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I was just thinking about something... Say you have two archenemies (one with the Mystics ability). The one who doesn't have the Mystics ability is on their very last click. If the non-Mystic hits the Mystic and KOs it, and the Mystic ability kicks in and KOs the non-Mystic, would each player get the archenemy bonus points for KOing each other? I would think yes, just want to make sure.
Ghost
Gulyadkin Victims List: Spider-Man (ASM 001b), Green Goblin (M10A 004).
Black Panther R (IC) Mjolnir Attempts: 2 for 2! HE IS WORTHY!
I would argue that the non-mystic takes no damage, because if the mystic is KO'd he's not around to deal damage anymore. I haven't read the FAQ and charts to the degree to know how it would work out officially, but it only makes sense that a KO'd figure can't hurt someone.
Then again, I think you should be able to outwit team abilities too, so I may be a radical.
I would agree that if both are knocked out each player would get the archenemy points, however.
I'd have to say it would work. The only thing I can think of that is similar is when a FF fig is knocked out, their Team Ability kicks in as they are KO'd.
MARVEL Attacktix Battle Figure Game- Game Developer TRANSFORMERS Bot Shots Battle Game - Game Designer
The mystics ability just kicks in if they're damaged. It doesn't stipulate that the mystic character still has to be alive.
To attempt to explain it in comic terms. My assumption is that the team ability represents magical wards and such that the mystics place around themselves. The wards are already in place and active before the attack that damages them is made. Therefore, there is no need for the character to be around to have the ward do damage. Think of them as mystical land mines.