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HYDRA! (home)
1) E Red Skull 100 pts (7/7)
w/Armor Piercing 10 pts
w/Contingency Plan 12 pts
w/Inspiring Command 15 pts
w/Outsmart 10 pts
w/Lucky Break 5 pts
2) R Fixer 52 pts (5/5)
3) LE Madame Hydra 39 pts (5/5)
w/Trick Shot 20 pts
4) R HYDRA Technician 35 pts (4/4)
5) R HYDRA Officer 30 pts (4/4)
6) R HYDRA Officer 30 pts (4/4)
7) R HYDRA Footsoldier 14 pts (4/4)
8) R HYDRA Footsoldier 14 pts (4/4)
9) R HYDRA Footsoldier 14 pts (4/4)
Total: 400 pts
Theme PC: 4
vs.
All-New Fantastic Four
M10Ar Worldbreaker Hulk [5/5] 150 pts
CW Wolverine [8/8] 90pts
WoS Peter Parker [5/5] 50pts
CA Invisible Woman [6/6] 110pts
Special Object: Phonebooth
BFC: Telekinetic Strain When Telekinesis is used to move a character or object 6 or more squares, the character with Telekinesis is dealt 1 unavoidable damage.
ca208 E Red Skull
Team: Hydra
Range: 6
Points: 100
Keywords: A.I.M., Hydra, Politician, Skeleton Crew
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(Damage) Steve, Is That You?: Red Skull can use Perplex and Shape Change.
w/Armor Piercing 10 pts
Choose a character.
Damage dealt by this character may not be reduced below 1.
w/Contingency Plan 12 pts
Prerequisites: Leadership or Mastermind
Choose a character.
If the character's controller does not use all of his or her actions for a turn, put a contingency token on this card if there are two or fewer tokens on this card. When a friendly character is given action, you can remove any number of tokens from this card: The character modifies the friendly character's speed, attack, or range value by +1 for each token removed.
When the character loses Leadership or Mastermind, remove all contingency tokens from this card.
w/Inspiring Command 15 pts
Prerequisites: Leadership or Mastermind
Choose a character.
Characters with the same team symbol as the character and a lower point value than the character are not dealt pushing damage when a second token is placed upon them if they are adjacent to the character at the beginning or end of an action.
w/Outsmart 10 pts
Prerequisites: Mastermind or Outwit
Choose a character.
When a power possessed by the character or an adjacent friendly character would be countered by an opposing character's power or ability, you and the opposing character's controller each roll 2d6. If your result is more, the power is not countered instead.
w/Lucky Break 5 pts
Prerequisites: {boot} or {dolphin}
Choose a character.
When you make an attack roll for the character, if the result on either of the two dice is a 1, you may reroll one die before determining the attack roll result. You may reroll one once per attack roll.
If you use this feat, remove this card from the game after the attack resolves.
sn031 R Fixer
Team: Master of Evil
Range: 4
Points: 52
Keywords: Hydra, Masters of Evil, Scientist
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xp211 LE Madame Hydra
Team: Hydra
Range: 10
Points: 39
Keywords: Hydra, Martial Artist
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w/Trick Shot 20 pts
Prerequisites: Plasticity or Ranged Combat Expert
Choose a character.
When not adjacent to an opposing character, this character ignores Stealth and team abilities that duplicate the effects of Stealth and ignores characters and hindering terrain for line of fire purposes.
m10a013r U Worldbreaker
Team: No Affiliation
Range: 0
Points: 150
Keywords: Brute, Ruler, Warbound, Warrior
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(Special) Nothing Will Stop Me: Worldbreaker can ignore and destroy blocking terrain as he moves through it.
(Special) He's Never Been This Angry...: Worldbreaker can use Super Strength. If he hits with an attack using an object, deal 1 penetrating damage to the target after actions resolve.
(Speed) ...Everything He Sees Makes Him Angrier: Worldbreaker can use Charge and Plasticity. When Worldbreaker is hit with a ranged combat attack, after actions resolve, you may place him in a square adjacent to the attacker.
(Attack) You Think You're Smart Like Banner!: When Worldbreaker is targeted by an opponent's Outwit or Perplex, roll a d6 that can't be rerolled. On a result of 4-6, he ignores that use of Outwit or Perplex.
(Special) Traumatic Healing: At the beginning of your turn, if Wolverine took damage since your last turn, you may heal him of 1 damage. If he's on click #8, you may heal him of 2 damage instead.
(Attack) The Best There Is: When making a close combat attack, you may have Wolverine's attack value become the attack value of his target +1.
