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The numbers don't lie...although in this case they just might be mistaken. I have a sort of reverse point formula I have created that tells me how good Heroclix figures are for the points they cost. It has taken me a couple years to perfect, but I think right now it's as good as something like this could be. I can't factor in every way you could possibly use a figure, of course, and my opinion on how good certain powers and abilities are obviously plays a role. But without further ado, here's the scale of this rating system:
0-6: Don't use this figure unless you absolutely have to.
6-7.5: Use this figure if it fills a gap in your team or fits your theme.
7.5-8.5: Use this figure whenever you feel like it.
8.5+: If your team is made up of only these figures, you'll probably win.
If a figure has two or three numbers with a slash between them, the first is assuming that the figure is played with a team not made with it specifically in mind. The second is assuming that the figure is played with a team that makes it better than it would be otherwise. The third (if there is one) is assuming that the figure is played with a team that makes it as good as it could possibly be.
If a figure has two sets of numbers, the first is at its highest possible cost, the second is at its next highest possible cost, and so on.
Average rating* for Hulk: 6.80
Average rating* for Lord of the Rings: 7.43
Average rating* for Superman: 7.43
Average rating* for Captain America: 7.14
So Superman is the best bang for your buck (since it costs a little less per figure most places than LotR does).
* Includes only the worst possible use of their best possible cost. In other words, I threw out every number to the right of a "/" and every colored number.
That's Absorbing Man, btw. But I do love my abs, too.
Oh, and the reason Hulkmariner's rating says N/A is because I don't know a single dial that he can revert to yet. The other Hulk-out Heroes might get a boost once I know all their options. I have a few updates to make to the list as well.
That's Absorbing Man, btw. But I do love my abs, too.
Alright, updates made. As you can see from the list, I have two main thoughts on the set as a whole:
1) It got AE's horribly wrong despite the cool upgrade to the AE power itself.
2) It's not a good set for the points. I know one of my friends (also the judge at my venue) said the set was not impressive before I had decided on it and before I had rated anyone. So maybe others felt the same already? I'd love to hear your thoughts.
That's Absorbing Man, btw. But I do love my abs, too.
Lack of range kills the "value" in general, and in your system especially. I'd be interested in hearing why #10 is rated so high. Are you assuming that the other punishers are there to swap in at any time? I'd think so based on your N/A score for hulkmariner and your dual crappy score for Rick Jones and Abomination.
I used Rick Jones in the sealed, perplex and wildcarding evil Daredevil's mystic TA more than made up for the lack of anything else Ricky brings to the plate.
Always enjoy these threads.
-I tell you this, no eternal reward will forgive us now for wasting the dawn.
I'm scratching my head over some of your values here. How does Mighty Thorr have the highest ranking out of all the HoH's? Wolverrage and Hulklops are much better IMO. Even if you consider their swap-out options, I think Wolverrage is a better figure.
Also, how does Blackbolt garner the best rating in the set? If anything, I think he deserves one of your split scores. If you put him on a team where nothing is built around him (IE in blind draft events) his lack of move and attack can make him a big liability. On a team, however, where you build around him (TK, Outwit, PC, etc) he can be a real wrecking machine.
Lack of range kills the "value" in general, and in your system especially. I'd be interested in hearing why #10 is rated so high. Are you assuming that the other punishers are there to swap in at any time? I'd think so based on your N/A score for hulkmariner and your dual crappy score for Rick Jones and Abomination.
I used Rick Jones in the sealed, perplex and wildcarding evil Daredevil's mystic TA more than made up for the lack of anything else Ricky brings to the plate.
Always enjoy these threads.
Yes, I'm assuming the other Punishers are there to swap in at any time. But besides that, his 2nd, 3rd, and 4th clicks are amazing!
Well, that's really cool. It's always fun to hear about a figure I consider lame being made workable. But I really think that's more about Daredevil and whoever you were Perplexing than about Rick Jones. Honestly, I don't know why you'd pay 48 points for a couple clicks of Perplex or for the clicks of A-Bomb that you get. Now, of course, we don't know about the other two Rick can turn into, so the final judgement has not been made.
That's Absorbing Man, btw. But I do love my abs, too.
I'm scratching my head over some of your values here. How does Mighty Thorr have the highest ranking out of all the HoH's? Wolverrage and Hulklops are much better IMO. Even if you consider their swap-out options, I think Wolverrage is a better figure.
