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URU METAL: When Absorbing Man is dealt damage or healed, roll a d6. Absorbing Man ignores the damage dealt or healed unless it is the same as the result of the d6. This power can't be countered or ignored.
Quote
If multiple game effects would allow a character to reduce or ignore damage dealt, only one game effect can activate, to be decided by the character’s controlling player. If damage dealt is reduced to 0, then the target is not damaged. Damage dealt can’t be reduced below 0. Game effects that reference the amount of damage a character has been dealt use the damage dealt value after all modifiers have been applied to it
I know that you can only reduce or ignore damage from one source and the controller gets to choose. Meaning that if you have both invincible and Impervious you can only use one or the other. However with Absorbing Mans trait, if he had Impervious from another source, would he be able to use it?
The reason I ask is this. If Absorbing Man fails on a dice roll he is not ignoring any of the damage being dealt to him so I would think that another defense reducing power would then activate, since he is only actually reducing the damage from one source and not ignoring it from another.
Thank you in advance.
2013 Golden Age World Champion, Dragon Con 3rd
2014 Wondercon Champ, Team Worlds 2nd, Modern 9th, Nationals 11th, Dragon Con 4th
Season 4 HCO Champion
"Luck is what happens when preparation meets opportunity" - Seneca
If Absorbing Man fails on a dice roll he is not ignoring any of the damage being dealt to him so I would think that another defense reducing power would then activate, since he is only actually reducing the damage from one source and not ignoring it from another.
This sounds to me like how it would play out.
Quote : Originally Posted by dairoka
I'm pretty sure Dragon has the Future keyword and Probability Control.
Quote : Originally Posted by Dragon
With the amount of times you are Ninja'd I swear you must have the Past Keyword
Makes sense. If it works that way, then, he could be almost impossible to KO if you can get Invulnerability or Impervious on him. (Not a difficut chaklenge given resources.)
Thank you for reading this. It makes me feel important.
If that's the case, you can give him Impervious from a resource and supersenses from something like Mindwarp and then shapechange from another source. When you figure in your attack roll, that puts you around a 3 1/2% chance of even being able to do damage to him.
Last edited by Jeterey; 11/20/2013 at 12:07..
2013 Golden Age World Champion, Dragon Con 3rd
2014 Wondercon Champ, Team Worlds 2nd, Modern 9th, Nationals 11th, Dragon Con 4th
Season 4 HCO Champion
"Luck is what happens when preparation meets opportunity" - Seneca
Actually with a Gauntlet even at the #2 slots, he'd could have Supersenses from the Time Gem and then just pick either Impervious or Shapechange then. Even without one or the other that puts him around a 6% chance of being dealt damage from an attack. Without using Mindwarp/etc That's just him and a Gauntlet.
Last edited by Jeterey; 11/20/2013 at 12:07..
2013 Golden Age World Champion, Dragon Con 3rd
2014 Wondercon Champ, Team Worlds 2nd, Modern 9th, Nationals 11th, Dragon Con 4th
Season 4 HCO Champion
"Luck is what happens when preparation meets opportunity" - Seneca
Absorbing Man's power is a game effect that allows him to ignore damage. The entry from the rulebook does not care if the character is ultimately dealt damage or not. It just cares if two game effects allow damage to be reduced or ignored.
Does Absorbing Man's power allow damage to be ignored? Yes.
Does Impervious allow damage to be reduced? Yes.
Are they both game effect that allow damage to be reduced or ignored? Yes.
Then you can't combine them.
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Thank you for clearing that up. That still doesn't solve the issue of him being able to have both shape change, supersenses and his trait from the gauntlet when he gets to the #2 and #3 slots.
2013 Golden Age World Champion, Dragon Con 3rd
2014 Wondercon Champ, Team Worlds 2nd, Modern 9th, Nationals 11th, Dragon Con 4th
Season 4 HCO Champion
"Luck is what happens when preparation meets opportunity" - Seneca
Thank you for clearing that up. That still doesn't solve the issue of him being able to have both shape change, supersenses and his trait from the gauntlet when he gets to the #2 and #3 slots.
If I ever see that across the board, I will just run from him I think. I would hate to have to get through that combo.
Thank you for reading this. It makes me feel important.
If I ever see that across the board, I will just run from him I think. I would hate to have to get through that combo.
