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A = friendly attacker
F = friendly fig
E = enemy fig
T = enemy fig
Here, F is blocking LoF from A to T (barely, because A could see T on a perfect diagonal if he was one square down).
Now, A could see E if T was not there, but here T blocks LoF from A to E.
This seems a little weird. What is really blocking LoF to E? It can't be F. So it must be T, but T can't even be seen by A. So how can the figure T, to which LoF is blocked from A, block LoF to E when A can't even see T?
Get a peice of string and draw a direct line from attacker to attackee.Its hard to explain why you're getting the results you are but the string line pretty much tells you if you have LOF or not.
"Success can test ones mettle as surely as the strongest adversary"
Well, your interpretation of the rules is correct.
This sort of chaining is possible because the figures are larger blockers than targets. It's as if they were wearing laser tag sensors on their chest, and hitting anything else doesn't matter.
The theory there is one that gets better treatment in both Warhammer and D&D, and it's called "shooting into melee combat". In those games, if you have a crowd situation and try to fire a weapon, you have to roll randomly to see who gtes hit, since you can't get a clear target from a grouping like that. In other words, you can see the medic's leg through your scope, enough even to see it block LOF to the person behind them, but the leg itself isn't a good enough target to shoot at. In HC, they use (overly) simplified rules for the non-gaming comic book crowd, so if you don't have a clear shot, you simply can't fire at all.
Whenever someone asks me what I think the most dangerous animal is, i tell them it has to be a shark riding on an elephant, just eating and trampling everything in sight.