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Phantom Girl has 1 action token, she users her attack ability to get a free Close Combat Action AFTER ACTIONS resolve (this is after she is given a move action).
if someone could post the specific wording I would appreciate it.
Would PG take the push damage before the free action (therefore having Exploit Weakness on click 2) or would she take it after taking the push ?
PUSHING
When a character receives a second action token (usually because it has taken an action on two consecutive turns), deal one pushing damage to that character as actions resolve. Game effects that evade, reduce, ignore, or transfer damage
do not affect pushing damage unless the effect specifically says it does. (See Figure 7)
Pushing occurs as actions resolve, the attack is after actions resolve, pushing will come first.
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Phasing Attack: Phantom Girl can use Incapacitate. When she is given a move action, after actions resolve, she may be given a close combat action as a free action, targeting any one opposing character occupying a square she moved through.
Sun Tzu Clan Leader
Quote : Originally Posted by Uberman
When a game hums along, full of action and excitement, it's a barnburner!
When it trudges forward glacially, bogged down by debates over ridiculous rules minutia, it's a Barnstable!
Intangibility and Disruption: Phantom Girl can use Phasing/Teleport. When she uses Phasing/Teleport and passes through any squares occupied by characters holding an object, she may remove any of those objects from the game. When she uses Phasing/Teleport and passes through characters assigned any relics or resources, those characters can't use those relics or resources until your next turn.
Phasing Attack: Phantom Girl can use Incapacitate. When she is given a move action, after actions resolve, she may be given a close combat action as a free action, targeting any one opposing character occupying a square she moved through.
PG from GF
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Disrupt Electronics Phantom Girl can use Phasing/Teleport. If during a move action Phantom Girl passes through a square containing an opposing character with the Robot or Vehicle keyword, deal that character 1 penetrating damage. If that character is a vehicle with a Pilot, after actions resolve, eject the Pilot.
It is after actions resolve, that includes taking pushing damage.
Quote : Originally Posted by Necromagus
When I came on board as RA I brought with me a mission to meet the intent of a power/ability and a firm distaste for exploits or loopholes that circumvented the intention of a rule. That's where the Rules team comes in.