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PULSE BOLT TORPEDO: Once per game, give Silver Centurion a power action to put a Torpedo special terrain marker on the map in an adjacent square. When the Torpedo is on this map, you may give Silver Centurion a free action, put an Acceleration token on this card and then move the Torpedo equal to the number of Acceleration tokens on this card as if it were a character with "wing symbol" and Improved Movement: Ignores Characters. At the beginning or end of your turn, if the marker's square is occupied by an opposing character, you must remove the marker from the map and make a close combat attack roll against that character with an attack value of 11 and a damage value equal to the number of Acceleration tokens on this card, maximum 7.
Mind Control can "reset" some once per game things, so my question is this: through either the Compel feat or IIM Tony Stark's mind control, would it be possible to duplicate the power action necessary to create a torpedo, thus making two torpedos? If so, it seems like you'd only be able to accelerate one torpedo per turn, absent further mind control, but that might still be a big swing if the game goes on long enough.
You do not accelerate the torpedo, you give SC a free action to put an acceleration token o SC card, the real question here is: Can I move both Torpedos?
And even when you "use" one of the torpedos, the another one, still have the stats of the used one, cause in the trait of SC do not says anything about remove acceleration tokens when doing the attack, so, if oranges says that you can only move 1, there is no problem, cause when you uses 1, the another one it wil be ready to go for his target.