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Stepper79's Hydra (home)
E Unicorn(6/6) 66pts
AE Johann Schmidt (5/5) 40pts^
^Contingency Plan 12
R Sin & Crossbones (8/8) 158pts
R Taskmaster (5/5) 39 pts
R Calypso (4/4) 29 pts
R Hydra agent (4/4) 25pt
R Hydra Foot solider (AVM)(4/4) 30 PTs
399
vs
Legion Of Doom
Sinestro of Korugar 82
D10a005 brainiac 160
Riddler* 90
*Swing line 10
*Stunning blow 10
*Contingency plan 12
U Bizarro* 25
*Armor piercing 10
399
BFC: Assembled When a force has more than four characters on it with the same team symbol but different names, each character gets +1 to its attack when adjacent to a friendly character with the same team symbol.
(Special) Battlefield Promotion: Brainiac: When Brainiac hits one or more opposing characters, after actions resolve, place a Promotion Token on his character card. You may then roll a d6 that can't be rerolled and add 1 for each Promotion Token on his character card; on a result of 8 or higher, replace this character with D10A #012 Brainiac a number of clicks from its blue starting line equal to the number of clicks this character is from its starting line. One a result of 10 or higher, replace this character on the same click number.
aa011 V The Riddler
Team: Batman Enemy
Range: 6
Points: 90
Keywords: Detective, Gotham City
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10
16
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6
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15
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6
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14
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(Attack) Riddle Me This: The Riddler can use Incapacitate. He can use it normally or as a free action targeting a single opposing character if he has been given and will take no other free actions that turn. When he uses Incapacitate as a free action, and successfully hits a target, choose a number from 1 to 6 and roll 2d6. If the chosen number comes up on either die, Incapacitate resolves normally; if the chosen number comes up on both die, give the target 2 action tokens if it has zero action tokens.
(Damage) They'll Never Get This One: The Riddler can use Outwit and Perplex. When The Riddler uses Perplex, he can only modify a combat value (other than damage) of an opposing character by -2.
Swingline
Prerequisites: {boot}
Speed Modifier: +1
Choose a character. The character ignores hindering terrain for movement purposes. If the character succeeds at a ranged combat attack against a target opposing character with the [Wing] speed symbol, the target gains Earthbound until the beginning of its controller�s next turn.
10 Points
Keywords: Incapacitate
Prerequisites: Incapacitate
Choose a character.
When the character makes a successful attack using Incapacitate, in addition to the normal effect of Incapacitate the character may deal damage equal to its unmodified damage value. The attacker may choose how to divide damage dealt among the successfully hit targets.
10 Points
Contingency Plan
Keywords: Leadership, Mastermind
Prerequisites: Leadership or Mastermind
Choose a character.
If the character's controller does not use all of his or her actions for a turn, put a contingency token on this card if there are two or fewer tokens on this card. When a friendly character is given action, you can remove any number of tokens from this card: The character modifies the friendly character's speed, attack, or range value by +1 for each token removed.
When the character loses Leadership or Mastermind, remove all contingency tokens from this card.
12 Points
Armor Piercing
Choose a character.
Damage dealt by this character may not be reduced below 1.
slosh039x U Bizarro
Team: Superman Enemy
Range: 6
Points: 25
Keywords: Brute, Legion of Doom, Metropolis, Monster
(Special) Me Am Not Bizarro!: Bizarro costs 25 points for each Orrazib token you place on his card, up to 12 tokens. When Bizarro takes damage, remove one Orrazib token from his card. When Bizarro is healed, add one Orrazib token to his card (no more than the initial amount). When there are no Orrazib tokens on this card, KO Bizarro. At the beginning of your turn, roll a d6 and click Bizarro that many times. This ability can't be ignored.
Legion Of Doom
Sinestro of Korugar 82
D10a005 brainiac 160
Riddler* 90
*Swing line 10
*Stunning blow 10
*Contingency plan 12
U Bizarro* 25
*Armor piercing 10
399
HO:l-6
LO:D-5, U-7
BFC: Assembled
When a force has more than four characters on it with the same team symbol but different names, each character gets +1 to its attack when adjacent to a friendly character with the same team symbol.
(Speed) Alter Ego: Red Skull: Give Johann Schmidt a power action that deals no pushing damage and replace this character with AVM #016 Red Skull on its orange starting line. Existing action tokens on this character and action tokens for this action are applied to the replacement. This power can't be countered.
