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I posted these in another thread but thought that this may be a more appropriate spot so here they are Noble Team in all their glory:
#001 V Carter
Team: UNSC
Range: 7
Points: 105
Keywords: UNSC, Soldier, Armor, Noble Team Grenade Pool +2 Grenade Type: Frag, Plasma
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Defense - Armor Lock: If Carter was not given a move action on your turn he can use Impervious. Otherwise he can use Invulnerability Trait- Carter can use Leadership. When he uses leadership he may remove a token from any character with the Noble Team keyword in addition to all other effects.
Running Shot - Let's Move Noble
Charge - Get to Work Noble
Flurry - I'm in charge for a reason
Blade/Claws/Fangs - Combat Knife
Invulnerability - Spartan-III armor
Toughness - Combat Training
Ranged Combat Expert - DMR
Outwit - Smarter than the Covenant
Enhancement - Supporting Fire
#002 V Kat
Team: UNSC
Range: 5
Points: 95
Keywords: UNSC, Soldier, Armor, Noble Team Grenade Pool +2 Grenade Type: Frag
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Running Shot - Keep Moving
Charge - Last Stand
Blade/Claws/Fangs - Combat Knife
Invulnerability - Spartan-III armor
Toughness - Combat Training
ES/D - Stay down
Combat Reflexes - Remember your training
Perplex - More creative than the enemy
Outwit - Hack enemy comms
Enhancement - Supporting Fire
#003 V Jun
Team: UNSC
Range: 10
Points: 100
Keywords: UNSC, Soldier, Armor, Noble Team Grenade Pool +2 Grenade Type: Frag, Flash
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Trait - Sniper Training when Jun makes a ranged combat attack he may ignore characters for line of fire purposes.
Stealth - Stay in the shadows
Running Shot - Gotta move
Charge - Protect Halsey
Penetrating/ Psychic Blast - Armor Piercing Rounds
Blade/Claws/Fangs - Combat Knife
Invulnerability - Spartan-III armor
Toughness - Combat Training
ES/D - Stay down
Willpower - Take the shot
Ranged Combat Expert - Sniper Rifle
Enhancement - Supporting Fire
#004 V Emile
Team: UNSC
Range: 4
Points: 100
Keywords: UNSC, Soldier, Armor, Noble Team Grenade Pool +2 Grenade Type: Frag, Thermite
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Defense - He's ready are you...: Emile can use willpower, combat reflexes, and toughness
Running Shot - Get into the fight
Charge - Get even closer
Penetrating/ Psychic Blast - Close combat shotgun
B/C/F - Large Knife
Energy Explosion - Shotgun
Invulnerability - Spartan-III armor
CCE - Who's Next
Battle Fury - He wants them to suffer
RCE - He's an expert with that thing
#005 V Jorge
Team: UNSC
Range: 8
Points: 180
Keywords: UNSC, Soldier, Armor, Noble Team Grenade Pool +2 Grenade Type: Frag
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Speed - Turret: Give Jorge a double power action. Jorge may make up to three ranged combat attacks as free actions. Attack - Fill the air with fire: Jorge can use energy explosion. When he does choose one target of the attack and deal damage equal to Jorge's unmodified damage value Defense - He thought he just saved his home...: Jorge can use energy shield/deflection, combat reflexes, and toughness Damage - ... he was wrong: give Jorge a double power action. Jorge can use pulse wave but does not halve his range value, and deals all opposing characters hit 3 damage.
Running Shot - It's the damned Covenant
Flurry- Best trained in Noble Team
Energy Explosion - Suppressing fire
B/C/F - Strongest on Noble Team
Impervious - Spartan II armor
Invulnerability - I can take a hit
#006 V Noble Six
Team: UNSC
Range: 8
Points: 180
Keywords: UNSC, Soldier, Armor, Noble team Grenade Pool +2 Grenade Type: Frag
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Defense - Strong ,silent type: Noble Six can use enery shield/deflection, combat reflexes, and toughness Damage - Lone wolf stunts: If Noble Six is the last character on your force modify all his combat values (including range) by one
Trait- Hyper Lethal Vector: at the beginning of your first turn choose one: Sniper- increase Noble Six's range by plus 2, and he can use Ranged Combat Expert. Shotgun- modify Noble Six's range by minus 4, and increase his attack by plus 1, and he may use energy explosion and close combat expert. Rocket Launcher- modify Noble Six's range by minus 2 and increase his damage by plus 1, and any ranged combat attack by Noble Six deals two damage to any character adjacent to the target. DMR- modify Noble Six's damage by minus one and Noble Six can use ranged combat expert and the sharpshooter ability
Running Shot - Run and gun
Charge - Close the gap
Flurry - I can take a hoard of Elites
Psychic Blast - Hyper Lethal Vector...
