You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
This is me.. Gone Rogue. "Theme Teams", vaguely warped by inconsistent Keywords, are not what they used to be in Modern Age today. Rogue Teams typically have "playable" characters over the truly elite game pieces in an attempt to upset the natural order of things. These gimmick teams are untested and are purely paper teams for more casual Modern Age 300 pts.
ca056 R Squirrel Girl
Team: No Affiliation
Range: 0
Points: 59
Keywords: Animal, Great Lakes Avengers
7
10
16
2
6
9
16
2
6
9
15
2
6
9
15
2
5
8
15
2
5
8
14
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) Monkey Joe: Squirrel Girl begins the game with Monkey Joe attached. While Monkey Joe is attached, Squirrel Girl can use Super Senses. When Monkey Joe is KO'd, reattach him to Squirrel Girl. When Squirrel Girl is KO'd, remove Monkey Joe from the map.
(Special) Run, Monkey Joe, Run!: Give Squirrel Girl a power action and remove Monkey Joe from Squirrel Girl and place him in adjacent square. Monkey Joe becomes a bystander token as described on the back of this card.
Just when we thought we've seen the last of the Bystander Tokens we got an all-new trait (well two actually..) from the Captain America set that brings them back. While Falcon is actually pretty playable, with a Trait Super Senses as long as Red Wing is attached, his Bystander dies permanently after being KOd making his options very restricted.
What makes Monkey Joe so good? To answer that we have to go back to what made Bystander Tokens so good back when they were in production:
1. They tie-up anything that can't break away automatically
2. Cheapest kind of Mastermind fodder
3. Cheapest LOF blocker
4. They're death could activate Suicide Squad
There are more uses to Bystanders, most prominently missed is the cheap TAs for Wildcards, but those four are the most applicable to Monkey Joe. Activate Monkey Joe and lay him down as close to his target as possible and if he moves in a direct path, which is pretty easy with Leap/Climb, then he can base something 10 spaces away from Squirrel Girl. Something to keep in mind when positioning. Here's Squirrel Girl from the Final Word.
Squirrel Girl has Stealth and makes placing a Gem or a Key have more uses than just the 33% chance of boosting something. With Monkey Joe attached, Squirrel Girl is an 18 def with Super Senses in close combat with 10 AV Exploit Weakness so don't forget the girl can fight. She can clean up pretty well with a taxi but our focus is maximizing Monkey Joe.
Quote
Spidey Suicide Squirrels
SR Squirrel Girl (CA) 59
C Lightspeed (SI) 25
C Spider-Man (SI) 50
C Multiplex (AA) 30
C Iron Fist (SI) 70
C Cave Carson (BB) 24
R Howard the Duck (SI) 35
SO Crimson Gem of Cyttorak (GSX) 5
Total 298
(Defense) Safety in Numbers: Damage dealt to Multiplex is reduced by 1 if he is adjacent to a friendly Multiplex.
SUICIDE SQUAD: When a friendly character adjacent to a character using the Suicide Squad team ability is KO’d, roll a d6 and subtract 2 from the result, minimum result 1. After the action is resolved, if this character is not KO’d, it
is healed of damage equal to the result.
Suicide Squad activates when an adjacent friendly character is KO'd with a minimum of 1 healing. At most it's a free 4 clicks of life for Spidey and Iron Fist to stay on their lethal top clicks and at worst you're healing pushing damage for free. When you base an opposing characters with your cheap taxi support, go ahead and spawn Monkey Joe then give it a Move Action to base your allies. Absorb any retaliatory strikes from your opponent then push Monkey Joe on your turn to reap the healing benefits. Suicide Squad is a lot better than copying Fantastic Four in most cases since your units will be clumped together.
Quote
Suicide Deadpool
SR Squirrel Girl (CA) 59
R Ragdoll (75th) 46
SR Deadpool (WoS) 158
LE Bob, Agent of Hydra (CA) 33
SO Scorpio Key (CA) 4
Total 300
ws057 V Deadpool
Team: Spider-Man
Range: 8
Points: 158
Keywords: Agency X, Deadpool Corps, Frightful Four, Great Lakes Avengers, Martial Artist, Six Pack, Weapon X, X-Force
8
12
17
3
8
11
17
3
10
11
17
3
10
10
17
3
6
10
16
2
10
9
16
2
6
9
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) Ridiculous Regeneration: Whenever Deadpool would be dealt damage from an attack, roll a d6 instead. On a result of 1, he takes that damage plus 1. On a result of a 2-3 he takes the normal amount of damage. On a result of a 4-5 he takes 1 damage. On a result of a 6, he heals 1 damage instead.
ca102 U Bob, Agent of Hydra
Team: Hydra
Range: 3
Points: 33
Keywords: Agency X, Hydra
7
9
16
1
6
8
15
1
6
7
14
1
5
7
14
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Speed) I'm Really Good at Hiding Behind Others: Lines of fire drawn to Bob, Agent of Hydra are blocked if he's adjacent to a friendly character that's either 150 points or more or named Deadpool.