(Damage) My Own Private Army: Adjacent friendly characters possessing the HYDRA team ability can also use the S.H.I.E.L.D. team ability.
ui046 R Taskmaster
Team: Minions of Doom
Range: 6
Points: 39
Keywords: Martial Artist
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iim045 R Sin and Crossbones
Team: Minions of Doom
Range: 7
Points: 158
Keywords: Hydra, Serpent Society, Skeleton Crew
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(Special) Chaos...: When an opposing character would be given an action token, you may instead assign that action token to a character adjacent and friendly to the first character if it has less than 2 action tokens. If an opposing character would be given 2 action tokens, you instead assign those action tokens to a character adjacent and friendly to the first if it does not have any action tokens.
(Special) ...and Mayhem: If no friendly character has been attacked since your last turn, Sin and Crossbones may make a close or ranged combat attack as a free action during your turn.
(Attack) Assassination Team: If Sin and Crossbones have no action tokens and occupy hindering terrain, they can use Ranged Combat Expert and Improved Targeting: Ignores Hindering Terrain. When they do, they deal penetrating damage and they can't use Stealth until your next turn.
cm028 R Calypso
Team: No Affiliation
Range: 6
Points: 29
Keywords: Mystical, Psychic
(Attack) Minion: Cube Powered Rifles: If a friendly character named Johann Schmidt or Red Skull is within 8 squares, Hydra Footsoldier can use Penetrating/Psychic Blast.
(Special) Minion: Cut Off One Limb: If a friendly character of 40 or more points and with the Hydra keyword is within 8 squares when this character is KO'd, you may deal one of those characters 1 unavoidable damage. If you do, place a #003 Hydra Agent in your starting area
Contingency Plan
Prerequisites: Leadership or Mastermind
Choose a character.
If the character's controller does not use all of his or her actions for a turn, put a contingency token on this card if there are two or fewer tokens on this card. When a friendly character is given action, you can remove any number of tokens from this card: The character modifies the friendly character's speed, attack, or range value by +1 for each token removed.
When the character loses Leadership or Mastermind, remove all contingency tokens from this card.
Season 1 SuperHero Bowl Champion of the Heroclix Fantasy League
3)Riddler* 90 J-23
*Swing line 10
*Stunning blow 10
*Contingency plan 12
4)U Bizarro* 25 K-24
*Armor piercing 10
399
HO:l-6
LO:D-5, U-7
BFC: Assembled
When a force has more than four characters on it with the same team symbol but different names, each character gets +1 to its attack when adjacent to a friendly character with the same team symbol.
BFC: Assembled
When a force has more than four characters on it with the same team symbol but different names, each character gets +1 to its attack when adjacent to a friendly character with the same team symbol.
BFC: Assembled
When a force has more than four characters on it with the same team symbol but different names, each character gets +1 to its attack when adjacent to a friendly character with the same team symbol.
BFC: Assembled
When a force has more than four characters on it with the same team symbol but different names, each character gets +1 to its attack when adjacent to a friendly character with the same team symbol.
I am assuming that the map is right not the letters since the map has Two E rows and L and K are mixed up and while side step is free the act of shooting blocking is not so he should have one token
free)
Quote
(Special) Chaos...: When an opposing character would be given an action token, you may instead assign that action token to a character adjacent and friendly to the first character if it has less than 2 action tokens. If an opposing character would be given 2 action tokens, you instead assign those action tokens to a character adjacent and friendly to the first if it does not have any action tokens.
the token form Sinestro is then assigned to Bizzaro no push but two tokens
BFC: Assembled
When a force has more than four characters on it with the same team symbol but different names, each character gets +1 to its attack when adjacent to a friendly character with the same team symbol.
BFC: Assembled
When a force has more than four characters on it with the same team symbol but different names, each character gets +1 to its attack when adjacent to a friendly character with the same team symbol.
BFC: Assembled
When a force has more than four characters on it with the same team symbol but different names, each character gets +1 to its attack when adjacent to a friendly character with the same team symbol.
BFC: Assembled
When a force has more than four characters on it with the same team symbol but different names, each character gets +1 to its attack when adjacent to a friendly character with the same team symbol.
BFC: Assembled
When a force has more than four characters on it with the same team symbol but different names, each character gets +1 to its attack when adjacent to a friendly character with the same team symbol.
BFC: Assembled
When a force has more than four characters on it with the same team symbol but different names, each character gets +1 to its attack when adjacent to a friendly character with the same team symbol.