(Speed) Alter Ego: Spider-Man: Give this character a power action and replace this character with a #007 Spider-Man or a #022 Spider-Man on its orange starting line. Existing action tokens from this character, as well as action tokens and pushing damage for this action are applied to the replacement. If replaced, no victory points are awarded for this character and the replacement is considered to be its orange point value for all game effects.
ca057 E Invisible Woman
Team: Fantastic Four
Range: 6
Points: 110
Keywords: Avengers, Celebrity, Fantastic Four, Lady Liberators
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(Special) Invisible Barrier: Invisible Woman begins the game without the Invisible Barrier. If the Invisible Barrier is attached, Invisible Woman and adjacent friendly characters can use Energy Shield/Deflection. The Invisible Barrier remains attached to Invisible Woman until she takes damage from an opponent's attack.
(Attack) Shields Up!: Invisible Woman can use Barrier. When she does so, attach the Invisible Barrier to her after actions resolve.
(Damage) You Can't See What I'm About to Do to You...: Invisible Woman can use Force Blast, Penetrating/Psychic Blast and Telekinesis. If the Invisible Barrier is attached, modify her range value by +2.
HYDRA! (home)
1) E Red Skull 100 pts (7/7) B-20
w/Armor Piercing 10 pts
w/Contingency Plan 12 pts
w/Inspiring Command 15 pts
w/Outsmart 10 pts
w/Lucky Break 5 pts
2) R Fixer 52 pts (5/5) B-19
3) LE Madame Hydra 39 pts (5/5) B-18
w/Trick Shot 20 pts
4) R HYDRA Technician 35 pts (4/4) A-20
5) R HYDRA Officer 30 pts (4/4) A-17
6) R HYDRA Officer 30 pts (4/4) A-16
7) R HYDRA Footsoldier 14 pts (4/4) B-17
8) R HYDRA Footsoldier 14 pts (4/4) A-18
9) R HYDRA Footsoldier 14 pts (4/4) A-19
Total: 400 pts
Theme PC: 4
vs.
All-New Fantastic Four
M10Ar Worldbreaker Hulk [5/5] 150 pts
CW Wolverine [8/8] 90pts
WoS Peter Parker [5/5] 50pts
CA Invisible Woman [6/6] 110pts
Special Object: Phonebooth
BFC: Telekinetic Strain
When Telekinesis is used to move a character or object 6 or more squares, the character with Telekinesis is dealt 1 unavoidable damage.
HYDRA! (home)
1) E Red Skull 100 pts (7/7) B-20
w/Armor Piercing 10 pts
w/Contingency Plan 12 pts
w/Inspiring Command 15 pts
w/Outsmart 10 pts
w/Lucky Break 5 pts
2) R Fixer 52 pts (5/5) B-19
3) LE Madame Hydra 39 pts (5/5) B-18
w/Trick Shot 20 pts
4) R HYDRA Technician 35 pts (4/4) A-20
5) R HYDRA Officer 30 pts (4/4) A-17
6) R HYDRA Officer 30 pts (4/4) A-16
7) R HYDRA Footsoldier 14 pts (4/4) B-17
8) R HYDRA Footsoldier 14 pts (4/4) A-18
9) R HYDRA Footsoldier 14 pts (4/4) A-19
Total: 400 pts
Theme PC: 4
vs.
All-New Fantastic Four
1) M10Ar Worldbreaker Hulk [5/5] 150 pts W6
2) CW Wolverine [8/8] 90pts W5
3) WoS Peter Parker [5/5] 50pts W3
4) CA Invisible Woman [6/6] 110pts W4
HO: V6 LO: M8
Special Object: Phonebooth Q1
BFC: Telekinetic Strain
When Telekinesis is used to move a character or object 6 or more squares, the character with Telekinesis is dealt 1 unavoidable damage.
1) Peter Parker will move to Q1, and as a free action take 1 Unavoidable damage.
Invisible Woman will PC the first thing that she can see.
------
HYDRA! (home)
1) E Red Skull 100 pts (7/7) B-20
w/Armor Piercing 10 pts
w/Contingency Plan 12 pts
w/Inspiring Command 15 pts
w/Outsmart 10 pts
w/Lucky Break 5 pts
2) R Fixer 52 pts (5/5) B-19
3) LE Madame Hydra 39 pts (5/5) B-18
w/Trick Shot 20 pts
4) R HYDRA Technician 35 pts (4/4) A-20
5) R HYDRA Officer 30 pts (4/4) A-17
6) R HYDRA Officer 30 pts (4/4) A-16
7) R HYDRA Footsoldier 14 pts (4/4) B-17
8) R HYDRA Footsoldier 14 pts (4/4) A-18
9) R HYDRA Footsoldier 14 pts (4/4) A-19
Total: 400 pts
Theme PC: 4
vs.
