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Ok, I have been thinking about teams and have been running several in my head and have written down a lot of teams to play.
My wife, yesterday, gave me the Sentry and Void as an anniversary gift. She decided to do it because she knows I wanted all the figures from the set and that was one of them I am missing. I really wanted that figure and Mr. Sinister. Well, I got the Mr. Sinister from a friend and then after a hard day from work, she gave that to me to make my day a little more nicer.
So I started coming up with a team...
Ventry 300
Infinity Gauntlet on Sentry/Void 40
Donald Blake 33
A.I.M Renagade 34
A.I.M. Renegade 34
Cosmo 52
Total 493
Now, I have heard of the Blackbolt team being pretty solid to play against the Ventry.
And so I imagine a Blackbolt team being
So now, here is the question. Would you be willing to play the Sentry and Void team over the Blackbolt team or would you go with the Blackbolt team?
Now I have also came up with a second team, but I am not going to let that cat out of the bag due to I know there are people out there that are watching for these kinds of post and if I told my actual team, then that gives them an advantage as well. But I would like to know if you had all the figures to make any team, and the two that are leading the way in your mind, what would you use with either the Sentry and Void or Blackbolt? I also have Chase Thanos as well, but feel that the Sentry and Void really holds its own vs it.
On paper they look great but you need to play test on the map I'd rather keep void sentry's mobility you need prob for the blackbolt bomb to be more effective in my opinion.
The sentry team is better due to black bolts team lack of tk. Do you have any build restrictions? If not consider running a tk on the team and take out a renegade and put in a Harvey dent (for black bolt)
The sentry team is better due to black bolts team lack of tk. Do you have any build restrictions? If not consider running a tk on the team and take out a renegade and put in a Harvey dent (for black bolt)
The Blackbolt team isn't missing TK. Xavin is pretty beastly, not to mention SOMEONE will have the Gauntlet (I'm assuming BB, but someone else could get it assigned to them), which allows TK on the opening click (and beyond, if you choose to take the unavoidable damage).
If it were my choice, I would take the Sentry/Void team.
Losers of the "The Floor Is Lava" game:
GI Colossal Boy - FI Thor - TV Robin - WoL Red Lantern Recruit
An expensive one. Run Hank pym for the same points. Place him on an item and now you have an outwitter, tk, perplex. Otherwise just bust out cosmo
with running hank pym you have to waste a turn bringing him to the object. xavin also gives you perplex and you don't have to push to do so. hank pym's outwit will be mostly useless against a ventry or chanos team (if black bolt faces a chanos team he is most likely going down anyway though)
I would go with S/V. Your 13 range Blackbolt team, is still going to have a hard time getting within range of a 16 range S/V. Add on that even if you get first hit on S/V, he still will have hypersonic with multi-attack. And I would hope if you saw a BlackBolt team on the other side of the table, you would not keep you team together, so S/V can hypersonic over to Blake to be healed.
Are you putting the gauntlet on Doc Spectral with the space gem attached? I heard of a team of that with blackbolt. Doc Spectral gets free movement. Xavin perplexes BB up to whatever tk from Xavin, Tk from Spectral for the turn and you have a 21-22 range swing for BB double action pulse or just a simple pulse. The problem with the map at the IG 8 is the fact you have to play on the side climbing the stairs. So you have to win map roll to have the advantage. This is because that is the only one that has range to the edge of the elevated terrain, thus allowing the extra 8 spaces tk. If you do on the top of the map you lose the advantage and your swing drops to 13
The IG goes on the Astral Strange. Which can Free Action move 7 squares.
So turn 2 (turn 1 immunity):
Turn Xavin to TK/Perplex click, Perplex BB's Range value up and have the AIM Agent do the same (+2 range).
Action 1, Xavin TK's BB out 8 squares.
Free Action, move Astral Strange out 7 squares, next to BB.
Action 2, using TK, that the IG grants on click 1, TK BB out 8 more squares.
Now BB is sitting 15 squares (call it square 17) from his starting square (call it square 2) and with his 7 square range PW (replace his 9 with half or 5 and then modify to a 7) there isn't a square on the map out of his range for a 4 damage PW with a 12 attack.
