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SHIELD
1) LE Gabriel Jones* 17 pts
* Contingency Plan 12 pts
2) R Mandroid 28 pts
3) R Scarlet Witch (Ult) 35 pts
4) LE Jane Foster 16 pts
5) R Archangel (CM) 37 pts
6) E Multiple Man 32 pts
7) R Shield Agent 37 pts
8) V Yondu 53 pts
9) R Multiple Man 17 pts
A) Byst Jamie Madrox 7 pts
B) Byst Jamie Madrox 7 pts
Total -298 pts
vs.
Identity Disc
R Juggernaut 97 pts (8/8)
E Vector 68 pts (5/5)
E Batroc 52 pts (6/6)
R Bullseye 34 Pts (6/6)
LE Calypso Ezili 22 pts (4/4)
R Con Artist 11 pts (3/3)
Crimson Gem of Cyttorak 5 pts
289 pt
BFC: WHITE NOISE When a character is the target of Outwit or Perplex, its controller rolls one six-sided die. On a result of 4-6, the target ignores that use of Outwit or Perplex.
Ah, glad you didn't run Living Laser or Maelstrom. Woulda made my lineup very very difficult. Was banking on you wanting to upgrade Juggy and Bullseye, so brought a lighter line-up with figs I wanted to upgrade too.
Manager of the Heroclix Fantasy League's Legion of Super Heroes
Ah, glad you didn't run Living Laser or Maelstrom. Woulda made my lineup very very difficult. Was banking on you wanting to upgrade Juggy and Bullseye, so brought a lighter line-up with figs I wanted to upgrade too.
Yeah, I debated if I wanted to bring Maelstrom as it would likely grant him quite a few KOs in this game Since you like to bring a lot of characters normally. But figured I needed the others upgraded more.
If you let them kill your dreams, it'll haunt you.
Make your own Change. Find an Office to run for in your local community.
SHIELD
ic151 LE Gabriel Jones
Team: S.H.I.E.L.D.
Range: 6
Points: 17
Keywords: S.H.I.E.L.D., Soldier, Spy
6
7
15
2
6
6
14
2
5
5
13
1
4
5
12
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
* Contingency Plan 12 pts
Prerequisites: Leadership or Mastermind
Choose a character.
If the character's controller does not use all of his or her actions for a turn, put a contingency token on this card if there are two or fewer tokens on this card. When a friendly character is given action, you can remove any number of tokens from this card: The character modifies the friendly character's speed, attack, or range value by +1 for each token removed.
When the character loses Leadership or Mastermind, remove all contingency tokens from this card.
(Damage) Remember Your Infiltration Training!: Whenever a friendly character with the S.H.I.E.L.D. keyword and a higher point value is within 8 squares, S.H.I.E.L.D. Agent can use Stealth.
av048 V Yondu
Team: Defenders
Range: 8
Points: 53
Keywords: Guardians of the Galaxy, Mystical
8
9
17
3
8
10
16
2
7
9
16
2
7
8
15
2
7
8
14
1
7
7
16
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
sn049 R Multiple Man
Team: X-Men
Range: 0
Points: 17
Keywords: Mutant
8
9
16
2
7
7
15
2
7
6
15
1
6
6
14
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
snB001 Jamie Madrox
Team: No Affiliation
Range: 0
Points: 7
8
9
16
2
KO
KO
KO
KO
vs.
Identity Disc
ic079 R Juggernaut
Team: Brotherhood of Mutants
Range: 0
Points: 97
Keywords: Mystical, Brute
6
11
17
3
6
10
16
3
6
9
16
2
5
8
15
2
5
7
14
2
4
7
16
2
4
6
15
2
3
5
14
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
ws032 E Vector
Team: No Affiliation
Range: 0
Points: 68
Keywords: Politician, U-Foes
9
10
17
2
9
9
16
2
9
9
16
2
8
9
16
1
8
9
15
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Attack) Kinetic Control: Vector can use Telekinesis. Opposing characters within 3 squares may be moved with Telekinesis as if they were friendly characters. Opposing characters that are moved in this way may be dealt 1 damage after the action resolves.
ca028 E Batroc
Team: No Affiliation
Range: 0
Points: 52
Keywords: A.I.M., Batroc's Brigade, Martial Artist
9
10
17
2
9
10
17
2
8
10
16
2
8
9
16
2
8
9
15
2
7
9
15
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Speed) 'Leeping' Kick: Batroc can use Leap/Climb. After he resolves a move action, he may make a close combat attack as a free action.
(Damage) Savate Master: Batroc can use Flurry, but only to attack characters that can't use Combat Reflexes or Leap/Climb.
sn079 R Bullseye
Team: No Affiliation
Range: 8
Points: 34
Archenemy: Daredevil (Yellow)
Keywords:
6
10
16
1
6
9
15
1
6
8
15
1
6
8
14
1
5
7
14
1
5
7
14
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
cm210 LE Calypso Ezili
Team: No Affiliation
Range: 4
Points: 22
Keywords: Mystical
6
7
13
1
5
6
12
1
4
5
11
1
4
4
10
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
xp001 R Con Artist
Team: No Affiliation
Range: 0
Points: 11
Keywords:
6
7
13
1
5
6
12
1
4
5
11
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Crimson Gem of Cyttorak
This object can't be destroyed.
