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Can you use probability control to reroll a critical miss or make an opponent reroll a critical hit?
From the Rulebook:
If you roll a two ( ) on an attack roll, you automatically miss the target, even if your Attack Total would allow you to hit the target. This is called a critical miss. Immediately deal the attacking character 1 unavoidable damage; this represents a weapon backfire or your character straining or wounding itself during the action. This unavoidable damage is not part of the attack.
If you roll a 12 ( ) on an attack roll, you automatically hit the target, regardless of what you needed to roll to hit. This is called a critical hit. A critical hit increases damage dealt by 1 to each successfully hit target.
and from the PAC:
PROBABILITY CONTROL Once during your turn, this character allows you to
reroll one of your rolls, ignoring the original roll. A character using this power must be within
range (minimum range 6) and line of fire to the character for which the original roll was
made. Using the same rules, once per round during an opponent’s turn, this character allows
you to force that opponent to reroll one of their rolls, ignoring the original roll.
I would think you can use prob control to reroll crits because it allows you to ignore the original roll, but the use of the terms "automatically" and "immediately" in the text for rolling critical hits and misses is really stumping the dummy right now.
My friends and I have been doing so. Now, we are teaching some new players and the question came up. I can't find any text to verify what I believe to be the right answer.
I've searched the forums to try to find a suitable answer, but I'm not having any luck. Thanks in advance for any assistance with this dilemma.