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Maybe someone can explain this to me. When you use this to replace a relic, does it go to the map, or onto the card of the person who picked up the forge? The former makes it useless, the latter makes it exceptional
Honestly, if I were going to use this relic, I would just use it for one of the two stat boosts that it gives. I don't see the value in its replacement ability.
With Splitlip it is much more valuable. Move your chosen character onto the forge. Take your free roll to pick up. If you don't want to modify stats for this character or anyone else, replace with new relic, then at the beginning of your next turn take a free roll to pick up that relic. With the new rules, you can do this every turn until you get the new relic. For snipers, this is a FANTASTIC item, as they're not going to be hurt by sticking around until they manage to pick something up.
I still say this relic is garbage. Yes you have your sniper trick, which works with literally any other relic in the game, most of which are cheaper than this thing. For awhile I thought it might be salvageable, until I realized that the +1 to stats was a 'choose one stat to buff' rather than a 'buff all the mentioned stats', and then it went right back to being worthless. Yeah, the 'switch this with another relic' sounds good, until you realize that you could just skip the middleman and PLAY that relic in the first place. Or, just forgo relics entirely and play a resource dial.
So the only thing that would be even remotely possible for the "replacing" thing is to be able to see and gauge your opponents team, then put a relic on that would better suit your needs to win against their force... That being said, completely useless. You should be able to bring in relics worth more, and this should cost 8 points
This is my favorite relic by far, and I'm surprised that the scenario pack is still on shelves. Future prediction; uru forge and splitlip are two of the highest demand pieces, or watchlisted. The crazy flexibility of the bonuses lets you supplement whatever any given piece's weakness is. Uru forge + splitlip + side step = awsome. With careful planning, you can upgrade your entire team on turn one.
I use it for the +3 Range for shooters that already have high range anyways, just to make them super-annoying, but I agree that it is overcosted and the roll difficulty makes it even less useful without the bonus from Splitpea... I have found myself using it a lot less.
As far as I understand, for many reasons; no fig ever picks up the Forge. Any fig that occupies the same space, and succeeds at a relic roll, choses a stat boost. Once that fig moves off the forge and another moves onto it, then that fig can relic roll for a boost.
As far as I understand, for many reasons; no fig ever picks up the Forge. Any fig that occupies the same space, and succeeds at a relic roll, choses a stat boost. Once that fig moves off the forge and another moves onto it, then that fig can relic roll for a boost.
Your read-fu is weak:
"When a character would place this relic on its character card..."
If the relic is being placed on a character's card, it has been picked up by that character.
It probably should mean something, but it doesn't. Literally everything about the Uru Forge COULD have made it the greatest relic ever, with just a little bit of rewording. Instead, it's the most disappointing plastic ever molded, the biggest waste of points and the very incarnation of wasted potential.
But it doesn't say place the forge on the card, it says "When a character would....", That SHOULD mean something. ;)
Read your rulebook ;)
RELICS
Certain immobile objects are listed as a “Relic.” A relic will be listed with a range of numbers. Relics can’t be destroyed.
If a character occupies the same square as a relic, that character may be given a power action to roll a d6 that can’t be rerolled. This roll is called a relic roll. If the result of that roll is within the indicated range of numbers (or higher), the relic is assigned to that character, placed on that character’s card, and the character will gain certain abilities, as described on the relic’s card.
When a character with a relic on their character card is defeated, place the relic in the square they last occupied.
At the end of the game, if an opponent’s character has a relic on their card or all of your characters have been defeated, victory points for the relic are scored by your opponent.