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S6 Game 3: Legion of Superheroes vs. Intellingencia
(Games end Feb. 26)
Legion of Superheroes (home)
1. E Sun Boy* 79 pts (6/6)
* with Nova Blast, 10 pts
2. E Cosmic Boy** 70 pts (6/6)
** with Contingency Plan, 12 pts
3. E Green Arrow (JL) 70 pts (7/7)
4. R Batman (tabD-004) 61 pts (6/6)
5. White Witch (R Sargon the Sorcerer) 57 pts (5/5)
6. R Phantom Girl 40 pts (5/5)
Total: 399 pts
vs.
Intellingencia
1) V Living Laser 91
w/ Trick Shot 20
2) U General Thunderbolt Ross
3) U Mad Thinker 53
4) V Super Ape: Peoter 53
5) AE Johann Schmidt 40
w/ Contingency Plan 12
6) A.I.M. Renegade 34
7) LE George Tarleton 16
w/ Saboteur 20
Gamma Bomb 5
Telephone Booth
HO
Total: 396
BFC: Earthquake At the beginning of each player's turn, that player rolls two six-sided dice. If the combined result is 2-3, remove this Earthquake from the game: Characters without the wing speed symbol are each dealt 3 damage.
Video Game (Pac-Man) (FLE House Rules)
Squares inside the boundary of an orange line are bridge terrain. Bridge terrain is clear terrain, but when a character is moving as a result of an action assigned to that character, they can treat squares of bridge terrain in the same numbered row as adjacent for movement purposes only.
sm022 E Sun Boy (with Nova Blast)
Team: Legion of Superheroes
Range: 7
Points: 79
Keywords: Future, Legion of Super Heroes
8
10
17
3
8
9
16
2
8
10
16
2
7
9
16
2
7
9
15
2
6
8
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Attack) Radiant Spectrum: Sun Boy can use Penetrating/Psychic Blast and Pulse Wave.
Nova Blast, 10 pts
Prerequisites: Pulse Wave
Choose a character.
When the character use Pulse Wave, its damage does not become 1 for the attack. Use the character's unmodified damage value for the attack, regardless of how many clear lines of fire can be drawn.
After resolving this action, the character takes 2 pushing damage that ignores Willpower and team abilities; remove this Nova Blast from the game.
ls003 E Cosmic Boy (with Contingency Plan)
Team: Legion of Superheroes
Range: 6
Points: 70
Keywords: Future, Legion of Super Heroes, Teen
9
10
17
2
9
10
16
2
9
9
16
2
8
9
16
2
8
7
16
1
7
7
15
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Contingency Plan, 12 pts
Prerequisites: Leadership or Mastermind
Choose a character.
If the character's controller does not use all of his or her actions for a turn, put a contingency token on this card if there are two or fewer tokens on this card. When a friendly character is given action, you can remove any number of tokens from this card: The character modifies the friendly character's speed, attack, or range value by +1 for each token removed.
When the character loses Leadership or Mastermind, remove all contingency tokens from this card.
jl014 E Green Arrow
Team: Justice League
Range: 10
Points: 70
Keywords: Justice League, Martial Artist, Star City
8
10
17
3
8
11
17
2
7
10
16
2
7
9
16
2
7
9
15
2
6
8
15
3
6
8
15
3
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Attack) Fusillade: Give Green Arrow a power action. He makes two separate ranged combat attacks as free actions (make two separate attack rolls against two different target opposing characters). Resolve the first attack before making the second; if he loses Fusillade before making the second attack, he can't make the second attack.
tabD-004 R Batman
Team: Batman Ally
Range: 4
Points: 61
Keywords: Batman Family, Gotham City
8
11
17
3
8
10
17
3
7
11
16
2
7
10
16
2
7
9
15
2
6
9
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
The White Witch (an025 R Sargon the Sorcerer)
Team: Mystics
Range: 4
Points: 57
Keywords: All Star Squadron, Mystical
8
9
16
2
8
9
16
1
7
9
15
1
6
10
15
2
6
8
14
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Attack) Illusionary Swap: Sargon the Sorcerer can use Smoke Cloud. When he does, he may exchange any two non-immobile objects in the game with each other, as long as one of the objects occupies or is being carried by a characters who occupies the same square as one of the hindering terrain markers he placed. If a chosen object was carried, the replaced object is carried.
