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I've recently come to appreciate whole-heartedly the greatness of Telekinesis.
The most common, and practically the only practiced, use for it is as a troop mover. It is a good way to use the power, allowing you to move Super-Strngth figures carrying objects and Battle Furied figures.
It can also double as a ranged attack throwing objects for pretty decent damage.
But the best use, in my opinion, is as a board-control power. I don't think anyone has ever used Telekinesis against me to move one of MY figures. If they did, they could seperate my heavy hitters from their taxis, pull Invisible Girl away from the group she's protecting or best of all, they could drop my key players right where they want them.
If you play me in the future, expect me to be taxiing around a Moondragon or a Mandroid Armor. I'll be toying around with your battle plans and putting your pieces right where I want them.
If you have any other good uses form Telekinesis, please let me know.
You're right. TK is totally underestimated. Use Jean to throw some of her X-friends into battle and puch then give the click to Colossus or Wolfsbane so they can hulk-up and next turn you TK in a power house to desimate the opponent.
Tk can be used that way, however you must roll an attack to move them. Generally it would be a hard move to pull off on a character with a high Def. Mandroid Armors av is too low to count on,(hard time flying Invisible woman away)
For Moondragon- Most of the time I would rather use mind control. Examples of uses: put a non-flyer on a building or using tk of ten rather than speed of figure or a over 100pt character.
When you have a major player w/ Tk(mags, Quasar. moondragon) you will usually rather do damage. For others(M armor or Jean Gray) I think you'll have a hard time with most heavy hitters.
Tk may be useful against those figures with Inv, cause of the low def. Putting them in hard to reach places or just away from the taxies.
I've been playing against TK heavy teams for a while now - my brother came to this same realization about the power a few months back. For a little while I was having success against his teams - Either tapping a Mandroid off of TK, or MCing the TKer into flinging his pals into my range.
But this past weekend, he used the TK attack to move my figs where he wanted them with both Moondragon (decent attack for the job) and Phoenix. He managed to yoink my Annihilus and Dimitri Bukharin away to their demise.
Also, Keep in mind that multiple TK gives you long-board capability. Getting a key piece KO'ed in the opening rounds can really deflate your hopes of winning...
yep. one of my first tournies ever was won because i TK'd his vet hercules ontop of a building, and then i decimated the rest of his team while herc was trying to catch up. absolutely devastating....but not new.
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my good trader's thread: http://www.hcrealms.com/forum/showthread.php?s=&postid=371549#post371549
I once played a four player game and the guy to my left was about to bash my mandroid armor with a she hulk so i TKed her across the board where thing and thor where battling it out and she ended up getting mixed in that mess it was fun
In Brightest day in blackest night no evil shall escape my sight let those who worship evils might beware my power green lanterns light
my tragic tk story happened yesterday as colosus was coming to the rescue of my already battered r juggernaut against a experienced (and Clicked off hulk). a mandroid armor (who I ignored) on a rooftop somehow got hold of my colosus right before he could charge in and sent him back far enough that by the time he got back Juggy was done for. now my new m.o. is getting some telekenisis mentalists of my own.
One of my favorites is to stick a cheap TK peice like a mandroid next to a medic when i bring someone back to heal if they want to charge up and keep me from healing tk them away.