Once per game per character, give a character occupying this square a power action and roll a d6 that can't be rerolled. On a 5 or 6, place this object on that character's card. Modify that character's damage value by +1 and that character can use Charge, Super Strength, and Toughness. (Characters can't use more than 1 damage reduction power.) When that character is defeated, place this object in the square they last occupied. At the end of the game, if an opponent's character has this object on their card or all of your characters have been defeated, your opponent scores this object.
If you let them kill your dreams, it'll haunt you.
Make your own Change. Find an Office to run for in your local community.
SHIELD
1) LE Gabriel Jones* 17 pts
* Contingency Plan 12 pts
2) R Mandroid 28 pts
3) R Scarlet Witch (Ult) 35 pts
4) LE Jane Foster 16 pts
5) R Archangel (CM) 37 pts
6) E Multiple Man 32 pts
7) R Shield Agent 37 pts
8) V Yondu 53 pts
9) R Multiple Man 17 pts
A) Byst Jamie Madrox 7 pts
B) Byst Jamie Madrox 7 pts
Total -298 pts
vs.
Identity Disc
R Juggernaut 97 pts (8/8) G-23
E Vector 68 pts (5/5) F-23
E Batroc 52 pts (6/6) L-23
R Bullseye 34 Pts (6/6) K-23
LE Calypso Ezili 22 pts (4/4) H-24
R Con Artist 11 pts (3/3) L-24
Crimson Gem of Cyttorak 5 pts F-17
289 pt
HO: H-22
LO: M-18
BFC: WHITE NOISE When a character is the target of Outwit or Perplex, its controller rolls one six-sided die. On a result of 4-6, the target ignores that use of Outwit or Perplex.
Thanks for not bringing Maelstrom. Here's my setup and I'll go first:
SHIELD
1) LE Gabriel Jones* 17 pts (4/4) E2
* Contingency Plan 12 pts
2) R Mandroid 28 pts (4/4) G2
3) R Scarlet Witch (Ult) 35 pts (5/5) G1
4) LE Jane Foster 16 pts (4/4) F1
5) R Archangel (CM) 37 pts (5/5) I2
6) E Multiple Man 32 pts (4/4) E1
7) R Shield Agent 37 pts (4/4) H2
8) V Yondu 53 pts (6/6) F2
9) R Multiple Man 17 pts (4/4) J2
A) Byst Jamie Madrox 7 pts (1/1) K2
B) Byst Jamie Madrox 7 pts (1/1) L2
Total -298 pts
vs.
Identity Disc
R Juggernaut 97 pts (8/8) G-23
E Vector 68 pts (5/5) F-23
E Batroc 52 pts (6/6) L-23
R Bullseye 34 Pts (6/6) K-23
LE Calypso Ezili 22 pts (4/4) H-24
R Con Artist 11 pts (3/3) L-24
Crimson Gem of Cyttorak 5 pts F-17
289 pt
HO: H-22, N9
LO: M-18, E7, M19
BFC: WHITE NOISE
When a character is the target of Outwit or Perplex, its controller rolls one six-sided die. On a result of 4-6, the target ignores that use of Outwit or Perplex.
SHIELD
1) LE Gabriel Jones* 17 pts (4/4) E2
* Contingency Plan 12 pts $
2) R Mandroid 28 pts (4/4) G2
3) R Scarlet Witch (Ult) 35 pts (5/5) G1
4) LE Jane Foster 16 pts (4/4) F1
5) R Archangel (CM) 37 pts (5/5) I2
6) E Multiple Man 32 pts (4/4) E5 @
7) R Shield Agent 37 pts (4/4) H2
8) V Yondu 53 pts (6/6) F2
9) R Multiple Man 17 pts (4/4) J2
A) Byst Jamie Madrox 7 pts (1/1) M6 @
B) Byst Jamie Madrox 7 pts (1/1) L2
Total -298 pts
vs.
Identity Disc
R Juggernaut 97 pts (8/8) G-23
E Vector 68 pts (5/5) F-23
E Batroc 52 pts (6/6) L-23
R Bullseye 34 Pts (6/6) K-23
LE Calypso Ezili 22 pts (4/4) H-24
R Con Artist 11 pts (3/3) L-24
Crimson Gem of Cyttorak 5 pts F-17
289 pt
HO: H-22, N9
LO: M-18, E7, M19
BFC: WHITE NOISE
When a character is the target of Outwit or Perplex, its controller rolls one six-sided die. On a result of 4-6, the target ignores that use of Outwit or Perplex.