(Damage) Cowardice is my Attack! Your Death is my Victory!: As long as Bob, Agent of Hydra is not within 3 sqares of an opposing character, he can use Probability Control, but only during an opponent's turn.
an035 R Ragdoll
Team: Suicide Squad
Range: 0
Points: 46
Keywords: Secret Six
9
9
16
2
9
9
16
2
9
9
16
1
9
9
15
1
9
8
15
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Attack) Won't Let Go: Whenever an opposing character adjacent to Ragdoll is given a move or power action, after actions resolve, you may place Ragdoll in any square adjacent to that character.
(Special) I'm Not the Funny Kind of Clown: When Ragdoll is adjacent to a friendly character named “The Parademon”, modify both their attack values by +1.
Deadpool is always a risky play. That Trait can be unpredictable. Suicide Squirrels attempt to mitigate some of that weakness by giving Deadpool a sort of free Regen roll with a minimum of 1 click healing. Bob actually fits very well with his friend, blocking LOF to Deadpool from pretty much anything except Sharpshooters. Ragdoll plays a significantly different role to Multiplex for a mere 16 points. He can tie-up opposing shooters for Deadpool to shoot from afar and he sticks with them no matter what. Don't hesitate to use Suicide Squirrels for Ragdoll to stay on those Super Senses if he gets hit. People complained about that naked attack slot on Deadpool's top click when he first came out and Scorpio Key gives you a small chance to correct that.
Quote
Squirrels of Doom
SR Squirrel Girl (CA) 59
C Dr. Doom (SI) 200
C Multiplex (AA) 30
C Nurse (WoS) 10
Total 299
cl1-09 U Dr. Doom
Team: Minions of Doom
Range: 10
Points: 200
Keywords: Armor, Mystical, Ruler, Scientist
8
11
17
3
8
10
16
3
7
10
18
3
7
9
17
2
7
9
16
2
6
8
15
2
6
8
16
3
6
8
17
4
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Speed) None Shall Interfere with the Plans of Doom: Dr. Doom can use Running Shot. Dr. Doom breaks away automatically.
(Attack) Kneel Before Doom!: Dr. Doom can use Energy Explosion, but deals damage equal to his damage value to the target of the attack. Characters adjacent to the target are dealt damage normally.
(Defense) Armored Mastermind: Dr. Doom can use Invulnerability and Mastermind.
(Damage) Lord of Latveria: Dr. Doom can use Outwit and Perplex. When Dr. Doom uses Outwit, he can use it normally, or you can roll a d6 instead; on a result of 4-6, counter a power possessed by a single target opposing character anywhere on the battlefield.
Well if we're going with Wildcard tentpoles then we can't possibly leave out Doctor Doom now can we? He combines Mastermind and Suicide Squirrels to perfection. Taking more than 4 damage from Psyblast? Mastermind to Monkey Joe. Taking 1 or 2 damage after Invulnerability? You can choose to take it to either stay on Armored Mastermind or go to the 18 def spike then heal on your turn with a pushed Joe. Lord of Latveria can take out Stealth 50% of the time and you can wait behind a wall to get it before going in for a Running Shot. Nurse can be extra fodder if needed and also activates Suicide Squad if KOd next to Doom.
Quote
Suicidal Earth Man
SR Squirrel Girl (CA) 59
UC Earth Man (Sup) 98
UC Magog (Sup) 85
46 AN035 Ragdoll (75th) 46
10 WS004 Nurse (WoS) 10
Total 298
sm023 E Earth Man
Team: Legion of Superheroes
Range: 6
Points: 98
Keywords: Future, Green Lantern Corps, Legion of Super Heroes, Legion of Super Villains
9
10
18
3
8
10
17
3
8
9
17
2
8
10
17
2
7
9
16
2
7
9
16
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Attack) Absorbancy: Give Earth Man a free action and choose a standard Attack power that an adjacent character can use. Until your next turn, he can use that power.
(Damage) No Place to Hide, Alien!: Opposing characters with the Cosmic keyword can't be given power actions to use standard Speed powers. Those characters modify their defense values by -2 when attacked by Earth Man.
sm019 E Magog
Team: Justice Society
Range: 5
Points: 85
Keywords: Herald, Justice Society, Soldier
10
11
16
3
9
11
16
2
8
10
16
2
8
10
16
2
8
10
15
2
8
9
15
2
7
9
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
There will be more Legion members to come out of Superman and this is
purely in theory. Earth Man can do so many things well. He's a Wildcard with a natural 18 defense that can copy Attack Powers too. Magog seemed like the perfect fit from the same set with JSA and Psychic Blast top click. Yes I know Tbolted Moonstone is cheaper with better range higher defenses so feel free to swap them out. Double Psyblast and Earth Man can heal up with Suicide Squirrels. Nurse makes people come to you sometimes and with a 6 range that is a good thing.
