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DEFEND NEW KRYPTON MY WAY: Adjacent friendly characters and other friendly characters that possess the Phantom Zone keyword modify their attack values by +1.
An arguement happened between two of my players. Is zod adjacent to himself? The one player cited the thing's yer ever lovin pa
YER EVER-LOVIN' PAL: At the beginning of your turn, if the Thing is adjacent to one or more friendly characters that have one or more action tokens, roll a d6. On a result of 5 or 6, you can remove an action token from one adjacent friendly character, or two adjacent friendly characters if they and the Thing all possess a single common keyword
Was there an errata to the thing because I remember a while back the thing was considered adjacent to himself.
A good defense will only last for so long, before you must crush your enemies outright!
::ME::
DEFEND NEW KRYPTON MY WAY: Adjacent friendly characters and other friendly characters that possess the Phantom Zone keyword modify their attack values by +1.
An arguement happened between two of my players. Is zod adjacent to himself? The one player cited the thing's yer ever lovin pa
YER EVER-LOVIN' PAL: At the beginning of your turn, if the Thing is adjacent to one or more friendly characters that have one or more action tokens, roll a d6. On a result of 5 or 6, you can remove an action token from one adjacent friendly character, or two adjacent friendly characters if they and the Thing all possess a single common keyword
Was there an errata to the thing because I remember a while back the thing was considered adjacent to himself.
No. See the bold part below from the 2011 Rulebook, pg 5:
Quote
ADJACENT SQUARES
Adjacent squares are map squares that touch any
given square, including squares on the diagonal
from that square. This means that most squares
have four adjacent squares on their sides and four
adjacent squares on their diagonals, as shown in
Figure 4.
Adjacent characters (and objects and terrain
markers) occupy adjacent squares, as shown in
Figure 5. Squares are not adjacent if they are on
the opposite sides of terrain that blocks movement
or on different elevations (see Terrain, p.11). A
character is never adjacent to the square it occupies,
and a character is never adjacent to itself.
No, characters are not adjacent to themselves. And Thing was never considered adjacent to himself, the errata that he received added the word "adjacent" so that he could only remove tokens from adjacent characters, not himself or characters across the map.
Quote : Originally Posted by Magnito
In other words, it's all Vlad's fault.
Quote : Originally Posted by Masenko
Though I'm pretty sure if we ever meet rl, you get a free junk shot on me.
Quote : Originally Posted by Thrumble Funk
Vlad is neither good nor evil. He is simply Legal.