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Giving a hammer to someone who already has it's powers
Game effects which grant the use or possession of another game effect have no effect if the recipient can already use the new effect.- players guide
So if a character with toughness or charge is given a hammer, how come they can use all the other powers it gives them, since the players guide says the game effect (hammer) that grants the use of another game effect they already use (charge/toughness/improved whatever...etc) is ignored?
In short: the players guide says hammers are game effects that are ignored if the powers it provides are already used by the equipped character.
Game effects which grant the use or possession of another game effect have no effect if the recipient can already use the new effect.- players guide
So if a character with toughness or charge is given a hammer, how come they can use all the other powers it gives them, since the players guide says the game effect (hammer) that grants the use of another game effect they already use (charge/toughness/improved whatever...etc) is ignored?
In short: the players guide says hammers are game effects that are ignored if the powers it provides are already used by the equipped character.
Is this correct? If not, why?
The hammer is just an Object, specifically a relic. It has game effects, those are generally charge, +2, and some other slight ability.
If your character can all ready use one of those specific abilities then it would just ignore those game effects granted by the hammer.
You don't actually ignore the hammer in its entirety for having one of the game effects it grants.
Edit: Just more explaining...
Lets say your character has a Charge, that only lets that power be used on a double power action.
You could not then use the Hammers charge that is just a normal power action. Because you all ready have a use of charge on your character.
Last edited by Retrovector; 10/29/2013 at 21:50..
Reason: my ability to defer between "Specially, and specifically" has been retooled
"The greatest harm can result from the best intentions."
-Nathan Rahl My Trade Thread
It's been further clarified that the intended meaning is
Game effects which grant the use or possession of another game effect don't grant the use or possession of that game effect if the recipient can already use the new effect.
The italicized part is what "have no effect" is supposed to mean. It doesn't mean is completely nullified and grants no effects at all. The PG entry is only talking about the effect the character can already use.
It's been further clarified that the intended meaning is
Game effects which grant the use or possession of another game effect don't grant the use or possession of that game effect if the recipient can already use the new effect.
The italicized part is what "have no effect" is supposed to mean. It doesn't mean is completely nullified and grants no effects at all. The PG entry is only talking about the effect the character can already use.
Perhaps in the upcoming PG the text will be changed to read as clarified. We can hope, at least.
I can explain it to you, but I can't understand it for you.
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.”
It's been further clarified that the intended meaning is
Game effects which grant the use or possession of another game effect don't grant the use or possession of that game effect if the recipient can already use the new effect.
The italicized part is what "have no effect" is supposed to mean. It doesn't mean is completely nullified and grants no effects at all. The PG entry is only talking about the effect the character can already use.
Awesome. Does that mean gas pellets can now be used by guys that can already use smoke cloud? I I remember reading it was ruled that a fig with the utility belt and gas pellets can't use gas pellets because it can already use smoke cloud.
It's been further clarified that the intended meaning is
Game effects which grant the use or possession of another game effect don't grant the use or possession of that game effect if the recipient can already use the new effect.
The italicized part is what "have no effect" is supposed to mean. It doesn't mean is completely nullified and grants no effects at all. The PG entry is only talking about the effect the character can already use.
Awesome. Does that mean gas pellets can now be used by guys that can already use smoke cloud? I I remember reading it was ruled that a fig with the utility belt and gas pellets can't use gas pellets because it can already use smoke cloud.
The gas pellets are different because the added effects seem to rely on using the specific smoke cloud granted by the gas pellets. Not being able to use smoke cloud from that source leads to not unlocking the added effects.
If the added effects were worded like, "When this character uses smoke cloud, then this other stuff happens." - then the character could have used the added effects with their own smoke cloud.
The gas pellets are different because the added effects seem to rely on using the specific smoke cloud granted by the gas pellets. Not being able to use smoke cloud from that source leads to not unlocking the added effects.
If the added effects were worded like, "When this character uses smoke cloud, then this other stuff happens." - then the character could have used the added effects with their own smoke cloud.
What about if Ghost Rider with the utility belt uses the Grapple gun that lets him ignore elevated terrain (which he already does). Can he use that?
Second. If he uses the Rebreather that can grant him transporter dolphin which will give him transporter move and attack (which he already has).
Game effects which grant the use or possession of another game effect have no effect if the recipient can already use the new effect.
Quote
Give this character a move action; it can use Improved Movement: Ignores Elevated Terrain and the Carry ability for this action. If the square the character ends its movement in is of a higher elevation than the square it began the movement, it may be given a close combat action as a free action.
Ghost Rider already possesses the game effects "IM: Elevated" and "Carry ability". This object should let him take a move action, but I don't believe it will give the close combat action. This may not be the case, it may somehow be different enough to allow the attack, but clarification should probably be added to the player's guide.
Quote
Give this character a power action if it occupies water terrain. When you do, until the end of the turn, the character possesses :m-dolphin-Trans: and can use the Move and Attack ability as a free action but does not modify its attack value by -2 when using it.
This simply replaces Ghost Rider's speed symbol for the turn. It does not give him a game effect he already has, because it replaces those game effects with a very similar set of game effects. He can use this item to its full extent.
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Quote : Originally Posted by Uberman
When a game hums along, full of action and excitement, it's a barnburner!
When it trudges forward glacially, bogged down by debates over ridiculous rules minutia, it's a Barnstable!
What about if Ghost Rider with the utility belt uses the Grapple gun that lets him ignore elevated terrain (which he already does). Can he use that?
The added effect is a result of the move action, so I would say yes.
You give him a move action to activate Grapple Gun.
He isn't granted the improved movement and carry because he can already use those, but he is still going to move because a move action was given and it was given using the Grapple Gun.
You move him, and if he ends his move in a higher elevation, the conditions have been met to use the rest of the Grapple Gun's effects. The added effects aren't tied to actually using the improved movement and carry granted by the Grapple Gun.
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Even looking at the Gas pellets again, I see no reason why the Power action given there can't just allow the character to use their own smoke cloud as a free action, thus unlocking the added effects, but I'm pretty sure that's not how it was ruled to work.
I believe this whole issue of added sources granting the same effect is one of those issues the shiny new orange dudes were working on, and hopefully a better PG entry is forthcoming that will make some things clearer. As King, I would just decree the player gets to choose which source to use and would give the character a free action to change the source.
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Quote : Originally Posted by Dr Tran
Second. If he uses the Rebreather that can grant him transporter dolphin which will give him transporter move and attack (which he already has).
anthony_barnstable is correct about what happens here.