ls005 R Phantom Girl
Team: Legion of Superheroes
Range: 0
Points: 40
Keywords: Future, Legion of Super Heroes, Teen
9
9
18
2
9
9
18
2
8
8
17
2
8
8
16
1
7
7
16
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Damage) Disruption: If Phantom Girl moves through or occupies the same square as an object, or at the end of a move action is adjacent to an object or an opposing character carrying an object, you may remove that object from the game.
HCFL Teams: The All-New, All-Different X-Men and the Justice Society of America
av017 V Living Laser (with Trick Shot)
Team: No Affiliation
Range: 10
Points: 91
Keywords: Lethal Legion, Mandarin's Minions, Scientist
12
9
19
3
10
9
18
3
10
8
17
3
9
8
16
3
8
8
15
2
8
7
14
2
10
7
13
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Trick Shot, 20 pts
Prerequisites: Plasticity or Ranged Combat Expert
Choose a character.
When making an attack from a square that is not adjacent to an opposing character, the character ignores Stealth and team abilities that duplicate the effects of Stealth, and it ignores characters and hindering terrain for line of fire purposes.
ih208 General Thunderbolt Ross
Team: S.H.I.E.L.D.
Range: 4
Points: 55
Keywords: Hulkbusters, Soldier
6
9
16
2
6
8
16
2
5
8
15
1
5
7
14
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Speed) Alter Ego: Red Hulk: Give General Thunderbolt Ross a power action that deals no pushing damage and replace this character with IH #210 Red Hulk on its orange starting line. Existing action tokens on this character and action tokens for this action are applied to the replacement. This power can't be countered.
(Attack) Call in the Air Strike: Once per game, give Thunderbolt Ross a double power action. Choose a square anywhere on the map. Modify General Thunderbolt Ross' attack value by +3 and make a ranged combat attack that does not target, and compare the result to each character occupying the chosen square or a square adjacent to the chosen square. A hit character occupying the chosen square is dealt 3 damage. Other hit characters are dealt 2 damage that causes knock back from the chosen square. Destroy all walls and squares of blocking terrain in or adjacent to the chosen square.
ff086 U Mad Thinker
Team: No Affiliation
Range: 8
Points: 53
Keywords: Maggia, Scientist
6
9
15
1
6
9
14
1
6
8
14
1
5
8
13
1
5
7
12
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
sv021 V Super Apes: Peoter
Team: Minions of Doom
Range: 6
Points: 50
Keywords: Animal, Super-Apes
(Speed) Alter Ego: Red Skull: Give Johann Schmidt a power action that deals no pushing damage and replace this character with AVM #016 Red Skull on its orange starting line. Existing action tokens on this character and action tokens for this action are applied to the replacement. This power can't be countered.
(Damage) My Own Private Army: Adjacent friendly characters possessing the HYDRA team ability can also use the S.H.I.E.L.D. team ability.
(Attack) A.I.M. Must Be Purified: A.I.M. Renegade modifies his attack and damage values by +1 when attacking a character that possesses a keyword or team ability that A.I.M. Renegade also possesses.
ct104 LE George Tarleton (with Saboteur)
Team: Hydra
Range: 6
Points: 16
Keywords: A.I.M., Scientist
6
8
14
2
5
7
13
2
4
6
11
1
4
4
11
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
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KO
KO
KO
Saboteur, 20 pts
Prerequisites: Any non-wildcard team ability.
Choose a character.
