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PULL THEM CLOSER: Give Wonder Girl a ranged combat action as if she had a range value of 6. When she does and hits, in addition to the normal effects, place the opposing character adjacent to Wonder Girl and she my make a close combat attack as a free action targeting that opposing character.
It was ruled against me that she treats the close combat action as an attack, that deals normal damage, then she gets to make an attack again. I personally feel that it doesn't work this way, but thats how it was called. So please, Realms community, can you shed some light on this power and if this is the proper way of playing it? Because for 81 points, being able to do 8 damage top click, that's just disgusting. Ended up losing my game solely because of this power, and missed out on ravager in turn.
I got to agree with the cat. "When she does and hits, in addition to the normal effects,..." Normal effects being damage.
It is a great power. But she is rolling for the attack twice. So its basically a modified version of Flurry, but if she doesnt land the first hit, she never gets the second.
Quote : Originally Posted by Harpua
red king is spot on with this statement.
Quote : Originally Posted by dairoka
listen to Red King.
Quote : Originally Posted by YouWaShock
At the risk of going OT, I need to point out that it appears red king is talking to himself.