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Format is 600 pt, only figures from Batman, NML, and SoG (FF and GF allowed). Vehicles are allowed, however, we have a house rule that prevents the "I hop in a vehicle to make it so I don't have to turn the resource," so no permanent +2/flurry. If anyone wants to make a suggestion, I have 1 of everything, but typically not two (so no multiple batcycles for me).
To anybody that's kind enough to comment, I intend on playing a theme team, and I try my best to observe the highlander rule.
Team 1 (Justice League)
Batgirl (BM GF: 25)
Guy Gardner (SoG: 142) + Belt (13)
Batman (SoG: 90)
Blue Beetle (SoG: 61)
Big Barda BM (BM: 148)
Piloted Invisible Jet (BM: 106)
Idea would be for Batgirl to pilot, Batman and Beetle to provide supporting Perplex and Outwits/taking potshots where possible. Barda and Guy are the beatsticks. My 3 main attackers all have M&A capabilities.
Blackhawk carries, Katana provides the outsiders, Dove, Barda, Shiva, and Katana can all bring pain, and each have M&A capabilities. Poison Ivy hangs out and drops smoke clouds, poisons, and if a good opportunity presents itself, a surprise MC. I know it violates highlander, but I'm justifying it to myself by thinking of oracle as being the computer and batgirl controlling it
Team 3 (Batman Family)
Batman (SoG 90)
Piloted Batcycle (SoG 50)
Robin (SoG 59)
Piloted Robincycle (SoG 41)
Alfred Pennyworth (BM 42)
Bruce Wayne (BM 95)
ZEA Batman (BM 153) + UB (13)
Batgirl (BM FF 50)
I love the M&A on this team. Both cycles can actually take actions after being piloted, it's got an outsiders-like ability, outwits, perplexes, 2 anti-stealth. I think this team is well-rounded, but despite the M&A, I'm worried it could take a little while to get into the fight. As an alternate to this team, I present
Team 4 (Batman Family)
Batman (SoG 90)
Piloted Batcycle (SoG 50)
Piloted Robincycle (SoG 41)
Alfred Pennyworth (BM 42)
Bruce Wayne (BM 95)
ZEA Batman (BM 153) + UB (13)
SoS Batman (BM 83)
Batgirl (BM GF 25)
Similar to the team 3, but I'm dropping Robin in favor of adding the oh so painful SoS Batman. I fill up the points with adding yet another outwit. If I was worried about getting into battle on team 3, this one makes it more difficult by losing SoG Robin. However, I gain a heavy hitter in his place. I lose the Outsiders-like special power and one perplex, but gain 2 outwits.
As an alternate to SoS batman, I'm toying with the idea of Gooperangs, regaining the perplex, and adding an awesome special power, but I don't like the fact that she doesn't come with a M&A. I also consider her a one trick pony. It's an awesome trick, but if I can't use it, she's an overpriced perplex.
I really wanted to try coming up with a gotham city team, but I only have 1 motorcycle. I do have two cruisers which I LOVE for map control, but I think using them both on this map may be tricky. I also have the feeling that this is one of those go all in moments where combining a cruiser, a cycle, and then some gotham city batman people, may not pack the right punch. I guess call this undeveloped team #6.
So...thoughts? Comments? Improvements?
With great power comes greater power to extort others!
For the record, went with team four. Between two healers, potentially 5 outwits, and more than one guy who could bring the pain, I'm the proud owner of a batcave
With great power comes greater power to extort others!