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Hi guys, I've got a quick question regarding how Ricochet's Ricochet trait works,
RICOCHET DISCS: When Ricochet draws a line of fire for a ranged combat attack, you may choose an unoccupied square of clear terrain that is adjacent to blocking terrain within range and line of fire and then draw your line of fire and count your range as if Ricochet occupied the chosen square.
Do I get to recount the range when I draw my line of fire from the ricochet square?
For example. Ricochet is in Square A, Square B is 5 squares away and adjacent to blocking terrain. Can I make a ranged attack to Square B. Then use his trait to then make a ranged attack to Square C that is 5 squares away from Square B?
Just for completeness sake, Ricochet has a Range of 5.
You can use Ricochet's full range from Square B as specified by the bolded part.
RICOCHET DISCS: When Ricochet draws a line of fire for a ranged combat attack, you may choose an unoccupied square of clear terrain that is adjacent to blocking terrain within range and line of fire and then draw your line of fire and count your range as if Ricochet occupied the chosen square.
You can use Ricochet's full range from Square B as specified by the bolded part.
RICOCHET DISCS: When Ricochet draws a line of fire for a ranged combat attack, you may choose an unoccupied square of clear terrain that is adjacent to blocking terrain within range and line of fire and then draw your line of fire and count your range as if Ricochet occupied the chosen square.
Thanks! I kept trying to tell people at my LGS that, but they kept trying to tell me that you could only count the range remaining. Maybe this'll change their minds. Thanks again!
With this trait can I use Gas Pellets, Bataranges, and Flash Grenades off the Utility Belt?
Gas Pellets/Smoke Grenade
Give this character a power action to use Smoke Cloud until your next turn as a free action. When the hindering terrain markers are removed, deal 1 penetrating damage to each opposing character occupying or adjacent to any of the removed hindering terrain markers.
Batarangs
Give this character a ranged combat action to use Incapcitate to target all opposing characters within 6 squares and line of fire; this character can use "Improved Targeting: Ignores Characters" for this attack. You may give this character an additional action token and if you do, hit characters are given an additional action token.
Flash Grenade
Give this character a power action to use the Throw a Grenade ability using Flashbang Grenades as a free action. This turn, this character has Grenade Pool: +1. In addition to the normal effects, characters hit by the attack can't draw a line of fire until they have no actions tokens.
Flashbang (No Damage): The target square for this grenade can be within 8 squares. Place an action token on all hit characters that have zero action tokens.
"The world is mine. To mold as I see fit. To create a world as only Doom might. Yes. There will be ponies." - Emperor Doom
Gas Pellets: No, there is no Ranged Combat Attack.
Batarangs: No, It is looking for characters within 6 squares, not just LoF.
Throw Grenade: Also looks for a Square within 5 Squares and LoF.
His power is checking Range and LoF, but does not count squares form the target square.
EDIT: Although now that I think about it witb Batarangs and Throw a Grenade, they could work in a sense. If the square you target is still within the allotted squares from the character, you could choose a square to draw range and LoF with to say make an attack on the opposite side3 of a Wall that you normally cannot see.
Last edited by MisterId; 05/02/2013 at 14:28..
Quote : Originally Posted by Necromagus
When I came on board as RA I brought with me a mission to meet the intent of a power/ability and a firm distaste for exploits or loopholes that circumvented the intention of a rule. That's where the Rules team comes in.
Incapacitate and Throw a Grenade allow range combat attacks so I figured they worked with the trait. I plan on using them to get around corners and such. Smoke Cloud was something I wasn't sure about since you can put them anywhere within your range.
"The world is mine. To mold as I see fit. To create a world as only Doom might. Yes. There will be ponies." - Emperor Doom
Do walls work for the ricochet discs trait? The rules says it behaves like blocking terrain. My guess it doesn't but I just want to make sure.
WALLS
Walls are a special type of terrain indicated by heavy black lines that run along the map’s grid lines. Walls have no boundary lines, but they behave like blocking terrain. Characters on opposite sides of walls are not adjacent. The edges of a map are not walls.
