You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
* If he has any Defence power other than Invulnerability he retains Toughness in addition
At the start of each game, roll 1D6 for each attribute. If you roll a six for Speed, Attack or Defence, roll 1D and subtract 3 (minimum 0) and add this to his attribute
Speed Power Stealth, Charge, Leap/Climbing, Flurry, Hypersonic Speed, Phasing
Attack Power Psychic Blast, Telekinesis, Incapacitate, Super Strength, Energy Explosion, Pulse Wave
Defence Power Regeneration, Invulnerability, Energy Shield/Deflection, Willpower, Super Senses, Defend
Damage Power Outwit, Shape Change, Probability Control, Enhancement, Close Combat Expert, Perplex
For each space he moves in flight, roll 1D6. On a 1-5 he moves where you want, on a six your foe moves him
When he declares he is hovering, roll 1D6
1-3 Lands more or less where he wants
4-5 Lands one hex away
1 Left
2 Right
3-4 Forward
5-6 Short
6 Lands 1D6+1 hexes away (use above table, but roll for each square he goes through. Anyone in a hex he goes through is subject to an Attack of 2D6 value and damage based on a roll on his initial damage determination chart)
Believe it or not, I'm walking on air
I never thought I could feel so free
Who could it be
Believe it or not, it's just me