Carry on.
What we do in life echoes in eternity!
Respect is a given, only disrespect can be earned.
The IG goes on the Astral Strange. Which can Free Action move 7 squares.
So turn 2 (turn 1 immunity):
Turn Xavin to TK/Perplex click, Perplex BB's Range value up and have the AIM Agent do the same (+2 range).
Action 1, Xavin TK's BB out 8 squares.
Free Action, move Astral Strange out 7 squares, next to BB.
Action 2, using TK, that the IG grants on click 1, TK BB out 8 more squares.
Now BB is sitting 15 squares (call it square 17) from his starting square (call it square 2) and with his 7 square range PW (replace his 9 with half or 5 and then modify to a 7) there isn't a square on the map out of his range for a 4 damage PW with a 12 attack.
Carry on.
Moving out of the starting area takes out the 1st turn Immunity, does it not? Also, the map (I'm assuming it's the Thanos throne map) ruins LOF for a double tk threat with the elevated terrain. The Sentry/Void player has his own TK and a LOT more mobility at his disposal. He gets TK'ed out, does his multi-attack ridiculousness, has two shots at taking out Strange before hightailing it and is now in the lead, forcing you to come after him and probably play badly out of position.
Losers of the "The Floor Is Lava" game:
GI Colossal Boy - FI Thor - TV Robin - WoL Red Lantern Recruit
Are you putting the gauntlet on Doc Spectral with the space gem attached? I heard of a team of that with blackbolt. Doc Spectral gets free movement. Xavin perplexes BB up to whatever tk from Xavin, Tk from Spectral for the turn and you have a 21-22 range swing for BB double action pulse or just a simple pulse. The problem with the map at the IG 8 is the fact you have to play on the side climbing the stairs. So you have to win map roll to have the advantage. This is because that is the only one that has range to the edge of the elevated terrain, thus allowing the extra 8 spaces tk. If you do on the top of the map you lose the advantage and your swing drops to 13
You are correct fearofanubis. I would indeed have it on the Astral Dr. Strange. And I know people think that the Xavin is expensive for the points but he is nasty with a team like this. He can also be a 3rd attacker if needed. Which just makes him that much more valuable on this team as well.
Quote : Originally Posted by Terman8er
Me thinks you guy don't understand his BB team.
The IG goes on the Astral Strange. Which can Free Action move 7 squares.
So turn 2 (turn 1 immunity):
Turn Xavin to TK/Perplex click, Perplex BB's Range value up and have the AIM Agent do the same (+2 range).
Action 1, Xavin TK's BB out 8 squares.
Free Action, move Astral Strange out 7 squares, next to BB.
Action 2, using TK, that the IG grants on click 1, TK BB out 8 more squares.
Now BB is sitting 15 squares (call it square 17) from his starting square (call it square 2) and with his 7 square range PW (replace his 9 with half or 5 and then modify to a 7) there isn't a square on the map out of his range for a 4 damage PW with a 12 attack.
Carry on.
You have it exactly correct, although it does eliminate the first round immunity as Sully4067 has stated, but with the Astral Dr. Strange having free movement of 7 then when Blackbolt is tked by Xavin and then the gauntlet tk's BB out after that turn allowing BB to do his pulsewave of 5 clicks or more depending on how the perplex's are distributed, (yes, this is on the last map on the Throne room) it makes for a nasty team in that case. What has to happen is the person has to have the roll as they can pick the side that they want. After they pick the side, I believe they go second in that case? I could be wrong here, I know if it is the other way around, they choose the side and I can elect to go first or second against this team, I would choose 2nd just because first round immunity is the key to using this team as well.
Now, here is the other part to this team, barrier puts up a wall. Having the Renegade there to put one wall up and then another to back it up, does Pulsewave go through the said barrier? I know that walls do block the said pulsewave, but because this is a defensive power, does this include this area too? I know it seems like a strange question and I think that the barrier would stop that said attack, but want to be certain before I go with my next plan.
Last edited by gundragon; 08/02/2012 at 10:57..
Reason: had to add quote