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S8 Game 3 Kontrol's MODOK's 11 vs HavokandChaos' Outlaws
Kontrol's MODOK's 11
Living laser 91 pts
Nightshade 72
Puma 56
Spot 51
George Tarleton 16
Aim medic 14
vs.
HavokAndChaos' Red Hood and the Outlaws
1) LE Boy Wonder (CR) 40 pts
2) R Speedy (LG) 28 pts
3) R Batman (Beyond) 64 pts
4) E Valor* 160 pts
*Not So Special 3 pts
=295 pts
2 HOs, 1 LO
1 use of Theme Team PC for generic keyword "Teen"
BFC 44: Malice
At the end of each player's turn, if none of his or her characters made an attack against an opposing character, that player chooses a friendly character and deals it 1 unavoidable damage.
av017 V Living Laser
Team: No Affiliation
Range: 10
Points: 91
Keywords: Lethal Legion, Mandarin's Minions, Scientist
12
9
19
3
10
9
18
3
10
8
17
3
9
8
16
3
8
8
15
2
8
7
14
2
10
7
13
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
ca027 V Nightshade
Team: No Affiliation
Range: 6
Points: 72
Keywords: M.O.D.O.K.'s 11, Scientist
7
9
17
2
6
9
16
2
6
9
16
2
6
8
16
1
6
9
16
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Damage) Werewolf Serum: At the beginning of your turn, you may choose an adjacent character. That character can use Blades/Claws/Fangs, and possesses Battle Fury but can't attack Nightshade. When rolling a D6 for Blades/Claws/Fangs, the chosen character subtracts 1 from the result, minimum 1. These effects last until your next turn even if this power is countered or lost.
ws012 E Puma
Team: No Affiliation
Range: 0
Points: 56
Keywords: Animal, M.O.D.O.K.'s 11, Mystical, Outlaws
6
10
17
2
8
9
17
2
8
8
17
1
7
9
17
2
7
9
16
1
6
8
16
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
ws051 E The Spot
Team: No Affiliation
Range: 0
Points: 51
Keywords: M.O.D.O.K.'s 11, Scientist, Spider-Man Revenge Squad
8
9
18
2
8
9
18
1
8
9
17
1
8
9
16
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Speed) Trans-Dimensional Spots: The Spot can use Flurry and Phasing/Teleport.
(Attack) Out of the...Spots?: Once per turn, before The Spot is given a close combat action, you may place him in any square within 6 squares and line of fire that's also adjacent to a wall, blocking terrain or is a grounded square adjacent to elevated terrain.
ct104 LE George Tarleton
Team: Hydra
Range: 6
Points: 16
Keywords: A.I.M., Scientist
cr062 E Boy Wonder
Team: Batman Ally
Range: 6
Points: 40
Keywords: Gotham City, Teen, Teen Titans
8
9
17
2
6
8
15
2
6
8
15
1
6
7
14
1
8
7
14
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
cr005 R Speedy
Team: Titans
Range: 8
Points: 45
Keywords: Star City, Teen, Teen Titans
8
9
16
2
8
8
16
2
7
8
15
2
7
8
15
1
7
8
14
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Attack) Brave Bow's Apprentice: When Speedy makes a ranged combat attack, modify his attack value by +1.
(Damage) Trick Arrows: Give Speedy a ranged combat action; Speedy can remove from the game up to three hindering terrain markers, or barrier terrain markers (removing makers one at a time) to which he has a clear line of fire at the time the marker is removed, after which he can make a ranged combat attack.
aa016 R Batman
Team: Batman Ally
Range: 6
Points: 64
Keywords: Armor, Future, Gotham City, Teen
10
9
17
2
8
9
17
2
8
9
16
2
7
8
15
2
7
8
16
2
7
7
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Damage) In Contact with Bruce Wayne: Batman can use Outwit, but he can counter only standard and named powers. Batman can use Perplex, but he can target only himself.
or074 E Valor
Team: Legion of Superheroes
Range: 8
Points: 160
Keywords: L.E.G.I.O.N., Teen
10
10
16
4
10
10
17
3
9
9
16
3
10
8
15
4
8
9
16
3
9
10
16
3
9
10
15
3
8
9
15
3
7
9
14
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Not So Special Cost: 3 Points
Choose a character. Whenever this character attacks an opposing character possessing a Special Power, if this character currently possesses no Special Power or Traits, modify this character's attack value by +1.
