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When Thanos on issue #1 and his exile to the soul world activates does the character keep action markers and its object?
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EXILE TO SOUL WORLD:#When Thanos takes 2 or more damage from an opposing character's attack and posesses this power after actions resolve, you may remove that character from the map. An opposing character may be given a double power action to return the removed character to the map in a square of its owner's choice at the beginning of the next turn, even if this power is lost. If there are no opposing characters in the map, immediately return all characters removed this way to the square(s) of their owner's choice.
Last edited by Darth Storm; 08/21/2012 at 17:41..
"A mask hides your face. Don't let it hide your heart"~ Captain America
When I came on board as RA I brought with me a mission to meet the intent of a power/ability and a firm distaste for exploits or loopholes that circumvented the intention of a rule. That's where the Rules team comes in.
When Thanos on issue #1 and his exile to the soul world activates does the character keep action markers and its object?
They would retain any tokens they would have had, unless they would have cleared by the time they were brought back.
Quote : Originally Posted by Necromagus
When I came on board as RA I brought with me a mission to meet the intent of a power/ability and a firm distaste for exploits or loopholes that circumvented the intention of a rule. That's where the Rules team comes in.
When Thanos on issue #1 and his exile to the soul world activates does the character keep action markers and its object?
it would keep action tokens and any assigned relics or resources. I believe a held object would be dropped in the square they were in when removed.
I can explain it to you, but I can't understand it for you.
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.”
What if a character can't be given a double power action "at the beginning of the next turn"... are they forever stuck off the map, never to be returned?
"Time enjoyed wasting, was not wasted."
Quote : Originally Posted by jdm61802
Its one thing to lose due to dice rolls, another due to a better player, and a whole new level when you lose because you totally forget your team strategy.
What if a character can't be given a double power action "at the beginning of the next turn"... are they forever stuck off the map, never to be returned?
The ruling for similar wording in the past is that there is always an "at the beginning of the next turn".
It doesn't have to happen at the beginning of the next turn that they're exiled, but if the beginning of the turn has passed, they have to wait until the beginning of the next turn before they can bring them back.
Gotcha! I remember there being a similar situation with the flashpoint flash but couldn't remember how it had been ruled. Thanx!
"Time enjoyed wasting, was not wasted."
Quote : Originally Posted by jdm61802
Its one thing to lose due to dice rolls, another due to a better player, and a whole new level when you lose because you totally forget your team strategy.
What if a character can't be given a double power action "at the beginning of the next turn"... are they forever stuck off the map, never to be returned?
If there are no opposing characters in the map, immediately return all characters removed this way to the square(s) of their owner's choice.
Quote : Originally Posted by Necromagus
When I came on board as RA I brought with me a mission to meet the intent of a power/ability and a firm distaste for exploits or loopholes that circumvented the intention of a rule. That's where the Rules team comes in.
Looks like I'm wrong on the 'next turn' thing. Next turn is the turn after they're exiled. If you can't rescue them on that turn, then they're stuck there until there are no characters on the map.
Flashpoint Flash was changed to remove the 'next turn' and just say 'at the beginning of your turn'.
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Time Jump says that I "may place The Flash" at the beginning of my next turn. What happens if I don't want to place him?
Actually, the reference to NEXT turn was removed. Now you may place the Flash at the beginning of any of your turns. So if you choose to not return him right away, that is fine... you can always bring him back later. However, you also run the risk of having the rest of your team defeated in the meantime.
Wow, so in most cases you will be damaging Thanos by attacking him, thus giving at least one action token, making it impossible to ever give a double power action on the next turn. You attack and you run the risk of losing valuable figs to wait until they are all "in the soul world" or ko'd... wonder if Thanos will receive similar errata like Flash.
"Time enjoyed wasting, was not wasted."
Quote : Originally Posted by jdm61802
Its one thing to lose due to dice rolls, another due to a better player, and a whole new level when you lose because you totally forget your team strategy.
Looks like I'm wrong on the 'next turn' thing. Next turn is the turn after they're exiled. If you can't rescue them on that turn, then they're stuck there until there are no characters on the map.
Flashpoint Flash was changed to remove the 'next turn' and just say 'at the beginning of your turn'.
The power says:
An opposing character may be given a double power action to return the removed character to the map in a square of its owner's choice at the beginning of the next turn, even if this power is lost.
The "next turn" is in reference to when the power action is given. It does not reference the next turn after the character has been exiled into the Soul World. If it would be, then it would be written like:
At the beginning of the next turn an opposing character may be given a double power action to return the removed character to the map in a square of its owner's choice, even if this power is lost.
An opposing character may be given a double power action to return the removed character to the map in a square of its owner's choice at the beginning of the next turn, even if this power is lost.
The "next turn" is in reference to when the power action is given. It does not reference the next turn after the character has been exiled into the Soul World. If it would be, then it would be written like:
At the beginning of the next turn an opposing character may be given a double power action to return the removed character to the map in a square of its owner's choice, even if this power is lost.
Just when I thought I had the power all figured out....
So does the character need to be given the double power action right when the attacker gets exiled and only then? Or can they be given a double power action at any point during any of their turns to get their guy back at the beginning of that next turn?
Wow, so in most cases you will be damaging Thanos by attacking him, thus giving at least one action token, making it impossible to ever give a double power action on the next turn. You attack and you run the risk of losing valuable figs to wait until they are all "in the soul world" or ko'd... wonder if Thanos will receive similar errata like Flash.
You don't give the banished figure the DPA, you give it to a different character to bring the banished one back.
I can explain it to you, but I can't understand it for you.
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.”