B/C/F - ...only one other Spartan has that rating...
Quake - I won't go down alone
Impervious - Tougher than I look
Invulnerability - Spartan III armor
Outwit - I know how to beat you all
#007 U Dr. Halsey
Team: UNSC
Range: 0
Points: 85
Keywords: UNSC, Scientist
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Attack - I know your secrets: Dr. Halsey can use outwit. When using outwit if the target posseses the covenant team ability she may counter all standared, named, and special powers that character posseses or can use Defense - Protect Halsey: Dr. Halsey can use mastermind. When using mastermind Dr. Halsey may treat all characters within 4 squares with the UNSC keyword as if they were adjacent and had a lower point value Damage - Genius with medical training: Dr. Halsey may use perplex and support
Phasing/Teleport - I know all the backdoors
Stealth - Get down
Speed - Don't get too close: If an opposing character is within 4 squares leaves the square it occupies Hunter may make a ranged combat attack or a close combat attack against that character as a free action Attack - Spirit Bond: If another character named hunter is within 4 squares increase all of both hunters combat values by +1 if not already modified by this effect Damage - Stay out of their way: hunter ignores characters for movement and line of fire purposes, if hunter moves through a square occupied by another character after the action resolves roll 1 d6 on a result of 5 or 6 deal that character 1 unavoidable damage Trait - Heavy armor: At the beginning of the game place 2 tokens on this characters card. While there are 2 tokens on this characters card modify this characters defense value by +1. When there is at least 1 token on this characters card Hunter may use mastermind but only to deal damage to another friendly character named Hunter. When there are exactly 0 tokens on this characters card modify Hunter's speed value by plus 2. If Hunter's click number is below 2 remove a token from it's card. If Hunter's click number is below 5 remove all tokens from it's card.
Attack - Needle Rifle: Skirmisher may make ranged attacks as if it had a range of 8 Trait - Agile Warrior: Skirmisher ignores terrain and characters on movement
Trait - No arms: Engineer may not use the carry ability Speed - Non-hostile: Other characters ignore engineer for movement purposes. If there is a friendly character within 3 squares Engineer may not be the target of ranged combat attacks Attack - Take it apart... or make it better: Engineer may use outwit on adjacent characters, when it does roll 1 d6, on a result of 1 increase all of the targets stats by +2, on a result of 6 all of the characters abilities are countered instead. Defense - Gift of shielding: Engineer and all friendly characters within 2 squares may use Energy Shield/ Deflection and Toughness
And just for fun here is the fastest Spartan and member of Master Chief's first team Kelly:
#S-087 U Kelly
Team: UNSC
Range: 7
Points: 125
Keywords: UNSC, Soldier, Armor Grenade Pool +3. Grenade Type: Frag
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Speed - Fastest Spartan: Kelly can use Hypersonic Speed, when she does she may ignore all terrain except walls on movement Attack - Rocket Launcher: When Kelly succesfully hits with a ranged combat attack deal 2 damage to each character adjacent to the target Defense - Spartan II Training: Kelly can use Toughness, Combat Reflexes, and Energy Shield/ Deflection
Trait - His death has shown us we can win: When Sam is KO-ed increase the attack and damage values of all characters with the UNSC keyword by +1 Attack - Strongest of all the Spartan II's: Damage dealt by Sam can not be reduced below 2 Defense - Trained with the best: Sam can use Willpower, Invulnerability, and Combat Reflexes
here are some ODSTs
#ODST 1 U Buck
Team: UNSC
Range: 7
Points: 100
Keywords: UNSC, Soldier, Armor Grenade Pool +2 Grenade Type: Frag
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Speed - Orbital Insertion: When Buck occupies your starting area at the beginning of your turn, he can use Phasing/Teleport this turn. When he does, roll 2d6 and replace his speed value with his printed speed value plus the result. Damage - If he were any better he would be a Spartan: Buck can use Leadership, RCE, and CCE
