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simple question really.
you can't outwit damage reducers to hit with poison can you? i mean if you outwit it last turn. on your nxt turn it would reactivate before the poison could hit.
simple question really.
you can't outwit damage reducers to hit with poison can you? i mean if you outwit it last turn. on your nxt turn it would reactivate before the poison could hit.
The one from last turn would end before the turn begins, but the free action of OW can be used during the beginning of the turn before the free action of Poison.
Yes, because you can use outwit at any point during your turn. So you can use it at the "At the beginning of your turn" stage. It's one of those annoying and sly strategies.
sorry, you can outwit and poison in one turn. not outwit one turn. then poison the next
Last edited by FlamesOfTheFalteen; 09/16/2012 at 22:15..
Reason: didn't read whole question
you couldn't outwit the reducer move then poison though? stupid question i know but i want to be sure
No you can't once you give someone a non-free action you would no longer be able to use any game effect that happens at the beginning of your turn.
Edit: I guess in some rare situation it could happen, but you would need a character that can move for free and have poison the only way I can think off would be AVM Destroyer or Astral Dr. Strange (they would also need the Gauntlet assigned to them, and have it sitting on poison)
If you were using destroyer from avm w/ the gauntlet, you could use the siege engine power to move one square and pick poison with gauntlet then use an outwit to ow a defense then poison all in the beginning stage of the turn! Lol
"Screws fall out all the time, the world is an imperfect place."
No you can't once you give someone a non-free action you would no longer be able to use any game effect that happens at the beginning of your turn.
This is not strictly true. Once you have done something that cannot be done at the beginning of your turn you have ended the beginning of your turn, but not all non-free actions meet that requirement. There are some cases where a non-free acrtion is taken during the beginning of your turn.
I can explain it to you, but I can't understand it for you.
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.”
This is not strictly true. Once you have done something that cannot be done at the beginning of your turn you have ended the beginning of your turn, but not all non-free actions meet that requirement. There are some cases where a non-free acrtion is taken during the beginning of your turn.
Is there an example of this, I cannot think of any off hand.
Oh, and the rulebook is extremely sloppy when it comes to explaining what happens during a turn:
EFFECTS THAT OCCUR AT THE BEGINNING OR END OF A ROUND OR TURN.
Before the first player takes his or her turn in a round, effects that occur “at the beginning of a round” resolve. When a player begins his or her turn, first resolve and end all effects that last “until the beginning of your turn” or “until your next turn”’, then resolve all effects that occur “at the beginning of your turn”. Game effects activated by free actions with a description stating that the effect may be used “during your turn” may also be resolved during the “beginning of your turn.”
After a player has declared their turn over but before the next player begins their turn, first resolve and end all effects that last “this turn” or “until the end of the turn”, then resolve all effects that occur “at the end of your turn”. After all players have taken a turn in a round, effects that occur “at the end of a
round” resolve.
Really? This is so clunky and has no context. The rulebook then goes on to explain the action total, and then giving actions to your characters (you declare an action to activate an effect, you completely resolve that effect before doing it again with someone else, you only get so many per turn, etc.).
This is a very odd way to explain the flow of the turn. First resolve anything that happens before the beginning of the round. Then resolve anything that happens before the beginning of the turn. Then resolve all things that happen at the beginning of the turn. Oh yeah, btw you can do free actions now too as long as they can happen during your turn. Later your will decide your turn is over (we will let you figure that out) and you will resolve anything that last this turn, then resolve any effects that last until the end of your turn, and if the round is over resolve things that resolve at the end of the round.
Venue: The Gaming Goat in Elgin, IL. Find us in the WizKids event system.
A non free action ends the "at the beginning of your turn" part.
All kinds of free actions can occur before that.
This isn't true exactly. It ends with the first non-free action that cannot be given at the beginning of the turn. If a non-free action says it can be given at the beginning of the turn, then you can continue the beginning of your turn after giving it.
Venue: The Gaming Goat in Elgin, IL. Find us in the WizKids event system.
This is not strictly true. Once you have done something that cannot be done at the beginning of your turn you have ended the beginning of your turn, but not all non-free actions meet that requirement. There are some cases where a non-free acrtion is taken during the beginning of your turn.
Quote : Originally Posted by rowdyoctopus
Is there an example of this, I cannot think of any off hand.
Well, the one that always comes to mind first for me is In Contact With Oracle, which allows you to take a power action at the beginning of your turn to turn her dial.
I can explain it to you, but I can't understand it for you.
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.”