1. Vector TKs CGoC to Cain
2. Cain grabs gem.
Roll is 5 and the gem is obtained. (I''d love to get a ruling for next year where objects associated with a character don't require a roll. Like the Scorpio Key...but I was successful so can't complain too much)
3 Con Artist dances to L-20
SHIELD
1) LE Gabriel Jones* 17 pts (4/4) E2
* Contingency Plan 12 pts $
2) R Mandroid 28 pts (4/4) G2
3) R Scarlet Witch (Ult) 35 pts (5/5) G1
4) LE Jane Foster 16 pts (4/4) F1
5) R Archangel (CM) 37 pts (5/5) I2
6) E Multiple Man 32 pts (4/4) E5 @
7) R Shield Agent 37 pts (4/4) H2
8) V Yondu 53 pts (6/6) F2
9) R Multiple Man 17 pts (4/4) J2
A) Byst Jamie Madrox 7 pts (1/1) M6 @
B) Byst Jamie Madrox 7 pts (1/1) L2
Total -298 pts
vs.
Identity Disc
R Juggernaut* 97 pts (8/8) G-23 @
* Crimson Gem of Cyttorak 5 pts
E Vector 68 pts (5/5) F-23 @
E Batroc 52 pts (6/6) L-23
R Bullseye 34 Pts (6/6) K-23
LE Calypso Ezili 22 pts (4/4) H-24
R Con Artist 11 pts (3/3) L-20 @
289 pt
HO: H-22, N9
LO: M-18, E7, M19
BFC: WHITE NOISE
When a character is the target of Outwit or Perplex, its controller rolls one six-sided die. On a result of 4-6, the target ignores that use of Outwit or Perplex.
(I''d love to get a ruling for next year where objects associated with a character don't require a roll. Like the Scorpio Key...but I was successful so can't complain too much)
They're actually starting to do that.
Owner: Frodo, Frodo and Sam, Gollum, Mr. Underhill, Ringbearer, Sauron (Owners automatically roll a 6 when rolling to pick up The One Ring.)
Relic: 6 (This object can't be destroyed, picked up, moved or placed once on the map. Once per game per character, the character occupying the same square as this object may be given a power action and roll a d6 that can't be rerolled. On a roll of X, place this object on that character's character card, and the game effects listed on this card apply to that character. When that character is defeated, place this object in the square they last occupied. At the end of the game, if an opponent's character has this object on their card or all of your characters have been defeated, your opponent scores this object.)
The character controlling The One Ring can use Leadership, Probability Control and Stealth. At the end of each turn of the character controlling The One Ring, roll a d6 that can't be rerolled. On a roll of 1, the character places The One Ring in its square and is dealt 1 unavoidable damage.
2010, 2013 HCFL Champ, 2016 Colorado State Champion, 2nd Place Team Worlds
HCFL 2018 - United Atlantis
Roll is 5 and the gem is obtained. (I''d love to get a ruling for next year where objects associated with a character don't require a roll. Like the Scorpio Key...but I was successful so can't complain too much)
Absolutely! I would love such a ruling for my HCFL Avengers team and Mjolnir.
HCFL Teams: The All-New, All-Different X-Men and the Justice Society of America
Let me know what you'd like to do instead kontrol like TK Juggie to the Gem instead and we can keep the Gem roll. Just let me know so we can get this rolling again.
Manager of the Heroclix Fantasy League's Legion of Super Heroes
(free) MME perplex up Yondu's damage to 4. BFC roll is a 6. No perplex.
1. Mandroid TKs Yondu to F7
(free) Scarlet Witch moves to E7
(free) 1 CP token to increase Yondu's attack to 10
2. Yondu RS to F9 and takes a shot at Juggie. AV 10 vs DV 17. Roll is a 5, 1. Reroll from Wanda is a 2, 4 for the miss.
3. Jamie B moves to F10
(free) CP token
PC any successful attack Wanda can see
SHIELD
1) LE Gabriel Jones* 17 pts (4/4) E2
* Contingency Plan 12 pts $
2) R Mandroid 28 pts (4/4) G2 @
3) R Scarlet Witch (Ult) 35 pts (5/5) E7 @
4) LE Jane Foster 16 pts (4/4) F1
5) R Archangel (CM) 37 pts (5/5) I2
6) E Multiple Man 32 pts (4/4) E5
7) R Shield Agent 37 pts (4/4) H2
8) V Yondu 53 pts (6/6) F9 @
9) R Multiple Man 17 pts (4/4) J2
A) Byst Jamie Madrox 7 pts (1/1) M6
B) Byst Jamie Madrox 7 pts (1/1) F10 @
Total -298 pts
vs.
Identity Disc
R Juggernaut* 97 pts (8/8) G-23 @
* Crimson Gem of Cyttorak 5 pts
E Vector 68 pts (5/5) F-23 @
E Batroc 52 pts (6/6) L-23
R Bullseye 34 Pts (6/6) K-23
LE Calypso Ezili 22 pts (4/4) H-24
R Con Artist 11 pts (3/3) L-20 @
289 pt
HO: H-22, N9
LO: M-18, E7, M19
BFC: WHITE NOISE
When a character is the target of Outwit or Perplex, its controller rolls one six-sided die. On a result of 4-6, the target ignores that use of Outwit or Perplex.