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my brother is letting me post this on his acct. He says his tactic is totally legal but i disagree and say his tactic was total BS
we were playing a 500pt game
his team was
lobo at 169
deadshot at 150
jinx at 39
egg head at 55
battle guy at 75
vs
superman - MOS at 200
Gen Zod - MOS at 200
brothers grimm at 66
now the start of the game was ok we were on a forest map. he slipped deadshot into hidden terrain and never had to move him. he parked jinx near deadshot and had egg head stay a little ways back from lobo and battle guy. battleguy always stayed near Lobo. as soon as i started moving. he would use close range combat and ALWAYS use it on his damage so deadshot would do 5 dmg. so once he took out my zod using that tactic i went to the other side out of deadshots range. suddenly his lobo comes out of NOWHERE with charging and with battle guy giving lobo CCE. LOBO WAS DOING 6 DMG!!! everytime i tried to attack. his egghead would always prob me and then when i did hit Lobo's invul would make me do only 1 damage. then next turn Lobo HEALS THAT DAMAGE!!!! he took me out in about 10 min
Your description is a bit rough, so I cannot quite be certain of what you are exactly trying to describe. (What is close range combat? Ranged combat in adjacency via Sharphooter???)
Anyway it all sounds like it is probably legit except for charging with close combat expert. That is a power action, so it cannot be used with charge.
Man this one time I was playing chess and I kept almost catching this dude's queen and rather than let me, he'd either run away or take one of my pieces. Isn't that the cheapest tactic you've ever heard.
As Harpua mentioned, the reader is forced to make a few inferences and assumptions regarding what you are describing, but from what I can glean, it sounds like a perfectly legit strategy.
I would recommend placing your Brother's Gimm figure in a position where Deadshot is forced to shoot him. Then, even if Deadshot hits, he's taking Mystics damage, and if he doesn't hit, you've got him tied up for a turn or two. Spend that time manoeuvring your larger point figures in for massive damage.
Also keep in mind that even though Deadshot has Sharpshooter, he cannot make ranged attacks when he is based with an opposing character (unless he targets that adjacent character). So if you were to base him with Brother's Grimm, Zod and Superman cannot be shot by Deadshot until Brother's Grimm is dealt with.
That all looks on the up and up but how did his egghead keep probbing you? He only gets a token for it when he resolves a move action. Not to mention Zod and Supes have 8 range well beyond his minimum 6.
His team seems fairly well put together whereas yours was a bit of a mishmash (and short points too)
That all looks on the up and up but how did his egghead keep probbing you? He only gets a token for it when he resolves a move action. Not to mention Zod and Supes have 8 range well beyond his minimum 6.
His team seems fairly well put together whereas yours was a bit of a mishmash (and short points too)
everytime he could move egg head he would just rotate him between a few squares so he would get the Craack tokens and deadshot has 8 range so as soon as i come into range he would hit me cause his deadshot was in stealth the whole time
Try using telekensis to lunch your figures up next time, and then charge the stealthed guy.
Also are you familiar with the superman team ability?
I belive your superman has it and 8 range with running shot. You should easily have been able to shoot Deadshot in stealth.
(the team ability ignores hindering terrain for lines of fire/shooting, so stealth does not work)
Everything in the game has counters. Deadshot is like a little stationary turret. You need something more mobile to out maneuver him.... or a more powerful turret.
Lobo is just tough. You can't kill him slowly. It has to be fast. If you can't kill him fast, then you probably can't kill him. I don't understand why all the wolverines who have the same trait have to be short dialed with little or no damage reducers... but game design saw fit to bestow Lobo these abilities and they are wiser men than me. Surely.
Ok, Deadshot does that, his name is basically what he is. There is nothing wrong with his hiding in hindering and shooting you up. That is his job and a perfectly fine way to play him.
Now Battle Guy can't give Lobo Close Combat Expert on the turn his charges. Now once Lobo is in close combat he can use the Close Combat Expert. Yes, Lobo does heal 1 clix of damage every single turn--put Angrirs hammer on him and then see how you like him, especially when he uses flurry.
As long as Egghead moves he gets a token he can use to use Probability Control. Jinx also has Probability Control as well.
So as long as he didn't Charge and use Close Combat Expert, he did nothing wrong.
Ok, Deadshot does that, his name is basically what he is. There is nothing wrong with his hiding in hindering and shooting you up. That is his job and a perfectly fine way to play him.
Now Battle Guy can't give Lobo Close Combat Expert on the turn his charges. Now once Lobo is in close combat he can use the Close Combat Expert. Yes, Lobo does heal 1 clix of damage every single turn--put Angrirs hammer on him and then see how you like him, especially when he uses flurry.
As long as Egghead moves he gets a token he can use to use Probability Control. Jinx also has Probability Control as well.
So as long as he didn't Charge and use Close Combat Expert, he did nothing wrong.
The team is odd to be sure, but that's about it.
no he didnt charge and CCE but by him using CCE on lobo and RCE on deadshot makes them pratically one hit kills. anyways my brother wants his acct back so ill just have to eat my loss