tokens from this card.
Moved the strike tokens down to the BFC...we share them(either of us can use them when a Crit hit is rolled) but tokens only go on at the beginning of my turn...
2). Karolina (wrote molly in the dice roller by mistake) makes a RS attack. She flies to H-8 carrying Nico with her she is placed in I-9 (forgot to ad I-9 in the roll info). She targets Deathstroke. 10 VS 16 (no stealth or hindering terrain bonus due to Map rules). Need a 6 for 2 damage. Roll is 5+2=7, hit. Deathstroke takes 2 clicks of damage. Karolina earns 1 SA.
Clear
Done
THEME PC and regular PC on a case by case basis please
Runaways
1) R Chase Stein* 45 pts (6/6) J-9 (hindering)
2) E Molly Hayes 43 pts (4/4) H-12 (monitor room) @
3) E Karolina Dean** 55 pts (6/6) H-8 (hindering) @
4) U Nico Minoru 84 pts (6/6) I-9 (has PC) (hindering terrain)
5) U Gertrude Yorkes & Old Lace 54 pts (6/6) J-10
* Lunge (Feat)
** Not So Special 3pts (Team Feat), Armor piercing (Feat)
Critical Strike
At the beginning of each of the first player's turns, place a strike token on this card if there are fewer than six strike tokens on this card. When a friendly character is attacking a single opposing character and the result is a critical hit, you may choose to deal damage normally, or deal damage equal to the number of strike tokens on this card and then remove all strike tokens from this card.