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Question Regarding the Caped Crusader and attached FoB's
ALLIES IN DARKNESS: The Caped Crusader may begin the game with a Flock of Bats attached to his base at no additional cost. While there is at least one Flock of Bats attached, The Caped Crusader can use Super Senses. You may give the attached Flock of Bats a move action to detach and move on the map. When The Caped Crusader has less than 3 Flock of Bats attached, Flock of Bats may end its move in the same square as him; if it does, attach that Flock of Bats to The Caped Crusader.
So the question is, the paragraph states that CC may begin with a Flock of Bats at no additional cost. But could I begin the game with up to 3 FoB's attached? (By paying two out of the three's point cost.)
If so, would I still have a theme team, since technically the three FoB's aren't starting on the map. i.e. Nightwing, Caped Crusader, Oracle, Alfred, Batman Family team...?
Thanks!
"Our mother has been absent ever since we founded Rome; but there's gonna be a party when the wolf comes home."
Allies In Darkness: The Caped Crusader may begin the game with a Flock of Bats attached to his base at no additional cost. While there is at least one Flock of Bats attached, The Caped Crusader can use Super Senses. You may give the attached Flock of Bats a move action to detach and move on the map. When The Caped Crusader has less than 3 Flock of Bats attached, a friendly Flock of Bats may end its move in the same square as him; if it does, attach that Flock of Bats to The Caped Crusader. If The Caped Crusader is KOd with a Flock of Bats attached, place any attached Flock of Bats in an adjacent square before removing him from the game.
The only way to attach Flock of Bats are described on the card. Only 1 can start attached.
Quote : Originally Posted by Necromagus
When I came on board as RA I brought with me a mission to meet the intent of a power/ability and a firm distaste for exploits or loopholes that circumvented the intention of a rule. That's where the Rules team comes in.
Allies In Darkness: The Caped Crusader may begin the game with a Flock of Bats attached to his base at no additional cost. While there is at least one Flock of Bats attached, The Caped Crusader can use Super Senses. You may give the attached Flock of Bats a move action to detach and move on the map. When The Caped Crusader has less than 3 Flock of Bats attached, a friendly Flock of Bats may end its move in the same square as him; if it does, attach that Flock of Bats to The Caped Crusader. If The Caped Crusader is KOd with a Flock of Bats attached, place any attached Flock of Bats in an adjacent square before removing him from the game.
The only way to attach Flock of Bats are described on the card. Only 1 can start attached.
Gotcha, thanks Id.
"Our mother has been absent ever since we founded Rome; but there's gonna be a party when the wolf comes home."