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BFC: Loyalty
After forces are placed in their starting areas but before the first player's first turn, each wild card must choose a team ability that can be copied by wild cards and is possessed by a friendly character. The wild card possesses the chose team ability until the end of the game and can't use any other team ability.
I made and error in posting Avengers Academy. Speedball was injuired and failed his roll Glen asked for the roll before I posted the teams. He wanted Justice to be played if speedball failed.
Here is the correct match up
S7 Game 7: Cable and Deadpool vs. Avengers Academy
(Games end March TBA)
biggnatedogg's Cable and Deadpool
1) V Deadpool 135 pts (8/8)
2) V Cable 124 pts (7/7)
+ Inside Information 4 pts
3) E Domino 46 pts (6/6)
4) V Rictor 58 pts (6/6)
5) E Shatterstar 57 pts (7/7)
6) R Gravity 75 pts (6/6)
BFC: Loyalty
After forces are placed in their starting areas but before the first player's first turn, each wild card must choose a team ability that can be copied by wild cards and is possessed by a friendly character. The wild card possesses the chose team ability until the end of the game and can't use any other team ability.
(Special) Morph: Hank Pym: Give Giant-Man a move or close combat action that deals no pushing damage. After the action resolves, replace him with any character with this trait on the same click number.
(Special) Pym Particles, Grow: Once per game, give Giant-Man a free action to choose a friendly character of 75 points or less with the Avengers keyword. That character possesses "Giant Damage Symbol" as long as Giant-Man is on the map.
aw087 U Jocasta
Team: No Affiliation
Range: 8
Points: 78
Keywords: Avengers, Robot
8
10
16
3
8
9
16
2
8
9
15
2
7
8
15
2
7
8
15
2
6
8
14
2
6
8
14
1
6
7
14
1
5
7
13
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
cw039 E Hawkeye
Team: Spider-Man
Range: 9
Points: 98
Keywords: Avengers, Great Lakes Avengers, S.H.I.E.L.D., Thunderbolts
8
12
17
3
7
11
17
2
7
11
16
2
7
10
15
2
7
10
16
1
6
9
16
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
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KO
KO
KO
KO
KO
KO
KO
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KO
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KO
(Speed) My Criminal Past: Hawkeye can use Running Shot and Stealth.
(Attack) Knockout Gas Arrow: Hawkeye can use Energy Explosion. When he does, after actions resolve give one action token to each character hit by the attack.
w/ Armor Piercing (10) and Spotter (5)
Armor Piercing: Damage dealt by this character may not be reduced below 1.
Spotter: Prerequisites: Ranged Combat Expert. When another friendly character makes a ranged combat attack against a target opposing figure, modify the friendly character's attack value by +1 if this character has a clear line of fire to the target and the target is within this character's range.
sv029 E Justice
Team: Spider-Man
Range: 8
Points: 72
Keywords: New Warriors, Teen
6
9
16
2
8
8
16
2
7
8
17
2
7
8
16
1
7
7
15
1
6
7
14
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
wxm078 R Quicksilver
Team: No Affiliation
Range: 0
Points: 87
Keywords: Avengers, Brotherhood of Mutants
11
10
17
2
11
10
16
2
11
10
16
2
11
10
16
2
10
9
16
2
10
9
16
2
10
9
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Speed) Prove Myself the Fastest: Quicksilver can use Hypersonic Speed. When he does, his speed value becomes the highest printed speed value on the map plus 1.
w/ Lucky Break (5)
Lucky Break: Prerequisites: or . When you make an attack roll for the character, if the result on either of the two dice is a 1, you may reroll one die before determining the attack roll result. You may reroll one once per attack roll. If you use this feat, remove this card from the game after the attack resolves.
mu030 R X-23
Team: No Affiliation
Range: 0
Points: 35
Keywords: Mutant, Teen, Weapon X
8
9
16
1
7
9
15
2
7
9
15
2
6
8
14
1
6
7
14
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Attack) Programmed Assassin: X-23 can use Stealth. When she occupies hindering terrain and makes a close combat attack, modify her attack value by +1.
si013 R Lightspeed
Team: Fantastic Four
Range: 0
Points: 25
Keywords: Excelsior, Kid, Loners, Power Pack
11
8
15
1
10
8
14
1
10
8
14
1
9
7
14
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Avengers Heroic Age ATA: Keywords: Avengers
When a character using this team ability is given a move action, after actions resolve roll a d6 that can't be rerolled. On a roll of 6, remove an action token from that character. 2 Points
Matter-Eater Lad Snack List: Time Gem, Remaker
Etrigan Prime Transformation List: Blackhawk Pilot, Per Degaton, Rip Hunter
email is [email protected]. Waiting on an injury roll for Domino, but it doesn't change my roster. Good luck, brother!
dp019a V Deadpool
Team: No Affiliation
Range: 8
Points: 135
Keywords: Agency X, Assassin, Deadpool Corps, Heroes for Hire, Six Pack, Thunderbolts, Weapon X, X-Force
10
11
17
4
10
11
18
3
9
11
17
4
8
10
17
3
8
10
17
3
10
10
16
3
10
9
16
3
10
9
17
3
KO
KO
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(Special-circle) Merc with a Mouth: Give Deadpool a free action and attach a Word Balloon to him, replacing any currently attached. Deadpool can use the associated effects.