Also, how does Blackbolt garner the best rating in the set? If anything, I think he deserves one of your split scores. If you put him on a team where nothing is built around him (IE in blind draft events) his lack of move and attack can make him a big liability. On a team, however, where you build around him (TK, Outwit, PC, etc) he can be a real wrecking machine.
Mighty Thorr has slightly better defense, slightly better damage, range, and Impervious. In fact, he can hit you starting a good ways off using Running Shot. Considering neither has Indomitable, a ranged attacker is much more desirable than a close combat attacker. So that right there makes up for the cost difference. Then what gives Thorr the edge for the points is who he turns into. His revert figure is almost TWICE the cost of Wolverage's. So that's how he ended up being better. But given Wolverine's trait and the fact that he does do better up close than Thorr does from range, I'm not surprised that some people think he's better.
My split ratings are usually for keywords or team abilities, not for what powers the teammates have. I'm assuming that you're using all of these people to their fullest extent anyway. If I included a different rating for every power that might be on your team, I'd have to spend a lot more time on this. Granted, you pretty much need a TKer to make him what that rating says he is. So just don't use him if you don't plan to put a TKer with him. I doubt he'd get a good rating if I gave him some penalty if he can't be TK'd.
That's Absorbing Man, btw. But I do love my abs, too.
Really Surprised about Black Bolt. You don't make that Imperv roll and I think he gets worked consistently.
Can't remember how you deal with things like Barrier but AIM Renegade is a slick piece.
It doesn't matter if he gets worked consistently as long as he's dealt 20 damage already.
I give a smaller bonus for Barrier than some would. You can abuse it just like anything, but a normal use of it doesn't seem that great to me. I wouldn't pay 34 points for Hydra, Barrier, and Enhancement, given how incredibly easy it is to take away (4 damage on a bare 15 defense). But again, kudos to anyone who makes it work.
That's Absorbing Man, btw. But I do love my abs, too.
That's interesting. A fun read, but I don't agree with a bunch of it. I think the main set She-Hulk is better than a 7.2 for instance, her Outwit keeps resurfacing since she usually either lands on it, or you can easily push to get there. I'm not sure if things like that can be calculated out. I will say that I agree on the Punishers as I've used them so far, the weapon swap proved far more useful than I figured it would.
Also, rating Kitty Pryde over Squirrel Girl seems like a severe goof, or based entirely on favoritism (no offense). I love Kitty Pryde and all, but Squirrel Girl (and Monkey Joe) has proved far more effective when I used her.
"Why is it 'a penny for Your thoughts', but You have to 'put Your Two Cents in?', Somebody's making a penny."
-Steven Wright VAS member, reserve status
That's interesting. A fun read, but I don't agree with a bunch of it. I think the main set She-Hulk is better than a 7.2 for instance, her Outwit keeps resurfacing since she usually either lands on it, or you can easily push to get there. I'm not sure if things like that can be calculated out. I will say that I agree on the Punishers as I've used them so far, the weapon swap proved far more useful than I figured it would.
Also, rating Kitty Pryde over Squirrel Girl seems like a severe goof, or based entirely on favoritism (no offense). I love Kitty Pryde and all, but Squirrel Girl (and Monkey Joe) has proved far more effective when I used her.
Alright, I'm back from vacation, so I can answer this.
No, I can't factor in anything like that because it's your choice whether to push her. You might be able to use her Outwit more than it might at first seem like you could, but that's only good in some situations. So really, whether you could make her better than her rating is a matter of strategy, which is not something a number can factor in.
I don't take offense at that, but you should note that the entire reason for this system is so that favoritism cannot possibly be a part of it. Whether Kitty Pride is really better than Squirrel Girl isn't necessarily obvious, but the reasons she is in my ratings system are:
Her TA's
Her Range
Her Transporter Ability
Her Speed and Defense
Her Powers
I mean, Stealth and Combat Reflexes is nice, but Stealth, Super Senses, sometimes Toughness, and 18 defense instead of 16 is a lot better. Maybe in today's meta, Squirrel Girl ends up being a lot more useful a lot of the time. But I still think Kitty Pride is the better dial.
That's Absorbing Man, btw. But I do love my abs, too.