"The world is mine. To mold as I see fit. To create a world as only Doom might. Yes. There will be ponies." - Emperor Doom
Do walls work for the ricochet discs trait? The rules says it behaves like blocking terrain. My guess it doesn't but I just want to make sure.
WALLS
Walls are a special type of terrain indicated by heavy black lines that run along the map’s grid lines. Walls have no boundary lines, but they behave like blocking terrain. Characters on opposite sides of walls are not adjacent. The edges of a map are not walls.
Yes, that works fine. The only time it would not is if a power said a Square of Blocking Terrain, because walls are not squares, they are drapes!
Quote : Originally Posted by Necromagus
When I came on board as RA I brought with me a mission to meet the intent of a power/ability and a firm distaste for exploits or loopholes that circumvented the intention of a rule. That's where the Rules team comes in.
I've been told that the recursive nature of this trait is incorrect. I read the trait the same way mirandir reads it, because you're drawing line of fire and counting range from the new square, which is exactly how the trait is triggered (when making a ranged combat attack). Is there any specific ruling about this? Like from the company that makes heroclix?
I've been told that the recursive nature of this trait is incorrect. I read the trait the same way mirandir reads it, because you're drawing line of fire and counting range from the new square, which is exactly how the trait is triggered (when making a ranged combat attack). Is there any specific ruling about this? Like from the company that makes heroclix?
The way I would interpret this...
When you initially 'choose an unoccupied square of clear terrain' it says it has to be within range and LOF, but it doesn't say you are actually drawing a LOF. You are 'choosing a square', which is where the actual drawing of LOF and range for a ranged attack will be started from.
Sure, it represents shooting something at a wall that ricochets off the wall, but technically you are 'choosing an unoccupied square of clear terrain', not actually making a ranged attack against the wall.
However, it makes me wonder what other interesting interactions could take place if the first segment of the ricochet, 'choosing an unoccupied clear terrain adjacent to blocking terrain' wasn't actually counted as an attack.
Quote
RICOCHET DISCS: When Ricochet draws a line of fire for a ranged combat attack, you may choose an unoccupied square of clear terrain that is adjacent to blocking terrain within range and line of fire and then draw your line of fire and count your range as if Ricochet occupied the chosen square.
When you initially 'choose an unoccupied square of clear terrain' it says it has to be within range and LOF, but it doesn't say you are actually drawing a LOF. You are 'choosing a square', which is where the actual drawing of LOF and range for a ranged attack will be started from.
You are drawing Line of Fire to an Unoccupied square adjacent to Blocking terrain within his range.
Quote
Sure, it represents shooting something at a wall that ricochets off the wall, but technically you are 'choosing an unoccupied square of clear terrain', not actually making a ranged attack against the wall.
True, but Line of Fire is used for more then just Ranged Attacks.
Quote
However, it makes me wonder what other interesting interactions could take place if the first segment of the ricochet, 'choosing an unoccupied clear terrain adjacent to blocking terrain' wasn't actually counted as an attack.
Choosing a square is not counted as an attack. The attack happens when you have a target that can be attacked.
Quote : Originally Posted by Necromagus
When I came on board as RA I brought with me a mission to meet the intent of a power/ability and a firm distaste for exploits or loopholes that circumvented the intention of a rule. That's where the Rules team comes in.
You are drawing Line of Fire to an Unoccupied square adjacent to Blocking terrain within his range.
Yes, I see your point. What I should have said was "You aren't drawing a LOF for a ranged attack. You are drawing a LOF to choose a...".
Quote : Originally Posted by MisterId
True, but Line of Fire is used for more then just Ranged Attacks.
Choosing a square is not counted as an attack. The attack happens when you have a target that can be attacked.
True, and that was my point. The first segment of drawing a LOF isn't for a ranged attack, thus shouldn't be treated as the initial leg of the ranged attack for range purposes. The purpose of the first 'drawing of LOF' was for determining where the ranged attack LOF and range would actually originate from.
Thanks for the correction. I like to get these things nailed down specifically like that. Its the only way I can keep the rules interactions clear.