Opposing figures with wild card team abilities may only copy the team ability of this character when copying team abilities. If this feat is assigned to two or more members of your force, this feat is cancelled.
ihS101 Gamma Bomb
[/b]
Points: 5
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10
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2
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1
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12
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11
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Immobile. The Gamma Bomb can't be destroyed and begins on the green starting line. At the beginning of each player's turn, if it's not disarmed, click the dial once to the right. Once per game per character, a character occupying this square can be given a free action to roll a d6. On a result of 4 or 5, click the dial 4 clicks to the left (12 is the maximum), and on a result of 6, disarm it. When the red line is crossed, deal 3 damage to each character and destroy each object, wall, and square of blocking terrain within 8 squares and then remove this object from the map.
HCFL Teams: The All-New, All-Different X-Men and the Justice Society of America
1. E Sun Boy* 79 pts (6/6) G-5
* with Nova Blast, 10 pts
2. E Cosmic Boy** 70 pts (6/6) J-5
** with Contingency Plan, 12 pts
3. E Green Arrow (JL) 70 pts (7/7) F-5
4. R Batman (tabD-004) 61 pts (6/6) I-5
5. White Witch (R Sargon the Sorcerer) 57 pts (5/5) K-5
6. R Phantom Girl 40 pts (5/5) E-5
Total: 399 pts
vs.
Intellingencia
1) V Living Laser 91
w/ Trick Shot 20
2) U General Thunderbolt Ross
3) U Mad Thinker 53
4) V Super Ape: Peoter 53
5) AE Johann Schmidt 40
w/ Contingency Plan 12
6) A.I.M. Renegade 34
7) LE George Tarleton 16
w/ Saboteur 20
Gamma Bomb 5
Telephone Booth
HO
Total: 396
HO: J-18
LO: O-4, G-18
BFC: Earthquake At the beginning of each player's turn, that player rolls two six-sided dice. If the combined result is 2-3, remove this Earthquake from the game: Characters without the wing speed symbol are each dealt 3 damage.
1. E Sun Boy* 79 pts (6/6) G-5
* with Nova Blast, 10 pts
2. E Cosmic Boy** 70 pts (6/6) J-5
** with Contingency Plan, 12 pts
3. E Green Arrow (JL) 70 pts (7/7) F-5
4. R Batman (tabD-004) 61 pts (6/6) I-5
5. White Witch (R Sargon the Sorcerer) 57 pts (5/5) K-5
6. R Phantom Girl 40 pts (5/5) E-5
Total: 399 pts
vs.
Intellingencia
1) V Living Laser 91
w/ Trick Shot 20
2) U General Thunderbolt Ross
3) U Mad Thinker 53
4) V Super Ape: Peoter 53
5) AE Johann Schmidt 40
w/ Contingency Plan 12
6) A.I.M. Renegade 34
7) LE George Tarleton 16
w/ Saboteur 20
Gamma Bomb 5
Telephone Booth
HO
Total: 396
HO: J-18
LO: O-4, G-18
BFC: Earthquake At the beginning of each player's turn, that player rolls two six-sided dice. If the combined result is 2-3, remove this Earthquake from the game: Characters without the wing speed symbol are each dealt 3 damage.
1. Phantom Girl phases to I-10 and uses her special power to remove the Gamma Bomb.
2. White Witch uses her special power to create a smoke cloud at O-4, N-5, M-6, and M-7. She swaps the LO in O-4 with the Phone Booth.
1 token to CP.
Default PC Instructions: Unless otherwise stated, White Witch (Sargon) will PC the first successful attack that she can see on your turns.
**********
Legion of Superheroes (home)
1. E Sun Boy* 79 pts (6/6) G-5
* with Nova Blast, 10 pts
2. E Cosmic Boy** 70 pts (6/6) J-5
** with Contingency Plan, 12 pts #
3. E Green Arrow (JL) 70 pts (7/7) F-5
4. R Batman (tabD-004) 61 pts (6/6) I-5
5. White Witch (R Sargon the Sorcerer) 57 pts (5/5) K-5 @
6. R Phantom Girl 40 pts (5/5) I-10 @
Total: 399 pts
vs.