Quote
Big Time Squirrels
CS Big Figure (WM) 49
SR Squirrel Girl (CA) 59
C Spider-Man (SI) 50
C Iron Fist (SI) 70
FF Abin Sur 50
LE Gleek 21
Total 299
wm019 E Big Figure
Team: Underworld
Range: 6
Points: 49
Keywords: Brute
4
9
16
1
4
8
15
1
4
8
15
1
3
7
14
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) Take a Dive for Me: When Big Figure uses Mastermind, he can deal the damage to an adjacent friendly character with a point value of 100 or less. This damage cannot later be dealt to Big Figure.
(Attack) This Place is Gonna Explode!: During your opponent's turn immediately after a character friendly to Big Figure is defeated, Big Figure or a character friendly to Big Figure can make a close combat attack or a ranged combat attack as a fre action.
(Damage) I Got the Dirt on Everyone: Once during your turn, Big Figure can use Outwit or Perplex.
UNDERWORLD: When a character using the Underworld team ability is
given a move action, it can use the Carry ability, but
can only carry characters using the Underworld team
ability; it can carry two friendly characters, if both
also have a lower point value.
The Big Figure bring Outwit or Perplex AND has the added bonus of giving an extra attack if something friendly dies. Unfortunately This Place is Gonna Explode got nerfed as soon as it was released. But it can still work with Squirrel tokens if you make them annoying enough to your opponent. Perplex last for the entire round now so your double Perplex should come in handy if something dies on your opponent's turn. Big Figure brings a third ability that we can also abuse and that's the Underworld TA. So don't forget that if Abin goes down too early then Iron Fist can carry Spidey if necessary.
Quote
Squirrel Monkeys
Keyword: Animal
Theme Prob: 1
Map Roll: +5
SR Squirrel Girl (Cap) 59
UC Gorilla City Warrior (75th) 56
UC Solovar (75th) 98
UC Detective Chimp (75th) 62
LE Gleek (75th) 21
SO Scorpio Key (Cap) 4
Total 300
Is making your opponent laugh a strategy?
Aftermath
Squirrel Girl fits on any team with her high utility and low cost. As long as Bystanders count as characters for game effects then Squirrel Girl will ALWAYS have potential. With every new set comes opportunity. More Wildcards? More Suicide Squad? Characters that benefit from the death of Allies? We can never know until they get here. Whether Monkey Joe lives to annoy or dies to heal, the choice is ultimately up to you.
Last edited by weaponizedsoul; 09/08/2011 at 00:29..
EDIT: Added a Big Figure variation of Squirrel Girl for Mastermind fodder that can activate that SP.
Quote
Big Time Squirrels
CS Big Figure (WM) 49
SR Squirrel Girl (CA) 59
C Spider-Man (SI) 50
C Iron Fist (SI) 70
FF Abin Sur 50
LE Gleek 21
Total 299
wm019 E Big Figure
Team: Underworld
Range: 6
Points: 49
Keywords: Brute
4
9
16
1
4
8
15
1
4
8
15
1
3
7
14
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) Take a Dive for Me: When Big Figure uses Mastermind, he can deal the damage to an adjacent friendly character with a point value of 100 or less. This damage cannot later be dealt to Big Figure.
(Attack) This Place is Gonna Explode!: During your opponent's turn immediately after a character friendly to Big Figure is defeated, Big Figure or a character friendly to Big Figure can make a close combat attack or a ranged combat attack as a fre action.
(Damage) I Got the Dirt on Everyone: Once during your turn, Big Figure can use Outwit or Perplex.
UNDERWORLD: When a character using the Underworld team ability is
given a move action, it can use the Carry ability, but
can only carry characters using the Underworld team
ability; it can carry two friendly characters, if both
also have a lower point value.
The Big Figure bring Outwit or Perplex AND has the added bonus of giving an extra attack if something friendly dies. Unfortunately This Place is Gonna Explode got nerfed as soon as it was released. But it can still work with Squirrel tokens if you make them annoying enough to your opponent. Perplex last for the entire round now so your double Perplex should come in handy if something dies on your opponent's turn. Big Figure brings a third ability that we can also abuse and that's the Underworld TA. So don't forget that if Abin goes down too early then Iron Fist can carry Spidey if necessary.