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Remember, at 500 points, you're going to need six characters to make it a theme team, as Mystical is a generic keyword.
If you have Astral Dr. Stranges, they can make this team work:
GG045 Thanos 300
FFCW006 Scarlet Witch 75
GX028 Elsa Bloodstone 73
GG014A Astral Dr. Strange 13
GG014A Astral Dr. Strange 13
GG014B Astral Dr. Strange 13
GG014B Astral Dr. Strange 13
500 points
Theme team: Mystical, +7 to map choice, two theme team Prob Controls
The Astral Dr. Stranges can take Theme Team Prob Control tokens for you, can get lucky and Incap or give light damage to an opponent (I had one Incap a Gladiator and giving him pushing damage once!), and can cause confusion in your opponent (people have a hard time not reacting to the figure as if it were a real figure, not a very limited one). The Smoke Cloud ones can also do some board control for you if there are non-flying HSSers on your opponent's team.
WolvieFan9 is right, in order to maintain theme you would need 6 pieces.
Personally I would just go with a solid tie up piece or two. You have your support in SW, and Thanos is a blaster who has very strong values across the board. You need a piece or two whose entire job is to move up and engage the enemy so Thanos can put them in the dirt.
I would suggest:
GG011 Drax, vicious attacker with prob to frustrate your enemy and charge/willpower against a piece you really need dead.
or
3 GG202 Skrull Assassins, just because stealth/skrull TA/close combat reflexes can annoy the crap out of people while Thanos pops them.
or
4 GG004 Skrull Rebels, sort of the same as the above really, annoying but also generate free attacks!
or
GG033 Gamora
CW011 Tony Stark/CW024 Iron Man
This gives you a close combat tie up piece who also happens to be incredibly dangerous if your opponent lets her swing once or twice, and an outwitter who turns into a nice secondary attacker.