Speed - Orbital Insertion: When Romeo occupies your starting area at the beginning of your turn, he can use Phasing/Teleport this turn. When he does, roll 2d6 and replace his speed value with his printed speed value plus the result. Trait- Team Sniper : Romeo may ignore hindering terrain and characters for line of fire purposes
#ODST 3 U Dutch
Team: UNSC
Range: 8
Points: 95
Keywords: UNSC, Soldier, Armor Grenade Pool +2 Grenade Type: Frag
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Speed - Orbital Insertion: When Dutch occupies your starting area at the beginning of your turn, he can use Phasing/Teleport this turn. When he does, roll 2d6 and replace his speed value with his printed speed value plus the result. Attack - Rocket Launcher: When Dutch successfully hits with a ranged combat attack deal 2 unavoidable damage to each character adjacent to the target
Speed - Orbital Insertion: When Dutch occupies your starting area at the beginning of your turn, he can use Phasing/Teleport this turn. When he does, roll 2d6 and replace his speed value with his printed speed value plus the result. Attack - High Explosives: Give Mickey a power action and choose an object with 4 squares (held or not). deal all characters within 2 squares of that object 3 damage. Trait - Explosive Expert: Damage dealt by Mickey's grenades is unavoidable. Trait - Good Soldier: If a character with the soldier keyword succeeds at a leadership roll they may remove a token from Mickey even if they are a lower point value
Speed - Orbital Insertion: When Dare occupies your starting area at the beginning of your turn, she can use Phasing/Teleport this turn. When she does, roll 2d6 and replace her speed value with her printed speed value plus the result. Trait - ONI spook: Dare may use outwit and perplex
Red Army
When this Character makes an attack against a character with the "Blue Army" keyword modify all their stats by +1
Blue Army
When this Character makes an attack against a character with the "Red Army" keyword modify all their stats by +1
Freelancer
At the beginning of the game choose a Team Ability and a Keyword possessed by another friendly character, This character possesses that Team Ability and Keyword for the rest of the game.
#R-01 V Sarge
Team: Red Army
Range: 4
Points: 100
Keywords: Armor, Red Army, Soldier
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#R-02 E Simmons
Team: Red Army
Range: 8
Points: 65
Keywords: Armor, Red Army, Soldier
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Damage - Shut up already!: If a character with the Red Army keyword within 4 squares is the target of a ranged combat attack you may give Simmons a power action and switch the target to Simmons (even if the attack would otherwise be illegal) with a -2 to attack for that action
#R-03 E Grif
Team: Red Army
Range: 6
Points: 85
Keywords: Armor, Red Army, Soldier
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Damage - Smartest gut there, but lazy: If Grif does not leave the square he began his action in he may use outwit
#R-04 E Donut
Team: Red Army
Range: 6
Points: 85
Keywords: Armor, Red Army, Soldier
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Damage - Oh it's you Donut: When Donut is the target of an attack roll a d6 on a result of 4-6 Donut may not be attacked and the attacker may move up to half their speed value
#B-01 V Church
Team: Blue Army
Range: 10
Points: 100
Keywords: Armor, Blue Army, Soldier
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Speed - I'm...Dead...: Church can use Phasing/Teleport and Mind Control Attack - He's already dead: When this power is revealed stop turning the dial. If there is a Character with the Robot or Armor keyword within 4 squares Church may use Regeneration
#B-02 E Tucker
Team: Blue Army
Range: 6
Points: 85
Keywords: Armor, Blue Army, Soldier
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#B-03 E Caboose
Team: Blue Army
Range: 7
Points: 85
Keywords: Armor, Blue Army, Soldier
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Attack - Worst. Throw. Ever!: Caboose can use Energy Explosion. When Caboose attempts to make a ranged combat attack roll a d6 on a result of 1-2 Caboose may not make the attack instead deal 2 unavoidable damage to all characters within 2 squares Damage - Team Killing ####tard: If Caboose has no other legal targets after declaring an attack he must target a friendly character instead. Damage dealt this way is unavoidable