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carry both in and base opponent. if i force a breakaway does the ability activate when they move away? forgot to mention, there would be a deathstroke on either side, so if you move one square back youd get hit by both of them.
carry both in and base opponent. if i force a breakaway does the ability activate when they move away? forgot to mention, there would be a deathstroke on either side, so if you move one square back youd get hit by both of them.
im hoping for an official ruling on this one!
-If your going to carry your deathstrokes to base an opposing character
deathstrokes' ability won't activate. Opposing character must move and stop at a square adjacent to deathstroke then after action resolves deathstrokes' ability will click in
-If opposing character breaksaway and moves at a square not adjacent to deathstroke ability does not click in.
-if opposing character moves to a square adjacent to 2 deathstrokes both deathstrokes rolls the instant bcf
this gave me an idea... could you play two death stokes and a magneto in 500 and TK enemies into the squares adjacent to the deathstrokes then hit them twice with precisely timed strike
this gave me an idea... could you play two death stokes and a magneto in 500 and TK enemies into the squares adjacent to the deathstrokes then hit them twice with precisely timed strike
Deathstrokes special says if they moved next to him, and TK places not moves, would that still trigger the effect? Not sure of those two words are separate game keywords.
PRECISELY-TIMED STRIKE: Deathstroke can use Blades/Claws/Fangs. After any action resolves, if during that action an opposing character moved into a square adjacent to Deathstroke roll a d6 and deal that character damage equal to the result.
TELEKINESIS Give this character a power action and designate another
target character or object (A) and a destination square (B). This character, A, and B must all be within 8 squares and line of fire of each other. Place A in B. If A is a character, it must be a single base character and possess the symbol. If A is an opposing character, make a close or ranged combat attack that deals no damage against A, and only place the character in B if the target is hit. If A is an object and B is occupied by an opposing character, this character may make a ranged combat attack targeting the character occupying B, dealing object damage and destroying the object. A character that has been placed by Telekinesis this turn can’t use Telekinesis this turn.
Deathstrokes special says if they moved next to him, and TK places not moves, would that still trigger the effect? Not sure of those two words are separate game keywords.
PRECISELY-TIMED STRIKE: Deathstroke can use Blades/Claws/Fangs. After any action resolves, if during that action an opposing character moved into a square adjacent to Deathstroke roll a d6 and deal that character damage equal to the result.
TELEKINESIS Give this character a power action and designate another
target character or object (A) and a destination square (B). This character, A, and B must all be within 8 squares and line of fire of each other. Place A in B. If A is a character, it must be a single base character and possess the symbol. If A is an opposing character, make a close or ranged combat attack that deals no damage against A, and only place the character in B if the target is hit. If A is an object and B is occupied by an opposing character, this character may make a ranged combat attack targeting the character occupying B, dealing object damage and destroying the object. A character that has been placed by Telekinesis this turn can’t use Telekinesis this turn.
I guess due to the wording tk won't activate deathstrokes power so I guess using tk on ur own character to base an opposing deathstroke won't activate it either hmmm weak
I think it depends whether the 'move' for deathstrokes special refers to the physical act of moving a character next to him or the game effect of 'moving' a character into a square. Looking at the wording tho I don't think TK works