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I don't want to play a game of chess where dumb luck or money decides whether or not I get to use a rook... Collectibility is a necessary evil of Heroclix, not a boon.
SO theres the elevated in the middle of the map that has a wall adjacent to it.
If you are on the elevated do you have to be on the edge to destroy the wall?
If you destroy the wall is debris put on level 1 and level 2?
This is an indoor map and the wall is on the out side of the red line is the wall on level 1?
Thanks for the help.
With the wall line outside the red line it indicates the wall is on elevation 1, not elevation 2. You would only put debris on the elevation one side when breaking it. And a character who can ignore Hindering/elevated for movement could then move through from L1 to L2.
I can explain it to you, but I can't understand it for you.
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.”
I don't want to play a game of chess where dumb luck or money decides whether or not I get to use a rook... Collectibility is a necessary evil of Heroclix, not a boon.
There was a similar thread about the month 6 NML map. I haven't looked at the map, but I believe necrodog is correct. This may be one of those cases where it make sense according to the rules of the game, but looks weird if you try to apply real world physics to it.
I don't want to play a game of chess where dumb luck or money decides whether or not I get to use a rook... Collectibility is a necessary evil of Heroclix, not a boon.
In order to destroy a wall you need to be able to draw line of fire to the square on the opposite side. In order to do this on the higher elevation you would have to be at the rim.
I don't want to play a game of chess where dumb luck or money decides whether or not I get to use a rook... Collectibility is a necessary evil of Heroclix, not a boon.