If you wanted to hit him and he was on #2 on the gauntlet with the Time Gem showing (3 out of the 4 #2 slots have it) and then picked shape change as your power. He could first use shapechange, then you make your attack roll to see if you hit. He would then get to roll supersenses. He would then roll a D6 to see if he ignored all of the damage. That puts him around a 5 1/2% chance of taking damage based on an average attack value.
2013 Golden Age World Champion, Dragon Con 3rd
2014 Wondercon Champ, Team Worlds 2nd, Modern 9th, Nationals 11th, Dragon Con 4th
Season 4 HCO Champion
"Luck is what happens when preparation meets opportunity" - Seneca
Absorbing Man's power is a game effect that allows him to ignore damage. The entry from the rulebook does not care if the character is ultimately dealt damage or not. It just cares if two game effects allow damage to be reduced or ignored.
Does Absorbing Man's power allow damage to be ignored? Yes.
Does Impervious allow damage to be reduced? Yes.
Are they both game effect that allow damage to be reduced or ignored? Yes.
Then you can't combine them.
So, regarding this line from the PG...
If multiple game effects would allow a character to reduce or ignore damage dealt, only one game effect can activate, to be decided by the character’s controlling player.
in regards to Uru Metal...
URU METAL: When Absorbing Man is dealt damage or healed, roll a d6. Absorbing Man ignores the damage dealt or healed unless it is the same as the result of the d6. This power can't be countered or ignored.
...the wording of "activate" means activation of the effect as a whole, not this specific "activation" by successfully rolling a result the same as the Damage Dealt?
That makes sense, once the clarification of what "activate" is in Clix-speak is known.
Last edited by dairoka; 11/20/2013 at 10:40..
Reason: I cannot interpret rules, nor spell "indent", correctly anymore.
Quote : Originally Posted by dairoka
I'm pretty sure Dragon has the Future keyword and Probability Control.
Quote : Originally Posted by Dragon
With the amount of times you are Ninja'd I swear you must have the Past Keyword
If I ever see that across the board, I will just run from him I think. I would hate to have to get through that combo.
If I see the combo, I'll be glad my team has Bard the Bowman [or two] on it, who, worrying only about the Shape Change, can kill him in pretty short order.
If I have steal energy on him from something Angrirs hammer and I quake (from a hammer bomb) and hit a group of 3 opposing characters successfully, how would I roll for the steal energy. Would I roll the dice hoping for a 3 to heal him the 3 clicks? Or would I get to roll individually for each character hit, hoping for a 1 each time? Your odds would go up quite a bit if you had multiple chance at rolling a 1 to heal him.
What about with the Soul Gem? Would I get to roll once for the steal energy and then again for the heal 2 more if I KO someone? Or would I just roll a 3 one time?
Thanks again.
2013 Golden Age World Champion, Dragon Con 3rd
2014 Wondercon Champ, Team Worlds 2nd, Modern 9th, Nationals 11th, Dragon Con 4th
Season 4 HCO Champion
"Luck is what happens when preparation meets opportunity" - Seneca
STEAL ENERGY
Each time an opposing character takes damage from a close combat attack made by this character, heal this character of 1 damage.
If Quake damaged 3 characters and you had Steal Energy, it looks like you would heal 1 Click 3 times, not 3 Clicks once. That should give you 3 rolls for Uru Metal.
I haven't had time to check the Soul Gem card for wording, the Player's Guide for errata, and the Final Word for possible extra bits, so I will refrain from responding on that one.
Quote : Originally Posted by dairoka
I'm pretty sure Dragon has the Future keyword and Probability Control.
Quote : Originally Posted by Dragon
With the amount of times you are Ninja'd I swear you must have the Past Keyword
If I have steal energy on him from something Angrirs hammer and I quake (from a hammer bomb) and hit a group of 3 characters opposing characters successfully, how would I roll for the steal energy. Would I roll the dice hoping for a 3 to heal him the 3 clicks? Or would I get to roll individually for each character hit, hoping for a 1 each time? Your odds would go up quite a bit if you had multiple chance at rolling a 1 to heal him.
What about with the Soul Gem? Would I get to roll once for the steal energy and then again for the heal 2 more if I KO someone? Or would I just roll a 3 one time?
Thanks again.
It would be a roll to try and get 1 for each success with Steal Energy and Quake (3 rolls in your example).
With the Soul Gem, it would be a roll for 1 for each successful use of Steal Energy and a separate roll for 2 for each character KO'd.
Click the links below to find out about tournaments in San Antonio, TX