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I love a nice, quick game, and I also like a game that uses simple but effective tactics. So with that in mind, I created this three piece 100 point team:
- LE Carter Hall (54 points)
- Exp Checkmate Medic (17 points)
- Rookie Booster Gold (28 points)
Movements:
- Taxi in Carter Hall/Hawkman with Booster Gold to get in range for a Charge for the next move
- After dropping off Carter Hall, Booster Gold flies back to the medic to taxi him in proximity of Carter Hall (if need be)
- If Carter Hall has been knocked out, I can always rely on Booster Gold (and the Medic if I get really desperate) for some pesky long ranged attacks (I'm sure Carter Hall would have softened any targets up beforehand, given that he had good rolls).