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ih103 Daredevil*
Team: No Affiliation
Range: 4
Points: 47
Keywords: Martial Artist
9
10
17
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8
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7
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(Special) Borrowed Rogues Gallery: When attacking a character possessing the Brotherhood of Mutants, Hydra, Masters of Evil, Minions of Doom, Sinister Syndicate, or Skrulls team ability, modify Daredevil's attack value by +1.
ih020 V White Tiger
Team: Police
Range: 0
Points: 58
Keywords: Detective, Martial Artist, Mystical, The Hand
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9
15
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7
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11
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(Special) Demonic Resurrection: Once per game, when White Tiger would be KO'd, you may instead heal her to click #3. If you do, at the beginning of each of your turns while she is on the map, deal 1 unavoidable damage to another friendly character.
ih019 E Black Tarantula
Team: No Affiliation
Range: 6
Points: 88
Keywords: Martial Artist, Mystical, The Hand
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10
17
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(Speed) Many Arms of the Black Tarantula: Give Black Tarantula a double power action. Give him a close combat action as a free action and he may use Blades/Claws/Fangs. After that action resolves, he may automatically break away and move up to 2 squares and then may make a ranged combat attack.
ca028 E Batroc*
Team: No Affiliation
Range: 0
Points: 52
Keywords: A.I.M., Batroc's Brigade, Martial Artist
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10
17
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(Speed) 'Leeping' Kick: Batroc can use Leap/Climb. After he resolves a move action, he may make a close combat attack as a free action.
(Damage) Savate Master: Batroc can use Flurry, but only to attack characters that can't use Combat Reflexes or Leap/Climb.
xp004 R Hand Ninja
Team: Hydra
Range: 0
Points: 11
Archenemy: Daredevil (Orange)
Keywords: Martial Artist, Past, The Hand
6
7
14
1
5
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13
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12
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cm031 R Elektra
Team: No Affiliation
Range: 0
Points: 18
Keywords: Martial Artist
7
8
15
2
6
7
14
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5
6
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4
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11
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xp007 R Hand Ninja
Team: Hydra
Range: 6
Points: 14
Archenemy: Daredevil (Orange)
Keywords: Martial Artist, Past, The Hand
6
7
14
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5
6
13
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*Lunge
Prerequisites: Close Combat Expert or Leap/Climb
Choose a Character
When the character is given an action, but before it makes a close combat attack, it can break away automatically and move up to 2 squares.
Total: 299 pts
Theme—League of Assassins: PC (2/2)
ViciousX's Shadowland
1) 47 Daredevil LE * (6/6)
2) 58 White Tiger (6/6)
3) 88 Black Tarantula (7/7)
4) 52 Batroc * (6/6)
5) 11 Hand Ninja (4/4)
6) 18 Elektra (5/5)
7) 14 Hand Ninja (4/4)
*Lunge
298
Martial Artist Theme Team PC (1/1)
BFC:
Damage Control Remove all objects from the game, none can be brought into the game. All debris tokens are ignored for all purposes except for movement. At the beginning of each player�s turn, all destroyed walls and blocking terrain (except Barrier markers and terrain in occupied squares) are no longer destroyed.
Total: 299 pts
Theme—League of Assassins: PC (2/2)
ViciousX's Shadowland
1) 47 Daredevil LE * (6/6)
2) 58 White Tiger (6/6)
3) 88 Black Tarantula (7/7)
4) 52 Batroc * (6/6)
5) 11 Hand Ninja (4/4)
6) 18 Elektra (5/5)
7) 14 Hand Ninja (4/4)
*Lunge
298
Martial Artist Theme Team PC (1/1)
BFC:
Damage Control Remove all objects from the game, none can be brought into the game. All debris tokens are ignored for all purposes except for movement. At the beginning of each player�s turn, all destroyed walls and blocking terrain (except Barrier markers and terrain in occupied squares) are no longer destroyed.
Total: 299 pts
Theme—League of Assassins: PC (2/2)
ViciousX's Shadowland
1) 47 Daredevil LE * (6/6) T23
2) 58 White Tiger (6/6) T22
3) 88 Black Tarantula (7/7) T21
4) 52 Batroc * (6/6) S21
5) 11 Hand Ninja (4/4) S22
6) 18 Elektra (5/5) S23
7) 14 Hand Ninja (4/4) R21
*Lunge
298
Martial Artist Theme Team PC (1/1)
BFC:
Damage Control Remove all objects from the game, none can be brought into the game. All debris tokens are ignored for all purposes except for movement. At the beginning of each player�s turn, all destroyed walls and blocking terrain (except Barrier markers and terrain in occupied squares) are no longer destroyed.
Total: 299 pts
Theme—League of Assassins: PC (2/2)
ViciousX's Shadowland
1) 47 Daredevil LE * (6/6) T23
2) 58 White Tiger (6/6) T22
3) 88 Black Tarantula (7/7) T21
4) 52 Batroc * (6/6) S21
5) 11 Hand Ninja (4/4) S22
6) 18 Elektra (5/5) S23
7) 14 Hand Ninja (4/4) R21
*Lunge
298
Martial Artist Theme Team PC (1/1)
BFC:
Damage Control Remove all objects from the game, none can be brought into the game. All debris tokens are ignored for all purposes except for movement. At the beginning of each player�s turn, all destroyed walls and blocking terrain (except Barrier markers and terrain in occupied squares) are no longer destroyed.