Intellingencia
1) V Living Laser 91 L-23
w/ Trick Shot 20
2) U General Thunderbolt Ross H-23
3) U Mad Thinker 53 F-23
4) V Super Ape: Peoter 50 I-23
5) AE Johann Schmidt 40 J-23
w/ Contingency Plan 12
6) A.I.M. Renegade 34 K-23
7) LE George Tarleton 16 G-23
w/ Saboteur 20
Gamma Bomb 5 (removed)
Telephone Booth
HO
Total: 396
Phone Booth: O-4
HO: J-18,
LO: D-18, G-18, M-18
BFC: Earthquake At the beginning of each player's turn, that player rolls two six-sided dice. If the combined result is 2-3, remove this Earthquake from the game: Characters without the wing speed symbol are each dealt 3 damage.
1. E Sun Boy* 79 pts (6/6) G-5
* with Nova Blast, 10 pts
2. E Cosmic Boy** 70 pts (6/6) J-5
** with Contingency Plan, 12 pts #
3. E Green Arrow (JL) 70 pts (7/7) F-5
4. R Batman (tabD-004) 61 pts (6/6) I-5
5. White Witch (R Sargon the Sorcerer) 57 pts (5/5) K-5 @
6. R Phantom Girl 40 pts (5/5) I-10 @
Total: 399 pts
vs.
Intellingencia
1) V Living Laser 91 L-23
w/ Trick Shot 20
2) U General Thunderbolt Ross H-23
3) U Mad Thinker 53 F-23
4) V Super Ape: Peoter 50 I-23
5) AE Johann Schmidt 40 J-23
w/ Contingency Plan 12
6) A.I.M. Renegade 34 K-23
7) LE George Tarleton 16 G-23
w/ Saboteur 20
Gamma Bomb 5 (removed)
Telephone Booth
HO
Total: 396
Phone Booth: O-4
HO: J-18,
LO: D-18, G-18, M-18
BFC: Earthquake At the beginning of each player's turn, that player rolls two six-sided dice. If the combined result is 2-3, remove this Earthquake from the game: Characters without the wing speed symbol are each dealt 3 damage.
Cosmic Boy Leadership=6. Token off White Witch.
5 actions this turn.
1. Cosmic Boy flies to J-12, carrying White Witch to J-13.
2. Sun Boy flies to J-11, carrying Green Arrow to I-11.
3. Batman moves to J-10.
1 token to CP.
**********
Legion of Superheroes (home)
1. E Sun Boy* 79 pts (6/6) J-11 @
* with Nova Blast, 10 pts
2. E Cosmic Boy** 70 pts (6/6) J-12 @
** with Contingency Plan, 12 pts ##
3. E Green Arrow (JL) 70 pts (7/7) I-11
4. R Batman (tabD-004) 61 pts (6/6) J-10 @
5. White Witch (R Sargon the Sorcerer) 57 pts (5/5) J-13
6. R Phantom Girl 40 pts (5/5) I-10
Total: 399 pts
vs.
Intellingencia
1) V Living Laser 91 L-23
w/ Trick Shot 20
2) U General Thunderbolt Ross H-23
3) U Mad Thinker 53 F-23
4) V Super Ape: Peoter 50 I-23
5) AE Johann Schmidt 40 J-23
w/ Contingency Plan 12
6) A.I.M. Renegade 34 K-23
7) LE George Tarleton 16 G-23
w/ Saboteur 20
Gamma Bomb 5 (removed)
Telephone Booth
HO
Total: 396
Phone Booth: O-4
HO: J-18,
LO: D-18, G-18, M-18
BFC: Earthquake At the beginning of each player's turn, that player rolls two six-sided dice. If the combined result is 2-3, remove this Earthquake from the game: Characters without the wing speed symbol are each dealt 3 damage.
subman to the rescue! hey, are you cool with me putting a CP token for last turn? TVK just passed, so i see no reason for him not to. if not, just remove the 2nd token on your turn.
2B
Earthquake=6,6.
f) leader fails
1) LL RS to F-21, blowing up G-16
2) Tarleton Barriers.
