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There was some discussion in my home group yesterday as to the effects of pulse wave or energy explosion and how they effect pogs. 1) There were several stacks of pog stacks. One player stated that due to pw ignoring game effects it ignores stacking and therefore one multitarget pulsewave could eliminate several stacks of pogs all of which were in range! Another said no way! My take on it as arbitrator was that breaking "stack" as a "game effect" would be illegal as you cannot have more than one pog in a square without "stack". Please walk me through why it does or does not work that way. 2) A player stated that ee would tear apart pog stacks that were not adjacent from top down to wich I pointed out there is no adjacency, as well as no rollover from targeted pog as ee states! If the pog stacks were adjacent I would rule that no matter how many arrows the shooter has, only the top pog would be removed from adjacent stacks. I was also told no. Please walk me through this. Thanks for response in advance as the answers will be used as a teaching tool in my home group (myself included).
Atrocitus + Sinestro = Larfleeze!!! So says the color wheel!
PULSE WAVE Give this character a ranged combat action even if it is adjacent x to an opposing character; the area of effect for this attack is half the character’s
range. Draw lines of fire to all other characters within the area of effect, including at least one opposing character; these lines of fire ignore all game effects except for walls, blocking and elevated terrain. Game effects possessed or used by characters with a line of fire drawn to them are ignored until the action has been resolved. If a line of fire is drawn to more than 1 character, this character’s damage value becomes 1 and is locked. Each character hit is dealt damage.
Quote : Originally Posted by 2013 Rulebook, pg 23
STACKS ON THE BATTLEFIELD
A stack of horde tokens is considered a single character for all purposes. When a stack takes damage from an attack, regardless of the amount of damage taken, remove only one token from the stack. When any other damage is dealt to the stack, remove one token for each click of damage. The token removed from the stack
is defeated. A stack of horde tokens has a point value equal to the total point value of all horde tokens in the stack. A stack can’t be carried.
Thats what I said and was also told "no". If you say it....I take it as law! Thanks!
If it were not the case, you ignore game effects while targeting not while doing damage so if you ignored that game effect you would be targeting all of the tokens individually and a pulse wave would kill the entire stack if it was ignored.
Edit: I guess that is what the other player argued. It is not the case, Stacks are a rule of the game and not a game effect.
Even if stacking was a game effect used or possessed by the stack Pulse Wave would not be able to ignore it as the golden rule #3 would prevent that.
Quote
3) THE RULE OF OCCUPANCY
Any game effect resulting in two or more characters occupying the same square, or characters, terrain markers, or objects occupying a square of blocking terrain, is prohibited (except for Debris markers, see Terrain, p. 12). If part of a game effect would cause this to happen, that part of the game effect is ignored....
To ignore the stacking would mean that two or more horde tokens occupy the same square and therefore the rule of occupancy would force that ignore to be ignored. So no matter how you look upon it. the stacking can't be ignored.