All-New Fantastic Four
1) M10Ar Worldbreaker Hulk [5/5] 150 pts W6
2) CW Wolverine [8/8] 90pts W5
3) WoS Peter Parker [4/5] 50pts W3 @
4) CA Invisible Woman [6/6] 110pts W4
HO: V6 LO: M8
Special Object: Phonebooth Q1
BFC: Telekinetic Strain
When Telekinesis is used to move a character or object 6 or more squares, the character with Telekinesis is dealt 1 unavoidable damage.
free) HYDRA Officer (5) Leadership is a... 1, which is a failure.
free) HYDRA Officer (6) Leadership is a... 6, which is a success.
free) Red Skull perplexes up Hydra Technician's speed +1.
free) Hydra Technician perplexes up his own speed +1.
1) Fixer picks up Red Skull and flies to G-13, dropping Red Skull in G-14.
2) Madame Hydra runs to F-14.
3) Hydra Technician runs to F-15.
4) HYDRA Footsoldier (7) runs to G-15.
Token to CP.
Instructions:
*Theme PC and Mastermind on a case-by-case basis.
HYDRA! (home)
1) E Red Skull 100 pts (7/7) G-14 (perplexing up Technician's speed)
w/Armor Piercing 10 pts
w/Contingency Plan 12 pts #
w/Inspiring Command 15 pts
w/Outsmart 10 pts
w/Lucky Break 5 pts
2) R Fixer 52 pts (5/5) G-13 @
3) LE Madame Hydra 39 pts (5/5) F-14 @
w/Trick Shot 20 pts
4) R HYDRA Technician 35 pts (4/4) F-15 @ (perplexing up own speed)(speed +2)
5) R HYDRA Officer 30 pts (4/4) A-17
6) R HYDRA Officer 30 pts (4/4) A-16
7) R HYDRA Footsoldier 14 pts (4/4) G-15 @
8) R HYDRA Footsoldier 14 pts (4/4) A-18
9) R HYDRA Footsoldier 14 pts (4/4) A-19
Total: 400 pts
Theme PC: 4
vs.
All-New Fantastic Four
1) M10Ar Worldbreaker Hulk [5/5] 150 pts W6
2) CW Wolverine [8/8] 90pts W5
3) WoS Peter Parker [4/5] 50pts W3 @
4) CA Invisible Woman [6/6] 110pts W4
HO: V6 LO: M8
Special Object: Phonebooth Q1
BFC: Telekinetic Strain
When Telekinesis is used to move a character or object 6 or more squares, the character with Telekinesis is dealt 1 unavoidable damage.
1) Peter Paker will push, and stay where he is, and then as a free action take another push from the phone booth.
2) Hulk will pick up the HO and move to R1.
3) Invisible Woman to S2.
4) Wolverine to S1.
IW will PC the first thing that she can see
---------
Instructions:
*Theme PC and Mastermind on a case-by-case basis.
HYDRA! (home)
1) E Red Skull 100 pts (7/7) G-14 (perplexing up Technician's speed)
w/Armor Piercing 10 pts
w/Contingency Plan 12 pts #
w/Inspiring Command 15 pts
w/Outsmart 10 pts
w/Lucky Break 5 pts
2) R Fixer 52 pts (5/5) G-13 @
3) LE Madame Hydra 39 pts (5/5) F-14 @
w/Trick Shot 20 pts
4) R HYDRA Technician 35 pts (4/4) F-15 @ (perplexing up own speed)(speed +2)
5) R HYDRA Officer 30 pts (4/4) A-17
6) R HYDRA Officer 30 pts (4/4) A-16
7) R HYDRA Footsoldier 14 pts (4/4) G-15 @
8) R HYDRA Footsoldier 14 pts (4/4) A-18
9) R HYDRA Footsoldier 14 pts (4/4) A-19
Total: 400 pts
Theme PC: 4
vs.
All-New Fantastic Four
1) M10Ar Worldbreaker Hulk [5/5] 150 pts R1 (HO)
2) CW Wolverine [8/8] 90pts S1
3) WoS Peter Parker [2/5] 50pts Q1 @@
4) CA Invisible Woman [6/6] 110pts S2
HO: V6 LO: M8
Special Object: Phonebooth Q1
BFC: Telekinetic Strain
When Telekinesis is used to move a character or object 6 or more squares, the character with Telekinesis is dealt 1 unavoidable damage.