3) Ross to F-24
4) CP
schmidt mastermind and thinker pc will be cbc plz
Legion of Superheroes (home)
1. E Sun Boy* 79 pts (6/6) J-11 @
* with Nova Blast, 10 pts
2. E Cosmic Boy** 70 pts (6/6) J-12 @
** with Contingency Plan, 12 pts ##
3. E Green Arrow (JL) 70 pts (7/7) I-11
4. R Batman (tabD-004) 61 pts (6/6) J-10 @
5. White Witch (R Sargon the Sorcerer) 57 pts (5/5) J-13
6. R Phantom Girl 40 pts (5/5) I-10
Total: 399 pts
vs.
Intellingencia
1) V Living Laser 91 F-21 @
w/ Trick Shot 20
2) U General Thunderbolt Ross F-24 @
3) U Mad Thinker 53 F-23
4) V Super Ape: Peoter 50 I-23
5) AE Johann Schmidt 40 J-23
w/ Contingency Plan 12 (##)
6) A.I.M. Renegade 34 K-23
7) LE George Tarleton 16 G-23 @
w/ Saboteur 20
BFC: Earthquake At the beginning of each player's turn, that player rolls two six-sided dice. If the combined result is 2-3, remove this Earthquake from the game: Characters without the wing speed symbol are each dealt 3 damage.
subman to the rescue! hey, are you cool with me putting a CP token for last turn? TVK just passed, so i see no reason for him not to. if not, just remove the 2nd token on your turn.
Yeah, that's fine.
**********
LSH Turn 3A
Earthquake=4,1.
Cosmic Boy Leadership=1.
1. Phantom Girl phases to C-17, carrying Batman to B-17. She uses her SP to remove the LO in D-18.
1 token to CP.
**********
Legion of Superheroes (home)
1. E Sun Boy* 79 pts (6/6) J-11
* with Nova Blast, 10 pts
2. E Cosmic Boy** 70 pts (6/6) J-12
** with Contingency Plan, 12 pts ###
3. E Green Arrow (JL) 70 pts (7/7) I-11
4. R Batman (tabD-004) 61 pts (6/6) B-17
5. White Witch (R Sargon the Sorcerer) 57 pts (5/5) J-13
6. R Phantom Girl 40 pts (5/5) C-17 @
Total: 399 pts
vs.
Intellingencia
1) V Living Laser 91 F-21 @
w/ Trick Shot 20
2) U General Thunderbolt Ross F-24 @
3) U Mad Thinker 53 F-23
4) V Super Ape: Peoter 50 I-23
5) AE Johann Schmidt 40 J-23
w/ Contingency Plan 12 (##)
6) A.I.M. Renegade 34 K-23
7) LE George Tarleton 16 G-23 @
w/ Saboteur 20
BFC: Earthquake At the beginning of each player's turn, that player rolls two six-sided dice. If the combined result is 2-3, remove this Earthquake from the game: Characters without the wing speed symbol are each dealt 3 damage.
1. E Sun Boy* 79 pts (6/6) J-11
* with Nova Blast, 10 pts
2. E Cosmic Boy** 70 pts (6/6) J-12
** with Contingency Plan, 12 pts ###
3. E Green Arrow (JL) 70 pts (7/7) I-11
4. R Batman (tabD-004) 61 pts (6/6) B-17
5. White Witch (R Sargon the Sorcerer) 57 pts (5/5) J-13
6. R Phantom Girl 40 pts (5/5) C-17 @
Total: 399 pts
vs.
Intellingencia
1) V Living Laser 91 F-21
w/ Trick Shot 20
2) U General Thunderbolt Ross F-24
3) U Mad Thinker 53 F-23
4) V Super Ape: Peoter 50 I-24 @
5) AE Johann Schmidt 40 K-24 @
w/ Contingency Plan 12 (###)
6) A.I.M. Renegade 34 K-23 @
7) LE George Tarleton 16 G-23
w/ Saboteur 20
BFC: Earthquake At the beginning of each player's turn, that player rolls two six-sided dice. If the combined result is 2-3, remove this Earthquake from the game: Characters without the wing speed symbol are each dealt 3 damage.