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We're in the middle of a game and we're wondering if a wall blocks adjacency
DWX
D= Imperiex' Drill Token
W = Wall
X= Space we want to move drill token to.
Imperiex' special power says at the end of turn he may place his marker in a square adjacent to it's current square that doesn't contain another Drill token.
So can I move the drill token thru the wall or does the wall block adjacency?
The main issue is that although Imperiex may be next to a square that is behind a wall, he is not adjacent to it. If Imp'X were adjacent to a doorway, he'd most certainly be able to place a drill token by either side of the doorway/wall.
However, I'd love to be proven incorrect, as he is placing a very large drill, after all.
How is that determined? Do we treat the tokens as though they were characters when determining adjacency?
Characters play no factor in determining adjacency. If it makes it easier to think about that way, then by all means go ahead. However a square on elevation 1 is not adjacent to a square on elevation 3. Likewise a square on one side of a wall is not adjacent to a square on the other side of the wall. This doesn't change if it's a character, object or something else.
Hope that helps,
Jon Id Schultz
aqhoffman- greatest post possibly ever
jtallday- Jon I wouldn't challenge you if I wasn't sure you are wrong cuz I don't have that kind of energy.
but you are not moving the token you are placeing the token.
but walls do block adjacentcy.
so i would say no.
poor one space placement tokens have to go around a wall instead of drilling through them!
I agree. I wouldn't think of these so much as objects ala Larfleeze, but holes in the Earth thus the concept of them being DRILL tokens.
With that said, you should be able to place them next to each other on either side of doors, but unfortunately you cannot due to the definition of adjacency.
My question is, during what part of the pregame activities to I place my tokens? I think it would go, assemble force, place objects, then place DRILL tokens. If this is correct, I would then be able to place a drill token in Mjolnir's square to damage anyone attempting to pick it up.
Are there rules that rpevent a drill from going in or thru blocking terrain?
When it comes to elevated terrain, can they move across the boundary line? or do they need to take the stairs? Do stairs even work for them since they aren't characters?
PLANETARY DESTRUCTION: When you reveal your force, you may place 3 "DRILL" special terrain markers on the map outside of starting areas. At the beginning of your turn, as a free action, you may deal 1 penetrating damage to each character occupying a square containing one of these markers. At the end of your turn as a free action you may place each of these markers into a square adjacent to its current square that doesn't contain another "DRILL" special terrain marker. When Imperiex is KO'd, remove these markers from the map.
All answers are predicated on the fact that the units section wording is correct.
Quote : Originally Posted by DaddyDoom
I With that said, you should be able to place them next to each other on either side of doors, but unfortunately you cannot due to the definition of adjacency.
Sure you can.
"At the end of your turn as a free action you may place each of these markers into a square adjacent to its current square that doesn't contain another "DRILL" special terrain marker."
Nothing says the drill markers can't be adjacent to each other. What it does say is that when you place a Drill from its current square into an adjacent square, that adjacent square can't already contain another Drill.
Quote
My question is, during what part of the pregame activities to I place my tokens? I think it would go, assemble force, place objects, then place DRILL tokens. If this is correct, I would then be able to place a drill token in Mjolnir's square to damage anyone attempting to pick it up.
"When you reveal your force, you may place 3 "DRILL" special terrain markers on the map outside of starting areas."
So you place them at the very beginning of the game when you first reveal your force. So during Step 1.
And, yes, I realize the map isn't selected until Step 2, so there is nothing on which to place the tokens in Step 1. So I am guessing this part of the text is either in error in the units section or there is a goof on the card. For the moment, with no other input, I'd split the difference and say that as soon as map is selected (so as soon as you have a place to put the Drills), then you place them on the map. This would be during Step 2 and would occur before characters and such are placed in Step 3.
Quote : Originally Posted by MegaLotusMan
Are there rules that rpevent a drill from going in or thru blocking terrain?
Yup. The Golden Rule of Occupancy. Nothing, period, can occupy blocking terrain.
Quote
When it comes to elevated terrain, can they move across the boundary line? or do they need to take the stairs? Do stairs even work for them since they aren't characters?
They don't need to move, they are placed. Big difference. However, they do need to be placed in adjacent squares, so they can't just "jump" between elevations since squares on different elevations are not adjacent. Even squares on opposite sides of a ladder/stair are not actually adjacent.
So most of the time, no a Drill wouldn't be able to change elevations. However, Imperiex also has this special power:
SUMMON THE HOLLOWERS: Give Imperiex a double power action. You may place any of Imperiex's "DRILL" special terrain markers in different squares adjacent to Imperiex.
So if you really want to get a Drill to a place it can't normally go, put Imperiex in that area and then use Summon the Hollowers.