"Lord, this is White Tiger. I see what appears to be unknown Hand Assassins,... they are approaching Shadowland,..." --White Tiger
"Seems like the 5 Daimayos are trying a payback. I will send back up." Daredevil replies over the transmitter. Daredevil turns to Black Tarantula and tells him to back up White Tiger,....
------------------
Free) White Tiger perplexes up her D)
1) White Tiger walks to W14 (Hindering Stealth)
Total: 299 pts
Theme—League of Assassins: PC (2/2)
ViciousX's Shadowland
1) 47 Daredevil LE * (6/6) T23
2) 58 White Tiger (6/6) W14@ (Stealth)
3) 88 Black Tarantula (7/7) T17@
4) 52 Batroc * (6/6) Q16@ (Hindering)
5) 11 Hand Ninja (4/4) S22
6) 18 Elektra (5/5) S23
7) 14 Hand Ninja (4/4) R21
*Lunge
298
Martial Artist Theme Team PC (1/1)
BFC:
Damage Control Remove all objects from the game, none can be brought into the game. All debris tokens are ignored for all purposes except for movement. At the beginning of each player�s turn, all destroyed walls and blocking terrain (except Barrier markers and terrain in occupied squares) are no longer destroyed.
Total: 299 pts
Theme—League of Assassins: PC (2/2)
ViciousX's Shadowland
1) 47 Daredevil LE * (6/6) T23
2) 58 White Tiger (6/6) W14@ (Stealth)
3) 88 Black Tarantula (7/7) T17@
4) 52 Batroc * (6/6) Q16@ (Hindering)
5) 11 Hand Ninja (4/4) S22
6) 18 Elektra (5/5) S23
7) 14 Hand Ninja (4/4) R21
*Lunge
298
Martial Artist Theme Team PC (1/1)
BFC:
Damage Control Remove all objects from the game, none can be brought into the game. All debris tokens are ignored for all purposes except for movement. At the beginning of each player�s turn, all destroyed walls and blocking terrain (except Barrier markers and terrain in occupied squares) are no longer destroyed.
Total: 299 pts
Theme—League of Assassins: PC (2/2)
ViciousX's Shadowland
1) 47 Daredevil LE * (6/6) T23
2) 58 White Tiger (6/6) W14 (Stealth)
3) 88 Black Tarantula (7/7) T17
4) 52 Batroc * (6/6) Q16 (Hindering)
5) 11 Hand Ninja (4/4) V17@
6) 18 Elektra (5/5) S23 U17@
7) 14 Hand Ninja (4/4) R21 U18@
*Lunge
298
Martial Artist Theme Team PC (1/1)
BFC:
Damage Control Remove all objects from the game, none can be brought into the game. All debris tokens are ignored for all purposes except for movement. At the beginning of each player�s turn, all destroyed walls and blocking terrain (except Barrier markers and terrain in occupied squares) are no longer destroyed.
Dancing around and waiting is totally not my style, but with this BFC and only one of my guys being able to destroy a wall (and then only if he can roll a 3+ with Blades), and even if I do destroy a wall it self-repairs, yeah, this map and BFC are not ideal...
Turn 3a:
1) Ra's runs to F-9.
2) MBA 5 flies to E-9, drops Merlyn at F-8.
3) MBA 4 flies to F-10, drops Bronze Tiger at E-10.
Total: 299 pts
Theme—League of Assassins: PC (2/2)
ViciousX's Shadowland
1) 47 Daredevil LE * (6/6) T23
2) 58 White Tiger (6/6) W14 (Stealth)
3) 88 Black Tarantula (7/7) T17
4) 52 Batroc * (6/6) Q16 (Hindering)
5) 11 Hand Ninja (4/4) V17@
6) 18 Elektra (5/5) S23 U17@
7) 14 Hand Ninja (4/4) R21 U18@
*Lunge
298
Martial Artist Theme Team PC (1/1)
BFC:
Damage Control Remove all objects from the game, none can be brought into the game. All debris tokens are ignored for all purposes except for movement. At the beginning of each player�s turn, all destroyed walls and blocking terrain (except Barrier markers and terrain in occupied squares) are no longer destroyed.
Dancing around and waiting is totally not my style, but with this BFC and only one of my guys being able to destroy a wall (and then only if he can roll a 3+ with Blades), and even if I do destroy a wall it self-repairs, yeah, this map and BFC are not ideal...
Don't you need a feat to bust down walls with BFC?
I could be wrong,....
"Looks like they're in the building across the ally" -- White Tiger
"I'm heading out" DD states as he exists Shadowland into the ally.
Black Tarantula and Batroc follow out the building.
Turn 3b:
1) Batroc L/Cs to M10
2) Black Tarantula follows to N11
3) Daredevil moves to P15
Free) White Tiger perplexes up DD D+1
Total: 299 pts
Theme—League of Assassins: PC (2/2)
ViciousX's Shadowland
1) 47 Daredevil LE * (6/6) P15@
2) 58 White Tiger (6/6) W14 (Stealth)
3) 88 Black Tarantula (7/7) N11@
4) 52 Batroc * (6/6) M10@ (Hindering)
5) 11 Hand Ninja (4/4) V17
6) 18 Elektra (5/5) S23 U17
7) 14 Hand Ninja (4/4) R21 U18
*Lunge
298
Martial Artist Theme Team PC (1/1)
BFC:
Damage Control Remove all objects from the game, none can be brought into the game. All debris tokens are ignored for all purposes except for movement. At the beginning of each player�s turn, all destroyed walls and blocking terrain (except Barrier markers and terrain in occupied squares) are no longer destroyed.