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jl008 V Lex Luthor
Team: Calculator
Range: 8
Points: 161
Keywords: Injustice Gang, Injustice League, Legion of Doom, Metropolis, Politician, Scientist, Secret Six
8
11
16
3
10
10
18
2
10
10
17
2
9
10
17
2
8
9
16
2
8
9
16
2
9
9
15
4
10
9
15
4
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Defense) Ruthless: Lex Luthor can use Mastermind, but can treat any friendly character 4 or fewer squares away to which he has a clear line of fire as if it were adjacent.
(Damage) Everything Has a Price: Lex Luthor can use Perplex. When he modifies the combat value of a target friendly character, roll a d6; on a result of a 1, deal the target 1 unavoidable damage at the end of the turn.
jl029 V Zauriel
Team: Justice League
Range: 6
Points: 117
Keywords: Herald, JLA, Mystical, Warrior
12
10
18
3
10
9
17
3
10
9
16
2
9
8
16
2
9
9
17
2
8
10
18
2
8
11
16
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
[/quote]
If I make you a trade offer, even if you think it's ridiculous, please at least respond with a kind and simple "Thanks but no thanks."
jl043 V Dr. Polaris
Team: No Affiliation
Range: 10
Points: 111
Keywords: Scientist
10
10
17
3
9
10
17
2
9
9
16
2
8
9
16
3
8
8
15
2
6
8
14
2
6
7
14
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
jl019 E Merlyn
Team: Injustice League
Range: 10
Points: 55
Keywords: League of Assassins
8
10
17
2
8
10
16
2
7
9
15
2
7
8
16
2
6
8
17
2
6
8
17
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Damage) Assassin's Training: Merlyn can use Perplex, but can target only himself and modify only his attack, damage, or range value.
jl048 R Dream Girl
Team: Legion of Superheroes
Range: 0
Points: 50
Keywords: Future, Legion of Super Heroes, Psychic, Teen
8
9
16
1
8
9
16
1
7
8
15
1
7
8
15
1
7
7
15
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
jl015 E Gypsy
Team: Justice League
Range: 0
Points: 44
Keywords: Birds of Prey, Conglomerate, Justice League of America, Justice League Task Force
7
9
17
2
7
9
17
2
6
8
16
2
6
8
17
1
5
8
18
1
5
7
19
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
jlB005 Mera
Team: No Affiliation
Range: 0
Points: 6
8
7
15
1
KO
KO
KO
KO
De-Feated At the beginning of each player's turn, that player must roll a d6. On a result of 1, feats assigned to characters controlled by that player are ignored until the beginning of the next player's turn.
"I've died before. It was boring, so I stood up."
HFCL: Teen Titans | FLE: New Mutants | TAK: Excalibur
Assuming it's not automatic, I won't use the De-Feated BFC this game. If it is, we can ignore if you agree (as it doesn't affect either of our teams since neither has any feats) so that we won't have to roll for no reason.
DC Meh team.
1) Lex Luthor (8/8) I-4
2) Zauriel (7/7) J-4
1) DR. POLARIS TKs the HO at K-14 over to K-7 in order to attack Lex Luthor. 10 on a 16[+1 HT][w/ SS]. Roll was: 3 + 3 = 6. Miss. Dream Girl PCs. Roll was: 4 + 4 = 8. Hits. Lex's Super Senses Roll was: 3. Hits for 3. ***PAUSE***
Would Lex still be knocked back to H-4 under the new knockback rules?