(Special) I've Been Kicked Off Better Teams Than This, But You Seem to Be Recruiting!: During your first turn, you may choose to have Deadpool loose all keywords. If you do, he may choose a copyable team ability an opposing character possesses, and he may use it this game.
(Defense) Ridiculous Regeneration: Whenever Deadpool would be dealt damage from an attack; roll a d6 instead. On a result of 1, he takes that damage plus 1. On a result of a 2-3 he takes the normal amount of damage. On a result of 4-5 he takes 1 damage. On a result of a 6, he heals 1 damage. This power can't be countered or ignored.
avx101 V Cable
Team: No Affiliation
Range: 7
Points: 124
Keywords: Future, Past, Soldier, X-Force, X-Men
12
10
17
3
10
11
16
2
9
10
17
2
8
9
16
2
7
9
16
2
6
9
15
3
5
8
16
2
KO
KO
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KO
(Special) Save Hope: Adjacent friendly characters named Hope Summers modify their defense value by +1 if not already modified by this effect.
(Special) Coming After All Of You: Cable modifies his attack and damage values by +1 when attacking a character with the Avengers keyword or team ability.
(Speed) Timeslide: Cable can use Phasing/Teleport and Shape Change.
(Attack) There's Always "Plan B": Cable can use the Duo Attack ability. When he does, during the second attack, he can use Precision Strike.
Inside Information
Prerequisites: The character must have at least one keyword.
Choose a character.
When the character attacks an opposing character that has any of the keywords possessed by the characters, modify the character's attack value by +2.
4 Points
wxm014 V Rictor
Team: No Affiliation
Range: 6
Points: 58
Keywords: Detective, New Mutants, X-Corps, X-Factor, X-Force
7
10
16
2
7
9
16
2
6
10
16
2
6
9
16
2
6
9
15
1
6
9
15
1
KO
KO
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(Special) Reunited Duo: When Rictor is adjacent to a friendly character named Shatterstar, they both modify their attack values by +1 if not already modified by this effect.
(Attack) Seismic Shock: Rictor can use Quake. He can use it normally or he may instead use it to target each opposing character along a direct line of fire within his range.
BFC: Loyalty
After forces are placed in their starting areas but before the first player's first turn, each wild card must choose a team ability that can be copied by wild cards and is possessed by a friendly character. The wild card possesses the chose team ability until the end of the game and can't use any other team ability.
Morph Dials for Giant-Man
cw014 V Hank Pym
Team: Avengers
Range: 5
Points: 75
Keywords: Avengers, Defenders, Scientist, West Coast Avengers
8
10
16
1
7
9
16
1
7
9
16
1
7
8
15
1
6
9
15
1
6
9
15
1
6
8
15
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
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KO
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KO
KO
KO
KO
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KO
(Special) Morph: Hank Pym: Give Hank Pym a move or close combat action that deals no pushing damage. After the action resolves, replace him with any character with this trait on the same click number.
(Attack) Tinkerer Supreme: Give Hank Pym a free action if he occupies a square with a light or heavy object, and choose a standard attack power. He can use the chosen power this turn.
cw016 V Wasp
Team: Avengers
Range: 6
Points: 75
Keywords: Avengers, Scientist
8
9
17
3
8
10
16
2
7
9
17
2
7
10
16
2
6
9
16
2
6
9
15
2
6
8
15
2
KO
KO
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KO
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(Special) Morph: Hank Pym: Give Wasp a move or close combat action that deals no pushing damage. After the action resolves, replace him with any character with this trait on the same click number.
(Attack) Bio Electric Blasts: Wasp can use Incapacitate. If he uses it and hits, deal the target 1 penetrating damage after actions resolve.
(Damage) Cybernetic Wasp Goggles: Wasp and friendly characters within 3 squares and line of fire that share a keyword with Wasp can use Exploit Weakness if their printed damage value is 2 or less.
(Special) Morph: Hank Pym: Give Ant-Man a move or close combat action that deals no pushing damage. After the action resolves, replace him with any character with this trait on the same click number.
(Special) Pym Particles, Shrink: Once per game, give Ant-Man a free action to choose a friendly character of 75 points or less with the Avengers keyword. That character possesses "Tiny Size" as long as this Ant-Man is on the map.
(Attack) Ant-Swarm: Ant-Man can use Poison. When he does, opposing characters that occupy hindering terrain are dealt 2 damage instead.
(Special) Morph: Hank Pym: Give Ant-Man a move or close combat action that deals no pushing damage. After the action resolves, replace him with any character with this trait on the same click number.
Matter-Eater Lad Snack List: Time Gem, Remaker
Etrigan Prime Transformation List: Blackhawk Pilot, Per Degaton, Rip Hunter