You can start
Living laser 91 pts W-9
Nightshade 72 W-12
Puma 56 W-10
Spot 51 W-11
George Tarleton 16 W-13
Aim medic 14 W-14
vs.
HavokAndChaos' Red Hood and the Outlaws
1) LE Boy Wonder (CR) 40 pts
2) R Speedy (LG) 28 pts
3) R Batman (Beyond) 64 pts
4) E Valor* 160 pts
*Not So Special 3 pts
=295 pts
2 HOs, 1 LO
1 use of Theme Team PC for generic keyword "Teen"
BFC 44: Malice
At the end of each player's turn, if none of his or her characters made an attack against an opposing character, that player chooses a friendly character and deals it 1 unavoidable damage.
1) LE Boy Wonder (CR) 40 pts C13
2) R Speedy (LG) 28 pts C16
3) R Batman (Beyond) 64 pts C15
4) E Valor* 160 pts C14
*Not So Special 3 pts
=295 pts
1 use of Theme Team PC for generic keyword "Teen"
HOs: K9, H13
LOs: K13
BFC 44: Malice
At the end of each player's turn, if none of his or her characters made an attack against an opposing character, that player chooses a friendly character and deals it 1 unavoidable damage.
Valor will be wildcarded to Bat Ally TA unless otherwise noted and I believe no malice damage due to first turn immunity.
__________________________________ Kontrol's MODOK's 11
1) LE Boy Wonder (CR) 40 pts J14@
2) R Speedy (LG) 28 pts C16
3) R Batman (Beyond) 64 pts M9@
4) E Valor* 160 pts C14
*Not So Special 3 pts
=295 pts
1 use of Theme Team PC for generic keyword "Teen"
HOs: K9, H13
LOs: K13
BFC 44: Malice
At the end of each player's turn, if none of his or her characters made an attack against an opposing character, that player chooses a friendly character and deals it 1 unavoidable damage.
1) LE Boy Wonder (CR) 40 pts J14@
2) R Speedy (LG) 28 pts C16
3) R Batman (Beyond) 64 pts M9@
4) E Valor* 160 pts C14
*Not So Special 3 pts
=295 pts
1 use of Theme Team PC for generic keyword "Teen"
HOs: K9, H13
LOs: K13
BFC 44: Malice
At the end of each player's turn, if none of his or her characters made an attack against an opposing character, that player chooses a friendly character and deals it 1 unavoidable damage.
Free Action: Batman will perplex his own attack +1.
1) Batman will charge Living Laser, using the HO, moving to Q14 to do so. Attack is a 9(+1) to an 9, needs a 9 or better. Roll: 2+4=6. Boy Wonder will Theme PC that roll. Re-roll: 1+5=6, miss. Batman takes a click for pushing an the HO is gone. Boy Wonder takes a token but no pushing damage due to will power.
Free Action: Batman will outwit Puma's B/C/F.
2) Valor will fly to J15.
Your go.
__________________________________ Kontrol's MODOK's 11
1) LE Boy Wonder (CR) 40 pts (5/5) J14@@
2) R Speedy (LG) 28 pts (5/5) C16
3) R Batman (Beyond) 64 pts (5/6) Q14@@ (Attack +1)
4) E Valor* 160 pts (9/9) J15@
*Not So Special 3 pts
=295 pts
1 use of Theme Team PC for generic keyword "Teen" - USED
HOs: H13
LOs: K13
BFC 44: Malice
At the end of each player's turn, if none of his or her characters made an attack against an opposing character, that player chooses a friendly character and deals it 1 unavoidable damage.