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I need some clarication about Leap/climbers and Flyers:
1) L/C like Black Cat, Hulk and others. They do not need to roll a 4-6 on a dice roll to attempt to break away from opposing figures. Right? Then the question is what are the rules of how they more? etc. Can Hulk choose to move away from a opposing figure taking the most direct route to get to another opposing figure. Meaning can Hulk basically move adjacently around a opposing figure to get to another opposing figure?
2) L/C figures movement through other figures? etc. the map is an indoor map you have figures in a hallway and so do the opposing team. Can move She-Hulk(with L/C) move through a 1 square wide hallway to get into the front of your figure where the fighting is taking play if there is room for her to stop when there is space?(basically can She-Hulk L/C over your figure to get to the fight) How about a Vulture carrying a Logan fly over your Firelord and land to get to the scene of the conflict? How about Hypersonic Nightcrawler who tries to run pass your friendly figure in the hallway 1 square wide then turns and runs back through your blocking figure. NOTE: the only way through besides starting blast walls down is through your friendly figure.
3) Do L/C need to roll a 1 to breakaway from Plasticity?
Sorry about the thread being so long. But please reply, knowing is better than not knowing. Any suggestions/ideas or other examples of how best usage of L/C, flyers, Hypersonic would be nice too. thanx.
Look my Superman will push to hit your Sarah St.John for 7Damage......(snake-eyes)
INSERT COIN TO CONTINUE?!?!
1) Yes, Leap Climbers can run adjacent to enemy figs without stopping.
2) You can move over your own figures, just not your opponents figs.
3) I'm not sure, I think so, though.
Characters with Leap/Climb ignore the effects of characters on movement, per the PAC. They never have to break away, even from figures with Plasticity, and may move through squares occupied by opposing figures if they wish.
Hoverers still have to breakaway from any adjacent opposing figure before moving. Once broken away from a figure, they may move through him, but other than that follow all the movement rules for normal figures.
Soarers will only have to break away from other soaring figures, as those are the only figures (aside from big figures) who can be adjacent to soarers. They may move around or through opposing non-soarers with impunity.
Hypersonic figures never need to break away, even from figures with Plasticity, but may not move through a square which is occupied by an opposing figure. Except for the LE Superman, of course, as he has flying.
So are you telling me that if you have a L/C fig. like The Hulk. Who is fighting an opposing figure sees the the opposing team trying to heal Spiderman who is hurt. The Hulk can take a make a straight line through the opposing fig. to his max 8 to stop right in front of Spidey to prevent the medic who is behind Spidey from healing him next turn?!?
How about Nightcrawler can he use Hypersonic speed and make a straight line through friendly figures like the Hulk can if the top question is possilble?
What about barriers can a L/C or Hypersonic figure go over a barrier and be on the other side of the barrier if there is room for it to stop?
Not quite sure how the soaring/hovering figures work thou. So if I have declared that Vulture is soaring he can fly over all ground bound figs. to stop at is max speed of 8. Would he then stop and be hovering or soaring?
What about carrying/taxi friendly figs.?(does that mean he can stop and soaring or hovering after carrying a fig.)
Can you have Vulture carrying a frienldy fig. fly over an opposing ground fig.?
Look my Superman will push to hit your Sarah St.John for 7Damage......(snake-eyes)
INSERT COIN TO CONTINUE?!?!
So are you telling me that if you have a L/C fig. like The Hulk. Who is fighting an opposing figure sees the the opposing team trying to heal Spiderman who is hurt. The Hulk can take a make a straight line through the opposing fig. to his max 8 to stop right in front of Spidey to prevent the medic who is behind Spidey from healing him next turn?!?
Yea, thats fine, he jumps over the top of them. (Phasing works the same way as Leap/Climb for this situation)
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How about Nightcrawler can he use Hypersonic speed and make a straight line through friendly figures like the Hulk can if the top question is possilble?
HSS will let you move around enemy figures, not straight through them. You wouldnt have to stop when you became adjacent, but you couldnt go through their square.
All of your characters may move through friendly figures, regardless of what powers you have.
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What about barriers can a L/C or Hypersonic figure go over a barrier and be on the other side of the barrier if there is room for it to stop?
Outdoors, yes you can Leap over a barrier. However on an indoor map, the barrier goes all the way to the roof, so only Phasers can get through it.
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Not quite sure how the soaring/hovering figures work thou. So if I have declared that Vulture is soaring he can fly over all ground bound figs. to stop at is max speed of 8. Would he then stop and be hovering or soaring?
It cost 1 movement to go into "soaring mode". To indicate this, move the little slidy thingy on the flight base to the top. You can end your movement in soaring mode or you can spend another one of your movement points to come back down at any point during the movement action.
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What about carrying/taxi friendly figs.?(does that mean he can stop and soaring or hovering after carrying a fig.)
You must be adjacent to the figure you taxi at the start and end of the movement action. This means you must be hovering at the start and end of movement, since soaring is not adjacent, except to other soarers. However you may go into soaring mode as usual during the movement (costing 1 of your movement points) as long as you come back down (costing another movement point) before the end.
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Can you have Vulture carrying a frienldy fig. fly over an opposing ground fig.?
Yes, provided he does it in soaring mode, otherwise his movement ends when he becomes adjacent.
What about barriers can a L/C or Hypersonic figure go over a barrier and be on the other side of the barrier if there is room for it to stop?
Outdoors, yes you can Leap over a barrier. However on an indoor map, the barrier goes all the way to the roof, so only Phasers can get through it.
Forgot to say, HSS does not give you any special rules regarding terrain or objects. It only allows you to ignore being adjacent to enemy figures, so you would be effected by barriers and terrain as normal.
As long as your on the subject, I have a quick inquiry. Let me set the stage real quick:
indoor map(we will use the dc wharehouse map), I place 2 of my objects next to each other, between 2 walls to seal the gap. I now have a hindering wall to work with. On my turn, I move a hand ninja onto 1 of the objects(stealth). now here's the question: I want to move mystique in front of ninja, can mystique move through ninjas square(even though he's in hindering terrain from object), and if other square(with object) is occupied by my team, would that matter? So basically I want to know if I can use my own figs squares, to keep from having to stop in hindering terrain?
Flanimal-
He had a lot to say, He had a lot of nothing to say.- Maynard J. Keenan
Yes, the Leap/Climb figure may make an attack against the elevated figure. Both possible attacks are close combat, so it doesn't matter that he is adjacent to an opposing figure.
No, Mystique cannot move through the Ninja. Hindering requires that you stop where you are, and you cannot stop in an occupied square. If you were to try and move into the Ninja's square, you would be forcing yourself into an illegal move, which the rulebook's movement section says you may not do.
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If a character moves or is moved in such a way that it will end its movement in the same square as another figure, the character must end its move before entering the occupied square.
If Mystique wants to get through, she must either move onto the unoccupied object or wait for the Ninja to move out of the way.
Is it true that "All of your characters may move through friendly figures, regardless of what powers you have." I didn't think you could move THRU your own characters even. Interesting.
Is it true that "All of your characters may move through friendly figures, regardless of what powers you have." I didn't think you could move THRU your own characters even. Interesting.
You can move through a friendly character.
Now if doing that would cause you to stop because you move adjacent to an opposing character or you enter hindering terrain and can't ignore its effects. But in general...moving through friendly characters is fine.